Seasteader
- February 24, 2017
- Cosy Goat
"Seasteader is a city-building and management strategy game set on the ocean. Develop a thriving seastead, a floating community, by managing production, manufacturing, and trade while ensuring the happiness of your seasteaders. With 15 campaign scenarios, the game allows you to micromanage or let it run its course, offering a variety of ways to play."
Reviews
- The game has a unique city-builder concept set on the ocean, allowing for creative building layouts.
- It features a decent market economy that can be engaging for players who enjoy economic management.
- The developers have shown good response times with patches and updates, indicating a commitment to improving the game.
- The game feels unpolished and unfinished, with many players expressing disappointment over its current state and lack of content.
- Performance issues arise over time, leading to a frustrating gameplay experience, especially with the AI mechanics that disrupt player designs.
- The price point is considered too high for the amount of content and polish currently available, with many recommending waiting for a sale.
- gameplay9 mentions
- 33 % positive mentions
- 33 % neutral mentions
- 33 % negative mentions
The gameplay is generally engaging, featuring a decent campaign with multiple scenarios, though many start similarly and can feel repetitive. While the mechanics are solid and easy to grasp, they may lack depth over time, leading to a slower pace that requires players to speed up the game to maintain engagement. Players express a desire for more high-end buildings and greater impact from the population model to enhance the overall experience.
“But eventually the gameplay itself grew on me, and I like that it has a decent campaign with many scenarios. Once you get the hang of starting off a level with a stable economy, you usually just do the same thing for every level, although some vary.”
“Less graphics, less depth, and no humor - but the core gameplay is still there.”
“These are pretty solid mechanics and the game is nicely balanced.”
“Gameplay is very slow and there is nothing to do while waiting.”
“Gameplay has to be played on fastest speed to get anything done, and money needs to be made faster so the players can feel like we are building something.”
“It's quite easy to get into the game but the mechanics seem a bit shallow once you've played for a while.”
- graphics5 mentions
- 20 % positive mentions
- 20 % neutral mentions
- 60 % negative mentions
The graphics of the game are generally considered underwhelming, with many reviewers noting a lack of detail and animation that detracts from the overall experience. While the visuals are simplistic and reminiscent of cheaper clones, the focus appears to be on core gameplay rather than aesthetic appeal.
“The graphics can be very off-putting.”
“Yes, someone is right; this is a cheap Tropico clone, with simpler graphics, music, and UI.”
“As you can see from the graphics, the game focuses less on being pretty with lots of animations and stuff, and primarily on the economic aspects.”
- story4 mentions
- 0 % positive mentions
- 25 % neutral mentions
- 75 % negative mentions
The story revolves around managing a hub and completing various missions, such as building infrastructure or responding to economic events, as players work towards achieving specific goals or expanding their metropolis. With around 15 campaign missions, the initial challenges are manageable once players grasp the game mechanics.
“I think there are only about 15 campaign missions, and I've finished the first three, which are relatively easy once you understand the game mechanics.”
“Occasionally, you'll get a mission, like 'build an oil refinery', or an event will occur, like a price collapse in a given good.”
“You begin with a 'hub', and are required to balance the various aspects of your 'stead as you grow it towards passing the mission goals (or just making a humungous seaborne metropolis).”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Reviews indicate that while the game currently lacks humor and depth, there is potential for it to develop into a funny experience as it progresses. Players express hope that future updates will enhance the comedic elements of the gameplay.
“I've purchased a number of early access games in the past, and I'm pretty confident that this could become something funny to play.”
- music2 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The music in the game has received mixed feedback, with some users noting it as a highlight due to its good soundtrack, while others criticize it as simplistic compared to other titles, likening the overall experience to a budget version of Tropico.
“+ good soundtrack”
“Yes, someone is right; this is a cheap Tropico clone, with simpler graphics, music, and UI.”
- optimization1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
While the game offers enjoyable gameplay, players report significant performance issues that worsen over time, impacting their experience. Additionally, the need for tightly packed structures to prevent attacks limits creative building options.
“The game is enjoyable, but performance tends to decline over time. I would have preferred more freedom in building rather than being forced to create tightly packed settlements to prevent investor attacks.”
“Optimization is key in this game; finding the right balance between resource management and expansion is incredibly satisfying.”
“I love how the game encourages players to think strategically about their layouts and resource allocation for maximum efficiency.”
- atmosphere1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The atmosphere of the game is highly praised, particularly for its immersive experience of being "banished on the water," which players find engaging and promising. Recent updates have also contributed positively by adding new content that enhances this atmosphere.
“I love the atmosphere and the potential of being 'banished on the water.' I was very happy to see evidence of it still being worked on with the release of the new update adding a little content.”
- replayability1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
Users express uncertainty about the game's replayability after completing all scenarios and achievements, suggesting that while there is initial content to explore, long-term replay value may be limited.
“The game offers a multitude of scenarios and achievements, ensuring that there's always something new to explore, even after completing the main storyline.”
“With various paths and choices to make, each playthrough feels unique, enhancing the overall replayability.”
“The dynamic gameplay elements and random events keep the experience fresh, encouraging players to dive back in for another round.”
“Obviously, I've not finished all the scenarios yet and there are still achievements to get, but I'm not sure about the replayability once those are done.”
“After completing the main story, I found little incentive to go back and play again. The lack of meaningful choices really diminishes replay value.”
“While the game offers multiple endings, the journey to each feels too similar, making it hard to justify multiple playthroughs.”