Senran Kagura Bon Appétit!: Full Course

Senran Kagura Bon Appétit!: Full Course Game Cover
If Iron Chef and Russ Meyer collaborated... this may well be the result (but with a bit more humour).
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In "Senran Kagura Bon Appétit!: Full Course," a rhythm game spin-off of the ninja brawler series, shinobi girls compete in a cooking contest to prepare the perfect "Super Dish" and win Hanzo's Secret Ninja Art Scroll. Filled with humor, delectable dishes, and the series' signature fanservice, the game focuses on rhythm-based battles and showcasing the lovely ladies of SENRAN KAGURA.

  • PC
  • Steam Deck
  • Windows

Reviews

72%
Audience ScoreBased on 893 reviews
music117 positive mentions
grinding18 negative mentions
  • The game features a fun and engaging rhythm gameplay that is easy to pick up, making it accessible for both casual and experienced players.
  • Each character has their own unique story and theme song, providing a variety of entertaining narratives and catchy music.
  • The extensive customization options for characters, including outfits and accessories, add a layer of enjoyment and personalization to the game.
  • The game suffers from a lack of variety in its song selection, with only 22 tracks that can become repetitive over time.
  • The difficulty spikes between different characters can be frustrating, especially when the last round of a match determines the outcome regardless of previous performance.
  • The graphics and overall presentation show signs of being a port from the PS Vita, resulting in lower resolution textures and some visual inconsistencies.
  • music429 mentions

    The music in "Bon Appétit" is generally described as catchy yet generic, with a mix of instrumental and vocal tracks tailored to each character. While some players find the songs enjoyable and fitting for the characters, others criticize the limited variety and repetitive nature of the soundtrack, noting that many tracks feel like stock music. Overall, the music is seen as a fun accompaniment to the gameplay, though it may not stand out as exceptional in the rhythm game genre.

    • “The music is pretty good, as it has to be in a rhythm game.”
    • “The variety in each musical tone and difficulty to match it is very well done.”
    • “For a fully original soundtrack, it’s really quite good.”
    • “The main 4 characters, +daidōji and rin have their own songs with singing, while the others just have instrumental songs, many times with boring music that does not fit the character.”
    • “For a rhythm game, it’s lacking at a total of 31 songs with none being very good.”
    • “While music taste is subjective, there were no outright bangers or songs that I would legitimately like enough to put in a playlist.”
  • story250 mentions

    The story in "Bon Appétit" revolves around a lighthearted cooking competition where each of the 22 characters has a unique, albeit brief, narrative filled with humor and absurdity. While the individual stories are entertaining and showcase character interactions, they often feel shallow and repetitive, as players must complete multiple songs to progress, leading to a grindy experience. Overall, the narrative serves more as a comedic backdrop to the rhythm gameplay rather than a substantial plot, appealing primarily to fans of the franchise.

    • “I appreciate the stories for not having to be unnecessarily long and it's not exactly the best as expected since this game is a spin-off, but I enjoy just how silly it is and how you're able to have characters interact with one another in a humorous way, having learned more of their character alone and to just enjoy a lighthearted comical storyline of some sort.”
    • “Each girl's story is short, but filled with lots of humor, ridiculousness, and sometimes wholesomeness.”
    • “The stories for each character are entertaining and well-written, so it's fun to play through the game multiple times to experience each character's unique story.”
    • “The story mode is a joke, as it's just the arcade mode with more dialogue and a spicy picture at the end.”
    • “Even though each character offers an individual story from the other characters, the stories lack engagement and just feel shallow which discouraged me from completing all of them.”
    • “It's an alright little game but it's very low quality, not much to it, the story mode is barely a story mode, the story mode in this game is the same as the character missions in the other games, just each character doing their own thing, this time though they all enter a cooking battle, each character you play is basically an alternate universe where they each win.”
  • gameplay145 mentions

    The gameplay of "Bon Appétit" is primarily rhythm-based, featuring a story mode with 22 character arcs, an arcade mode with online rankings, and a free mode for individual song selection. While the rhythm mechanics are straightforward and initially enjoyable, many players find the gameplay becomes repetitive and lacks depth, making it less appealing to those outside the dedicated fanbase of the Senran Kagura series. Overall, the game is recommended mainly for fans of rhythm games and the franchise, as its appeal heavily relies on fanservice and character interactions rather than innovative gameplay.

    • “The gameplay has the perfect amount of difficulty to it, and it has the dressing room mechanics like any Senran Kagura game would.”
    • “The gameplay, while deceptively simple, is fun as hell.”
    • “Though there aren't many songs in this music game, each song sounds professionally composed, is long enough to not get repetitive, and you have a good variety of genres like jazz, bubble-gum pop, metal, hard rock, ska, etc. The characters are all likable, the writing can be actually funny at times, and the core gameplay is challenging enough to warrant continued playing.”
    • “The largest con that this game has is its gameplay.”
    • “Unfortunately, the gameplay isn't good.”
    • “However, the gameplay can get quite repetitive very quickly (especially if you're not into rhythm games) and the fanservice can only stay exciting for so long.”
  • graphics60 mentions

    The graphics of the game are generally considered dated, reflecting its origins on the Vita, with many users noting low resolution and simplistic textures that detract from the overall experience. While some appreciate the art style and find certain visuals appealing, others criticize the graphical quality as inconsistent, with issues like blurriness and poorly rendered GUI elements. Overall, the visuals are seen as a mixed bag, with some fun elements overshadowed by technical shortcomings.

