- May 20, 2022
- Limasse Five
SenS
Platforms
About
"SenS" is a text-based game where players decipher Morse code messages to uncover a mystery. These messages reveal a narrative about a secret society, with the objective being to understand and expose their intentions. The game offers a unique and engaging experience, combining puzzle-solving with storytelling.







- The game has a lot of potential and could evolve into something extraordinary, similar to the developer's previous work, NaissanceE.
- The preliminary environments and artistic design are intriguing and showcase the developer's unique vision.
- Many players express excitement for the game's future, believing it could become a masterpiece with further development.
- The game currently suffers from excessive and unskippable dialogue, which detracts from the overall experience and engagement.
- Gameplay is very limited at this stage, with most of the experience consisting of reading rather than interactive exploration.
- Some players find the initial presentation jarring and poorly constructed, with concerns about the pacing and clarity of the narrative.
story
14 mentions Positive Neutral NegativeThe game's story is currently perceived as an amateur short narrative that lacks depth and connection to the gameplay, leaving players wanting more cohesive plot development. While there are hints of an interesting premise, the execution feels disjointed, and the introduction could benefit from a more engaging presentation, such as flashbacks. Overall, players express hope that future updates will enhance the storytelling to match the artistic exploration seen in similar titles.
“Compared to Niassance, it clearly has more structure and story than just an artistic exploration.”
“If Limasse can impart a story into the game without losing the subtlety that made the first game so special, this will be a great game.”
“At the time of this review, roughly 45 minutes, but most of that is taken up by the story.”
“The game so far built up my expectations that exploration would have some kind of plot guidance or direction.”
“Personally, I find in order to better present the situation, the introduction could be presented to us in the form of mixed-up flashbacks, or potentially left out entirely unless the direction of the story is for the character to escape this place.”
“I urge you to reconsider the introduction (or the whole) story.”