"SenS" is a text-based game where players decipher Morse code messages to uncover a mystery. These messages reveal a narrative about a secret society, with the objective being to understand and expose their intentions. The game offers a unique and engaging experience, combining puzzle-solving with storytelling.
Reviews
- The game shows great potential with intriguing concepts and beautiful environments reminiscent of NaissanceE.
- The dialogue hints at interesting narratives and character interactions, suggesting depth in the story.
- Many players are excited to support the development of SenS, believing it could evolve into a masterpiece like NaissanceE.
- The game is currently in a very early access state, with long, unskippable dialogue and limited gameplay that can feel tedious.
- Controls are clunky and the pacing of the dialogue is inconsistent, leading to frustration during gameplay.
- Some players find the initial experience jarring and poorly constructed, with concerns about the direction of the narrative and its execution.
- story14 mentions
- 21 % positive mentions
- 57 % neutral mentions
- 21 % negative mentions
The game's story is currently perceived as an amateur short narrative that lacks depth and connection to the gameplay, leaving players wanting a more cohesive experience. While there are hints of an interesting plot, the execution feels disjointed, and the introduction could benefit from a more engaging presentation, such as flashbacks. Overall, players express hope that future updates will enhance the storytelling without sacrificing the subtlety that made similar games compelling.
“Compared to Niassance, it clearly has more structure and story than just an artistic exploration.”
“If Limasse can impart a story into the game without losing the subtlety that made the first game so special, this will be a great game.”
“At the time of this review, roughly 45 minutes, but most of that is taken up by the story.”
“The game so far built up my expectations that exploration would have some kind of plot guidance or direction.”
“Personally, I find in order to better present the situation, the introduction could be presented to us in the form of mixed-up flashbacks, or potentially left out entirely unless the direction of the story is for the character to escape this place.”
“I urge you to reconsider the introduction (or the whole) story.”
- gameplay6 mentions
- 33 % positive mentions
- 17 % neutral mentions
- 50 % negative mentions
The gameplay has been criticized for its limited scope and lack of clear direction, particularly in the tutorial phase, which leaves players feeling unprepared for the main levels. While there are multiple areas to explore, the balance between narrative and gameplay feels off, with an overwhelming amount of reading compared to actual gameplay time. Additionally, readability issues with the text during gameplay detract from the overall experience.
“There are now three separate areas to explore, of which two demonstrate various gameplay concepts.”
“I'm not sure what to expect from the actual gameplay though.”
“I don't know if it's just me not being able to beat the Cuphead tutorial, but I would appreciate some kind of direction prior to the first explorable level.”
“Adding in plot elements means that you can't just drop the plot and present gameplay; both need to be connected.”
“45 minutes of reading a book followed by about 5 minutes of gameplay.”
- graphics1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The graphics of the game are perceived as amateurish, serving primarily as a quirky visual accompaniment to the narrative rather than a standout feature.
- atmosphere1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Reviewers note that the atmosphere is stifled by the plot, which limits the potential for creative development and exploration within the game.
“This plot strangles the atmosphere, stifling any potential for growth in ideas.”
“The atmosphere feels lifeless and uninspired, making it hard to immerse myself in the game.”
“Despite the setting, the atmosphere lacks depth and fails to evoke any real emotion.”