Self-Isolation
- December 2, 2020
- Dymchick1
"Self-Isolation" is a simulation game set in the Yublin Federation, where players must self-isolate due to the SOVID-19 virus. Players work remotely to issue QR codes for people to go out, with stricter conditions over time, while managing their family budget and avoiding going crazy. The game features an interactive story with tough choices, as each day becomes more difficult than the last.
Reviews
- The game features a unique low-poly art style and has put effort into creating distinct artwork, especially for stamps and seals.
- The storyline is engaging and offers multiple endings, providing a sense of intrigue and replayability.
- It's a short game that doesn't overstay its welcome, making it a quick and enjoyable experience.
- The writing and translation quality are poor, with numerous spelling and gender errors that detract from the overall experience.
- The gameplay can feel tedious and slow, with some players finding it less engaging compared to similar titles like Papers, Please.
- The game lacks depth in its themes and offers a shallow conclusion that doesn't effectively convey its intended message.
- story20 mentions
- 30 % positive mentions
- 55 % neutral mentions
- 15 % negative mentions
The game's story is frequently highlighted as its main selling point, with players appreciating its engaging twists and humor, particularly in the context of satirical elements like interviews and propaganda. While some find the narrative to be linear and simplistic compared to similar titles, many express a strong emotional connection to the story, despite its brevity and perceived high price. Overall, the storyline captivates players, leaving them eager to see what unfolds next.
“The story is the main selling point of this game.”
“This is an amazing game with an amazing story; a bit overpriced for how short it is, but overall amazing.”
“Really enjoyed the game, loved the play style, and loved the twists and turns in the story.”
“Story-wise, it is a simplified and much more linear 'Papers, Please'.”
“There aren't a lot, but there are a few, especially regarding the story.”
“Story-wise, I don't know why, but this character is weak.”
- graphics16 mentions
- 13 % positive mentions
- 69 % neutral mentions
- 19 % negative mentions
The game's low-poly graphics have received mixed feedback, with some players expressing a strong dislike for the aesthetic. However, the unique artwork, particularly in the design of stamps and seals, showcases the developers' effort to differentiate the game from other titles in the genre. Additionally, certain segments suffer from poor visibility due to excessive darkness, impacting gameplay experience.
“It does have a lot of unique artwork made for the game, especially the stamps and seals used in passports and documents, so the developers have actually put some effort into making the game stand out from other low-poly Unity games.”
“Gameplay and art style wise, there are a few segments where it becomes insanely dark and trippy and becomes hard to see.”
“This is also my first game with low-poly graphics, and I must say for the record that I absolutely hate the look of low-poly graphics.”
“Gameplay and art style wise, there are a few segments where it becomes insanely dark and trippy and becomes hard to see, and during one of the last levels, I spent nearly 10 minutes looking for the last bill to pay because of how dark it was despite using the flashlight, so not exactly perfect.”
“The art style is a low-poly art style, as can be seen on the store page.”
- gameplay10 mentions
- 0 % positive mentions
- 70 % neutral mentions
- 30 % negative mentions
The gameplay features unique mechanics, such as the main character's humorous interactions, but suffers from issues like overly dark segments that hinder visibility and enjoyment. Players find the task of checking items less engaging compared to similar titles like "Papers, Please" and "Death and Taxes," leading to a mixed reception overall.
“Gameplay and art style wise, there are a few segments where it becomes insanely dark and trippy and becomes hard to see, and during one of the last levels, I spent nearly 10 minutes looking for the last bill to pay because of how dark it was despite using the flashlight, so not exactly perfect.”
“The gameplay of checking things isn't as fun as other games like Papers, Please or Death and Taxes.”
“Game mechanics such as the main character lifts the toilet lid to pee, but he doesn't put the lid back down, as every proper gentleman was taught to do by his mother when he was a young boy.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players generally find the grinding aspect of the game to be tedious and slow, contributing to a sense of forced isolation that many describe as depressing.
“I find the game to be a tediously slow grind, and the whole forced isolation aspect is just depressing.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is characterized by its simple premise and the inclusion of amusing TV shows that blend absurd interviews with homeless individuals and overt propaganda, showcasing the developers' clever writing.
“The story has a simple premise, and the TV shows are quite funny as well, mixing insane interviews with homeless people and obvious propaganda. Props to the developers for writing this.”
- music2 mentions
- 50 % positive mentions
- 50 % neutral mentions
- 0 % negative mentions
The music in the game is highly praised for its strong alignment with the scenarios, enhancing the overall immersive experience.
“The music is very well matched to the scenario you're put in.”