Senran Kagura Bon Appétit!: Full Course
- November 10, 2016
- Meteorise
If Iron Chef and Russ Meyer collaborated... this may well be the result (but with a bit more humour).
In "Senran Kagura Bon Appétit!: Full Course," a rhythm game spin-off of the ninja brawler series, shinobi girls compete in a cooking contest to prepare the perfect "Super Dish" and win Hanzo's Secret Ninja Art Scroll. Filled with humor, delectable dishes, and the series' signature fanservice, the game focuses on rhythm-based battles and showcasing the lovely ladies of SENRAN KAGURA.
Reviews
- The game features a fun and self-aware rhythm gameplay that combines cooking and fanservice, making it enjoyable for fans of the Senran Kagura series.
- Each character has unique stories and songs, providing a variety of content and humorous interactions that keep the gameplay engaging.
- The graphics and animations, while dated, still deliver a visually appealing experience, especially for fans of anime aesthetics.
- The gameplay can become repetitive due to the limited number of songs (only 22), leading to a grindy experience for completionists.
- The difficulty spikes between characters can be frustrating, with some songs being significantly harder than others, making it challenging for players to progress.
- The controller support is inconsistent, causing issues for players trying to use gamepads, which can detract from the overall experience.
- music214 mentions
- 27 % positive mentions
- 69 % neutral mentions
- 4 % negative mentions
The music in "Bon Appétit" has received mixed reviews, with many players finding it catchy and enjoyable despite its generic nature. While some songs are memorable and fit the characters well, others are considered bland or repetitive, leading to a grindy experience due to the limited song selection. Overall, the soundtrack is seen as serviceable, with a few standout tracks, but lacks the depth and variety typically expected from rhythm games.
“The music is pretty good, as it has to be in a rhythm game.”
“The variety in each musical tone and difficulty to match it is very well done.”
“Each character's song is a fun composition for their respective character, oftentimes using parts from their previous themes.”
“The main 4 characters, Daidoji and Rin have their own songs with singing, while the others just have instrumental songs, many times with boring music that does not fit the character.”
“For a rhythm game, it’s lacking at a total of 31 songs with none being very good.”
“The songs themselves are mostly elevator music, though tolerably so, and a few are surprisingly on-point for the matching shinobi.”
- story125 mentions
- 12 % positive mentions
- 86 % neutral mentions
- 2 % negative mentions
The story in "Bon Appétit" is lighthearted and comedic, revolving around a cooking competition where each character has a unique, albeit brief, narrative filled with humor and absurdity. While the game features 22 character stories, each consisting of five songs, many players find the storytelling shallow and repetitive, with significant interactions occurring only in select battles. Overall, the narrative serves more as a backdrop for the rhythm gameplay rather than a central focus, appealing primarily to fans of the franchise's quirky charm.
“Each character has a unique story to tell, they’re all fairly short and are presented in a visual novel kind of style, plus you get a nice key art for every character you finish the storyline with.”
“The story for each character is unique and funny, so it's a good game overall.”
“Each girl's story is short, but filled with lots of humor, ridiculousness, and sometimes wholesomeness.”
“The story mode is a joke, as it's just the arcade mode with more dialogue and a spicy picture at the end.”
“Even though each character offers an individual story from the other characters, the stories lack engagement and just feel shallow, which discouraged me from completing all of them.”
“It's an alright little game but it's very low quality, not much to it; the story mode is barely a story mode, the story mode in this game is the same as the character missions in the other games, just each character doing their own thing.”
- gameplay72 mentions
- 24 % positive mentions
- 65 % neutral mentions
- 11 % negative mentions
The gameplay of "Bon Appétit" is primarily rhythm-based, featuring a story mode with 22 character arcs, an arcade mode with online rankings, and a free mode for individual song play. While the rhythm mechanics are straightforward and initially enjoyable, many players find the gameplay repetitive and lacking depth, particularly for those not already invested in the Senran Kagura series. The game heavily relies on fanservice, which may appeal to a niche audience but limits its broader appeal, leading to mixed reviews regarding its overall engagement and replayability.
“Bon appétit only contains rhythm-game based gameplay and features a story mode with 22 individual character stories, an arcade mode with online rankings, and a free mode which allows you to select individual songs to play singularly.”
“The gameplay has the perfect amount of difficulty to it, and it has the dressing room mechanics like any Senran Kagura game would.”
“The gameplay is really fun; the music is nice and jumpy, and before long you're tapping the keys and nodding to the music as the girls in the background work frantically on the culinary delights.”
“The largest con that this game has is its gameplay.”
“Unfortunately, the gameplay isn't good.”
“The gameplay can get quite repetitive very quickly (especially if you're not into rhythm games) and the fanservice can only stay exciting for so long.”
- graphics30 mentions
- 33 % positive mentions
- 57 % neutral mentions
- 10 % negative mentions
The graphics of the game are generally considered dated, reflecting its origins on the Vita, with many users noting low-resolution textures and simplistic visuals that detract from the overall experience. While some appreciate the art style and find it fitting, others criticize the blurry and poorly rendered elements, leading to a mixed reception regarding the game's visual quality. Overall, the graphics are seen as a significant drawback, though they do not overshadow the game's fun and engaging gameplay.
“Graphics were great 69/10 but in all seriousness they made the game great without the cell shading being too much.”
“Good graphics, comedy, huge reasons to play.”
“I really like this game, the graphics, the music.”