    • “Graphics were great 69/10 but in all seriousness they made the game great without the cell shading being too much.”
    • “Good graphics, comedy, huge reasons to play.”
    • “A lewd rhythm game that has some of the best visuals but could be better in terms of controls but it's the visuals that matter sooooooo.”
    • “The game was initially made for the Vita, thus explaining the dated graphics in comparison to other games and remakes in the series like Estival Versus and Burst Renewal.”
    • “The graphics are very simplistic and low resolution, even worse than Shinovi Versus.”
    • “The graphics and resolution are badly rendered in certain parts of the game.”
  • humor58 mentions

    The humor in this game is widely praised for its lighthearted and silly nature, featuring comical character interactions and absurd storylines that often lead to genuine laughter. Players appreciate the blend of humor with gameplay, particularly through the antics of the judge character and the unique, often ridiculous cooking challenges. Overall, the game embraces a playful tone that encourages players not to take it too seriously, making it an enjoyable experience for those with a juvenile sense of humor.

    • “This game is hilarious and had me in tears of laughter.”
    • “A hilarious and surprisingly challenging rhythm game with a pointless but ultimately entertaining story.”
    • “Each girl's story is short, but filled with lots of humor, ridiculousness, and sometimes wholesomeness.”
  • replayability20 mentions

    The game "Bon Appétit" is designed with high replayability in mind, encouraging players to engage in character customization, achievement unlocking, and high score chasing. While some users note limited replay value in other titles, "Bon Appétit" offers a casual and enjoyable experience, particularly for fans of its rhythm mechanics and fanservice elements. Overall, the game is praised for its replayable nature, bolstered by varying difficulty levels and a wealth of achievements.

    • “Bon appétit has an extreme emphasis on the idea of replayability, meaning that the developers clearly intended for the game to be thought of as having high replay value.”
    • “There is replayability, there are tons of achievements, good music, what's not to like?”
    • “The game features all of your favorite waifus from Senran Kagura, with gameplay that encourages replayability through customization items and high score chasing.”
    • “There is not a lot of replay value to go back and play the stages.”
    • “Lastly, there is little to no replay value to be had in skba.”
    • “For the same price as shinovi versus, I'd recommend sv for more actions and replayability.”
  • grinding20 mentions

    The game features a highly grindy experience, particularly in arcade mode, where players must repetitively play a limited selection of songs to achieve completion. While some players enjoy the grind, finding it initially engaging, many express frustration as the repetitive nature and lackluster music lead to tedium, especially when aiming for 100% completion. Overall, the grind is a significant aspect of the gameplay, with mixed feelings about its enjoyment factor.

    • “This is where an extreme grindy aspect of the game comes into play, as the arcade mode only features a repeat of the same 6 songs depending on whether you pick a character from the left or right half of the character list, meaning that your fastest method for getting this achievement is to mindlessly replay 80+ songs, mostly consisting of a very small same selection of songs.”
    • “For my first 20 hours or so of the game, I found it somewhat enjoyable but very grindy, which I was fine with since I enjoy that type of grind. However, after trying to finish it 100%, taking me another 30 hours, I am just so done with this game.”
    • “It's extremely grindy and none of the music really feels outstanding; the entire feel of the game feels like the definition of serviceable or okay.”
  • emotional8 mentions

    The emotional aspect of the game is characterized by a blend of humor and wholesomeness, allowing each character's story to shine through in a playful and engaging manner. While the narratives are short, they effectively balance ridiculousness with heartfelt moments, making it a fun and family-friendly experience. Overall, the game captures a lighthearted yet emotionally resonant tone, typical of the Senran Kagura series.

    • “Like any Senran Kagura game, the stories can be both funny and emotional, allowing every character to shine. This time it's done in a cutesy, but extreme cooking duel where shinobi cut at sonic speed and punch ice to crush it.”
    • “Each girl's story is short, but filled with lots of humor, ridiculousness, and sometimes wholesomeness.”
    • “This game here is a wholesome rhythm-style game with upbeat and playful music.”
  • optimization6 mentions

    Overall, the game's optimization is praised for allowing it to run smoothly on a wide range of devices, with no significant performance issues reported. However, some textures, particularly on character models, are noted to be of low quality, detracting from the overall visual experience.

    • “With good stories, good music, all the initial Vita version's DLC, and very excellent optimization that lets this run on virtually anything, I think Senran Kagura: Dekamori is a feel-good game worth getting.”
    • “While there aren't performance issues, some textures will look very bad, especially parts of the character models.”
  • stability2 mentions

    The game exhibits stability issues, particularly with achievements that fail to unlock during gameplay and only appear after saving and quitting, which can disrupt the overall experience.

    • “The achievements are a little buggy, such as not unlocking until you save and quit the game completely, instead of popping up in the corner while playing.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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