- August 25, 2014
- Noetic
See No Evil
Platforms
About
"See No Evil" is a dark, isometric puzzle game focusing on sound manipulation, set in a twisted fantasy world. As a Seer, you'll explore this beautiful yet challenging environment, uncovering secrets and combating hostility from the willingly blind. With its immersive ambience, stunning effects, and thought-provoking themes, this game is a captivating exploration of humanity's flaws and a testimony to gaming as an evolving art form.






- The game features a unique sound-based mechanic that adds an interesting twist to traditional puzzle-solving.
- The art style and music are praised for their quality, creating an engaging atmosphere.
- Many players found the puzzles to be clever and thought-provoking, providing a satisfying challenge.
- The character moves too slowly, making gameplay feel tedious and frustrating.
- Numerous bugs, particularly with achievements, detract from the overall experience.
- The game lacks a compelling story or motivation, leading to a sense of aimlessness during gameplay.
gameplay
52 mentions Positive Neutral NegativeThe gameplay of "See No Evil" features a unique sound-based mechanic that adds an intriguing layer to its puzzle-solving elements, though it suffers from issues such as slow character movement and unbalanced challenges that can frustrate players. While some reviewers appreciate the innovative mechanics and engaging puzzles, others criticize the execution, citing performance problems and tedious gameplay. Overall, the game presents a novel concept but struggles with consistency and balance, leading to mixed reviews on its overall enjoyment.
“There are four chapters, each has a different setting and introduces new enemies and gameplay elements.”
“I really like the mechanics of the main character being blind and how you need to be very careful about the steps you take around the enemies or else you get caught.”
“See No Evil offers an intriguing social commentary through its unique style of gameplay.”
“From a gameplay perspective, your character is too slow, the field of view is too small, and many of the puzzles were tedious rather than engaging.”
“A decent gameplay idea paired with bad execution yields a game like See No Evil.”
“The main problem is its gameplay.”