- December 18, 2020
- Moment Studio
Scraps: Modular Vehicle Combat
75%Game Brain Score
gameplay, graphics
stability, music
75% User Score 176 reviews
Platforms
About
Scraps: Modular Vehicle Combat is a vehicle combat game where you build your vehicle from parts, and where success lies just as much in designing a well-crafted vehicle as in your combat skills.










Audience ScoreBased on 176 reviews
gameplay8 positive mentions
music1 negative mentions
- The game offers a unique and enjoyable vehicle building and combat experience, reminiscent of childhood creativity with Lego.
- The mechanics are well-designed, with satisfying vehicle handling and a surprisingly complex building system.
- Despite its small player base, the game is fun to play, especially with friends, and has potential for future development.
- The multiplayer aspect is essentially dead, making it difficult to find matches and diminishing the overall experience.
- The game feels unfinished, with limited content and repetitive gameplay that lacks depth compared to other titles in the genre.
- Many players have expressed disappointment over the lack of updates and the game's reliance on a grindy unlock system for new parts.
gameplay
18 mentions Positive Neutral NegativeThe gameplay is generally praised for its enjoyable and memorable mechanics, with solid combat and creative build options that appeal to a niche audience. While some players appreciate the simplicity of building, destroying, and collecting, others criticize certain gameplay mechanics as lacking. Overall, the game shows potential for further development and improvement in its mechanics.
“The mechanics are wonderful, the gameplay is great and memorable, it has little to no bugs at all and works great.”
“The combat mechanics are surprisingly solid, especially the targeting options.”
“Unfortunately, the actual gameplay mechanics are awful.”
“Gameplay is simple: build stuff, destroy stuff, collect stuff, and repair and build stuff with your collected stuff.”
“Only the good parts didn’t change at all, e.g. the gameplay itself.”