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See No Evil is a single player puzzle game. It was developed by Noetic and was released on August 25, 2014. It received mostly positive reviews from players.

"See No Evil" is a dark, isometric puzzle game focusing on sound manipulation, set in a twisted fantasy world. As a Seer, you'll explore this beautiful yet challenging environment, uncovering secrets and combating hostility from the willingly blind. With its immersive ambience, stunning effects, and thought-provoking themes, this game is a captivating exploration of humanity's flaws and a testimony to gaming as an evolving art form.

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61%
Audience ScoreBased on 182 reviews
gameplay22 positive mentions
grinding12 negative mentions

  • The game features an interesting concept where the main character is blind, requiring careful navigation around enemies that also rely on sound.
  • The puzzles are generally engaging and thought-provoking, with some players appreciating the unique mechanics and atmosphere.
  • The art style and sound design contribute positively to the overall experience, creating a compelling aesthetic.
  • The game suffers from numerous bugs, particularly with achievements that are often glitched or do not unlock as intended.
  • Gameplay is hindered by slow character movement and poor mechanics, making puzzles feel tedious and frustrating rather than enjoyable.
  • Many players found the lack of a compelling story or motivation to progress detrimental to their overall experience, leading to boredom.
  • gameplay
    74 mentions Positive Neutral Negative

    The gameplay of "See No Evil" is characterized by its unique sound-based mechanics and the challenge of navigating as a blind character, which some players found engaging. However, many reviews highlight issues such as slow character movement, unbalanced gameplay, and tedious puzzles that detract from the overall experience. While the game introduces interesting concepts, execution problems and performance glitches hinder its potential, leading to mixed ratings around 5.5 to 7 out of 10.

    • “I really like the mechanics of the main character being blind and how you need to be very careful about the steps you take around the enemies or else you get caught.”
    • “See No Evil is a ridiculously engaging, unconventional sound-based puzzler developed by a small team at Noetic Games that blends original and challenging gameplay with a thought-provoking premise.”
    • “Gameplay: 7/10 - the puzzles are a lot of fun to figure out.”
    • “From a gameplay perspective, your character is too slow, the field of view is too small, and many of the puzzles were tedious rather than engaging.”
    • “A decent gameplay idea paired with bad execution yields a game like See No Evil.”
    • “It is an interesting concept and style, but the mechanics and poor sensitivity of the controls make it completely unplayable in tight levels.”
  • story
    48 mentions Positive Neutral Negative

    The story in "See No Evil" receives mixed reviews, with some players finding it lacking and generic, while others appreciate its artistic presentation and underlying themes. Many agree that the game primarily focuses on puzzles rather than a rich narrative, though some note that the story has interesting elements and moral lessons. Overall, while the gameplay is engaging, the story does not consistently drive player motivation.

    • “It embraces its artistic nature and wants to tell a story.”
    • “An amazing game worth more than this price, an interesting and engaging puzzle game with a plot not too heavy handed or long but that says what it needs to and works well with the game.”
    • “It has a great story and super thought-provoking puzzles.”
    • “While the game itself was very good and puzzle-oriented, I honestly had been struggling to finish this game because there really wasn't anything driving me forward, no story I could really see.”
    • “The story was nothing to write home about.”
    • “The story is lacking; however, I guess you can’t have everything.”
  • graphics
    44 mentions Positive Neutral Negative

    The game's graphics are generally well-received, featuring a charming, hand-drawn, comic art style that enhances its aesthetic appeal. While some players noted performance issues on lower-end systems and described the visuals as generic, others praised the unique art direction and atmosphere, with ratings typically around 7 to 8 out of 10. Overall, the graphics contribute positively to the game's experience, even if they are not the main focus.

    • “The artwork, music, and atmosphere of the game are above the grade for a game of this cost, and the gameplay is novel.”
    • “The art style in this game is something else & it has a brilliant concept; the enemies are all blind & can only hear you.”
    • “Graphically, the game has a charming, hand-drawn style to it.”
    • “The world and characters are presented in a generic but coherent comic art style.”
    • “A lot of the time using a simple graphical style, with a mostly basic story-line and more often than not, reusing the same puzzles and mechanics.”
    • “It plays too much like free flash games, just with better graphics.”
  • music
    38 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some praising its ability to enhance the atmosphere and sync well with gameplay, while others find it strange, grating, or even painful. Many players appreciate the calming effect of the soundtrack during puzzles, though some note that certain sound effects can be jarring. Overall, the music is seen as a notable aspect, contributing positively to the game's ambiance despite some criticisms.