“The game was initially made for the Vita, thus explaining the dated graphics in comparison to other games and remakes in the series like Estival Versus and Burst Renewal.”
“The graphics and resolution are badly rendered in certain parts of the game.”
“The graphics are very simplistic and low resolution, even worse than Shinovi Versus.”
- humor28 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in this game is widely praised for its lighthearted and silly nature, with players enjoying the comical interactions between characters and the absurdity of the storyline. Many reviews highlight the game's ability to blend humor with engaging gameplay, featuring funny character stories and amusing judge reactions that enhance the overall experience. Overall, the humor is described as a key element that contributes to the game's charm, making it an entertaining and enjoyable spin-off in the franchise.
“This game is hilarious and had me in tears of laughter.”
“Each girl's story is short, but filled with lots of humor, ridiculousness, and sometimes wholesomeness.”
“I am really enjoying this so far, it is much more than just viewing sexy anime girls, it actually has really enjoyable gameplay and top quality humor.”
- replayability10 mentions
- 50 % positive mentions
- 20 % neutral mentions
- 30 % negative mentions
The reviews highlight a mixed perspective on replayability across different games. While "Bon appétit" is praised for its high replay value due to character customization, achievements, and engaging gameplay, other titles like "skba" are criticized for lacking replayability, with limited incentive to revisit stages. Overall, games that incorporate elements like difficulty levels and collectible rewards tend to offer a more enjoyable and replayable experience.
“Bon appétit has an extreme emphasis on the idea of replayability, meaning that the developers clearly intended for the game to be thought of as having high replay value.”
“The game features all of your favorite waifus from Senran Kagura, and the main goal is not exactly to beat it but to enjoy the view and the many eye-candies you get for beating every stage, making this game very replayable.”
“There is replayability, there are tons of achievements, good music, what's not to like?”
“There is not a lot of replay value to go back and play the stages.”
“Lastly, there is little to no replay value to be had in skba.”
“For the same price as shinovi versus, I'd recommend sv for more actions and replayability.”
- grinding10 mentions
- 10 % positive mentions
- 0 % neutral mentions
- 90 % negative mentions
The grinding aspect of the game is heavily criticized for its repetitive nature, as players must repeatedly play a limited selection of songs to achieve completion, leading to a tedious experience. While some players enjoy the grind initially, many find it becomes overwhelming and unenjoyable over time, especially when aiming for 100% completion. Overall, the grind is seen as excessive, detracting from the overall enjoyment of the game despite its fun elements and fan service.
“You'll need a second life for grinding.”
“This is where an extreme grindy aspect of the game comes into play, as the arcade mode only features a repeat of the same 6 songs depending on whether you pick a character from the left or right half of the character list, meaning that your fastest method for getting this achievement is to mindlessly replay 80+ songs, mostly consisting of a very small same selection of songs.”
“For my first 20 hours or so of the game, I found it somewhat enjoyable but very grindy, which I was fine with since I enjoy that type of grind. However, after trying to finish it 100%, taking me another 30 hours, I am just so done with this game.”
“It's extremely grindy and none of the music really feels outstanding; the entire feel of the game feels like the definition of serviceable or okay.”
- emotional4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of the game is characterized by a blend of humor and heartfelt moments, allowing each character to shine through their short yet impactful stories. While it features a playful and cutesy aesthetic, the narrative also incorporates wholesome themes, making it enjoyable for a family audience. Overall, it balances lightheartedness with emotional depth, creating a fun and engaging experience.
“Like any Senran Kagura game, the stories can be both funny and emotional, allowing every character to shine. This time, it's done in a cutesy, but extreme cooking duel where shinobi cut at sonic speed and punch ice to crush it.”
“Each girl's story is short, but filled with lots of humor, ridiculousness, and sometimes wholesomeness.”
“This game is a wholesome rhythm-style game with upbeat and playful music.”
- optimization3 mentions
- 33 % positive mentions
- 33 % neutral mentions
- 33 % negative mentions
Overall, the game's optimization is praised for allowing it to run smoothly on a wide range of systems, but some users note that certain textures, particularly on character models, appear subpar.
“With good stories, good music, all the initial Vita version's DLC, and very excellent optimization that lets this run on virtually anything, I think Senran Kagura: Dekamori is a feel-good game worth getting.”
“While there aren't performance issues, some textures look very bad, especially parts of the character models.”
- stability1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Users report stability issues with achievements, noting that they often do not unlock in real-time during gameplay and instead require a complete save and quit to register.
“The achievements are a little buggy, such as not unlocking until you save and quit the game completely, instead of popping up in the corner while playing.”
Critic Reviews
A bad taste in my mouth: SENRAN KAGURA Bon Appétit! - Full Course review
Bon Appétit is one part rhythm game, one part cooking, and endless amounts of grimy sexuality. The more time you spend with it, the more likely it is you’ll come away feeling dirty and depressed. If you want to both enjoy a game and look at boobs, there are plenty of better titles out there.
35%Senran Kagura: Bon Appetit! PC Game Review
If Iron Chef and Russ Meyer collaborated... this may well be the result (but with a bit more humour).
60%Senran Kagura Bon Apetit! Full Course Review
Sometimes you’ll play a game that’s so out there, so bizarre and so unlike anything else that you’ve played that it’s practically indescribable. Senran Kagura Bon Apetit! is not one of those games; it’s, actually rather describable – but still no less bonkers for it.
60%