- September 18, 2018
- Nova-box
- 15h median play time
Seers Isle
Platforms
About
"Seers Isle is a single-player, fantasy visual novel game with an intriguing story and spectacular visuals. As a group of shaman apprentices on a sacred island, your choices impact the fate of the characters and their relationships, with each playthrough offering a novel-sized adventure and slice of the hundreds of hand-drawn images."
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- The game features stunning artwork and a captivating soundtrack that enhances the immersive experience.
- There are multiple endings and choices that can significantly impact the story, encouraging replayability.
- The characters are diverse and well-written, with interesting backstories that unfold throughout the game.
- Many choices feel meaningless, leading to a sense of frustration as the story often feels predetermined.
- The pacing of the story can be erratic, with some sections dragging on while others feel rushed, making it hard to stay engaged.
- The endings are often unsatisfying and can leave players feeling disappointed, as they tend to be more tragic than rewarding.
story
208 mentions Positive Neutral NegativeThe story aspect of the game has received mixed reviews, with some players praising its immersive and atmospheric qualities, as well as the beautiful art and music that enhance the narrative experience. However, many expressed disappointment in the execution, citing a lack of meaningful choices that impact the plot, leading to a feeling of predetermined outcomes and frustration with the character arcs. Overall, while the game offers intriguing elements and replay value, it struggles to fully engage players in its storytelling.
“The art is gorgeous (many scenes are illustrated in a beautifully hand-painted style), the story and characters are compelling, and there's plenty of replay value as well.”
“The story is captivating.”
“A beautifully drawn game & great adventure story with multiple playthrough options to see the fates of all the characters.”
“Unfortunately, I was so frustrated by the story and how the choices played out that by the ending, I was skipping through dialogue just to get to the ending.”
“The story leaves the player so mercilessly in the dark that any choice loses sense.”
“For most of the story, I had no clue who I am, what I should want, who those other characters are, what they want, and who is good or bad, on my side or against me.”