    • “The puzzles are great and unique, the story is extremely compelling and the soundtrack is just amazing.”
    • “Even though the game has a dark and foreboding story running through it, the music almost lightens the mood.”
    • “The graphical style is pleasing to look at and the music is refreshing to boot.”
    • “The music and sound design choices are strange, questionable and, at times, uninspired.”
    • “Each area has a different music track, which at times can get a little bit grating as it plays on a constant loop.”
    • “It's not what I expected, the music made my ears bleed.”
  • atmosphere
    14 mentions Positive Neutral Negative

    The game's atmosphere is generally praised for its high-quality artwork and music, creating an eerie and oneiric experience that enhances the gameplay. However, some players find the sound design unremarkable and note that technical issues can detract from fully enjoying the atmosphere. Overall, while the atmosphere is considered decent and suspenseful, it is somewhat hampered by gameplay frustrations and hardware limitations.

    • “The artwork, music, and atmosphere of the game are above the grade for a game of this cost, and the gameplay is novel.”
    • “Suspenseful atmosphere.”
    • “The sounds, on the other hand, are similarly unremarkable but feature a form of reverberation that, together with the voice acting, creates a thick, oneiric atmosphere.”
    • “Other than that, I really can't think of much else to say... I guess the atmosphere is okay; I'm not getting the full benefit playing on a low-end laptop though.”
    • “The atmosphere is suspenseful, but it lacks depth and engagement.”
  • grinding
    12 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and frustrating, often requiring them to replay levels multiple times without guaranteed rewards. The slow character movement and limited field of view contribute to a lack of engagement, making the repetitive nature of the gameplay feel more like a chore than an enjoyable challenge. Overall, many reviewers advise against the game for those who dislike extensive grinding.

    • “Avoid if you don't want to be farming these for hours and not be guaranteed to get them anyway.”
    • “From a gameplay perspective, your character is too slow, the field of view is too small, and many of the puzzles were tedious rather than engaging.”
    • “The puzzles, might I add, can become very tedious, and the prospect of starting one over after making a considerable dent in one does not appeal to me very much.”
  • stability
    8 mentions Positive Neutral Negative

    "See No Evil" suffers from significant stability issues, including frequent glitches such as clipping and blocking that disrupt gameplay. Players have reported technical problems like a non-functional fullscreen mode and buggy achievements, which detract from the overall experience. Despite its potential as a fun puzzle game, these stability concerns hinder its enjoyment.

    • “See No Evil could have been a real fun puzzle game if it wasn't so buggy and broken.”
    • “Clipping or blocking are part of the regular glitches that interfere with the gameplay.”
    • “There are also some technical problems, namely a non-functioning fullscreen mode and buggy achievements.”
  • emotional
    4 mentions Positive Neutral Negative

    Players report a strong emotional impact, particularly during pivotal moments that evoke tears and a deep sense of realization. However, some feel that the game lacks the "eureka!" moments that typically enhance emotional engagement.

    • “Tears welled up in his eyes when he realized what exactly was at stake.”
  • replayability
    4 mentions Positive Neutral Negative

    Players note that the game offers decent replayability through challenges and achievements that encourage skill improvement. However, some feel that the incentive to replay is limited, leading them to prefer moving on to other games instead.

    • “The challenges and achievements offer a fair amount of replayability as you improve on the skills you learned.”
    • “The challenges and achievements provide a significant incentive for replayability as you refine your skills.”
    • “The game features levels that enhance replayability, encouraging players to revisit and improve their performance.”
    • “Levels for more replayability, I'd rather move on to other games as the incentive was only for achievements.”
    • “The challenges and achievements also offer a fair amount of replayability as you improve on the skills you learned.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game is consistently praised for being both original and funny, contributing positively to the overall experience.

    • “The humor in this game is both original and hilarious.”
    • “The game features a unique and funny sense of humor that keeps you entertained.”
    • “I love how the humor is fresh and genuinely funny throughout the gameplay.”
  • optimization
    2 mentions Positive Neutral Negative

    The optimization of the game has been criticized for significant performance problems, which detract from the overall gameplay experience.

    • “Besides the gameplay issues, there were also a number of performance problems I ran into.”
    • “Besides the gameplay issues, there were also a number of performance problems I ran into.”
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Frequently Asked Questions

See No Evil is a puzzle game.

See No Evil is available on PC and Windows.

See No Evil was released on August 25, 2014.

See No Evil was developed by Noetic.

See No Evil has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

See No Evil is a single player game.

Similar games include The Turing Test, Lightmatter, Seasons after Fall, Polarity, Toby: The Secret Mine and others.