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About

"SenS" is a text-based game where players decipher Morse code messages to uncover a mystery. These messages reveal a narrative about a secret society, with the objective being to understand and expose their intentions. The game offers a unique and engaging experience, combining puzzle-solving with storytelling.

SenS screenshot
SenS screenshot
SenS screenshot
SenS screenshot
SenS screenshot
SenS screenshot
SenS screenshot

74%
Audience ScoreBased on 43 reviews
atmosphere3 positive mentions
gameplay3 negative mentions

  • The game has a lot of potential and could evolve into something extraordinary, similar to the developer's previous work, NaissanceE.
  • The preliminary environments and artistic design are intriguing and showcase the developer's unique vision.
  • Many players express excitement for the game's future, believing it could become a masterpiece with further development.
  • The game currently suffers from excessive and unskippable dialogue, which detracts from the overall experience and engagement.
  • Gameplay is very limited at this stage, with most of the experience consisting of reading rather than interactive exploration.
  • Some players find the initial presentation jarring and poorly constructed, with concerns about the pacing and clarity of the narrative.
  • story
    14 mentions Positive Neutral Negative

    The game's story is currently perceived as an amateur short narrative that lacks depth and connection to the gameplay, leaving players wanting more cohesive plot development. While there are hints of an interesting premise, the execution feels disjointed, and the introduction could benefit from a more engaging presentation, such as flashbacks. Overall, players express hope that future updates will enhance the storytelling to match the artistic exploration seen in similar titles.

    • “Compared to Niassance, it clearly has more structure and story than just an artistic exploration.”
    • “If Limasse can impart a story into the game without losing the subtlety that made the first game so special, this will be a great game.”
    • “At the time of this review, roughly 45 minutes, but most of that is taken up by the story.”
    • “The game so far built up my expectations that exploration would have some kind of plot guidance or direction.”
    • “Personally, I find in order to better present the situation, the introduction could be presented to us in the form of mixed-up flashbacks, or potentially left out entirely unless the direction of the story is for the character to escape this place.”
    • “I urge you to reconsider the introduction (or the whole) story.”
  • gameplay
    6 mentions Positive Neutral Negative

    The gameplay has been criticized for its limited scope, with players expressing frustration over a lack of direction and clarity, particularly during the tutorial phase. While there are multiple areas to explore, the balance between narrative and gameplay feels uneven, with an overwhelming amount of reading compared to actual gameplay time. Additionally, readability issues with the text during gameplay detract from the overall experience.

    • “There are now three separate areas to explore, of which two demonstrate various gameplay concepts.”
    • “I'm not sure what to expect from the actual gameplay though.”
    • “I don't know if it's just me not being able to beat the Cuphead tutorial, but I would appreciate some kind of direction prior to the first explorable level.”
    • “Adding in plot elements means that you can't just drop the plot and present gameplay; both need to be connected.”
    • “45 minutes of reading a book followed by about 5 minutes of gameplay.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The atmosphere of the game is highly praised, with users noting its ability to evoke a strong sense of immersion and nostalgia. The game's ambiance is described as captivating, making it a title players frequently revisit to enjoy its unique environment.

    • “I adore the atmosphere; it's a game I return to from time to time to revel in.”
    • “The atmosphere is incredibly immersive, drawing you into its world.”
    • “The game's atmosphere is hauntingly beautiful, creating a unique experience.”
    • “This plot strangles the atmosphere, hindering the potential growth of ideas.”
    • “I adore the atmosphere, it's a game I return to from time to time to revel in.”
  • graphics
    1 mentions Positive Neutral Negative

    The graphics of the game are perceived as amateurish, serving primarily as a quirky visual accompaniment to the narrative rather than a standout feature.

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