SCP: Ground Zero
- August 15, 2022
- Nikk F.
- 1h median play time
Fight off the horde of zombies coming your way with any means necessary! The rounds are endless,and the zombies keep on coming...
Reviews
- The game has a lot of potential and offers a fun experience for fans of the SCP universe.
- Graphics and voice acting are generally well-received, adding to the atmosphere of the game.
- Gameplay mechanics, such as the unique interactions with SCPs and the thrill of survival, provide an engaging experience.
- The game is plagued by numerous bugs and glitches, including issues with saving, item spawning, and enemy AI behavior.
- Many players find the combat mechanics frustrating, with enemies being overly powerful and difficult to defeat.
- The overall design and level layout can feel repetitive and confusing, leading to a lack of direction in gameplay.
- graphics38 mentions
- 24 % positive mentions
- 68 % neutral mentions
- 8 % negative mentions
The graphics of the game receive mixed reviews, with some players praising their quality and atmospheric contribution, while others criticize performance issues, such as lag and inability to adjust settings effectively. Many users note a stark contrast between realistic and unrealistic visuals, and some report that the game struggles to run smoothly even on high-end PCs. Overall, while there are commendable aspects to the graphics, significant improvements in optimization and functionality are needed.
“I'm not one for commenting on graphics, but if you look for those things, then the game switches between realistic graphics and very unrealistic graphics.”
“This game is just awesome, builds atmosphere perfectly, good mechanics, good story, good graphics and can run on low-end PCs too.”
“The graphics and the sounds are amazing and you can tell effort was put into this game.”
“The graphics were... annoying, the whole game is extremely high in contrast, this makes the most insignificant parts stand out too much and the actual threats, like a bread in the dark, blend in more.”
“The graphics don't appear to actually change, but some things just don't load in until you get closer, which seems kind of silly to be honest because that not only doesn't help the lag but also makes it even harder to roam around.”
“The graphics are just terrible and the game fails to have the most basic functionality like adjusting volume in-game, or having an options menu in-game at all.”
- gameplay34 mentions
- 26 % positive mentions
- 62 % neutral mentions
- 12 % negative mentions
Gameplay in this title is a mixed bag, with enjoyable elements like fun puzzles and a good atmosphere, but marred by clunky mechanics and bugs that disrupt the experience. While some players appreciate the blend of gameplay styles from previous SCP games, others find the core mechanics flawed and repetitive, leading to a less engaging experience overall. Despite its potential, many reviewers feel the game still needs significant improvements to reach its full potential.
“It is above average, since the puzzles are fun to solve and the gameplay flows great; there was never really a moment where I wasn't sure what to do.”
“A breath of fresh air in the SCP universe, lots of unique mechanics, permadeath is a really good concept, makes the game a lot more stressful, in-game events are a cool attention to detail, FPS was more than playable, and it has lots of replayability.”
“Still, I can see that the devs put a lot of effort into it, and I really like how they mixed popular gameplay mechanics from Secret Laboratory and Containment Breach together.”
“In terms of gameplay, it was kind of janky.”
“The game mechanics are pretty broken, and there are bugs and issues kind of everywhere.”
“The gameplay itself is fairly boring and the SCP AI is wonky as hell.”
- stability21 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game currently suffers from significant stability issues, with numerous bugs and glitches that can disrupt gameplay, such as characters phasing through walls and items failing to spawn. While players acknowledge its potential and enjoy the core experience, the frequent technical problems and lack of polish make it difficult to recommend in its current state. Many hope for future updates to address these issues and enhance overall stability.
“The game has a lot of potential but it's a buggy mess right now.”
“As of now, I cannot recommend this game; it is a bug-ridden mess and it's frustrating to deal with, with items such as key cards, flashlights, and guns failing to spawn.”
“Currently, its state is very buggy.”
- story18 mentions
- 22 % positive mentions
- 61 % neutral mentions
- 17 % negative mentions
The story of the game has received mixed reviews, with some players appreciating its unique perspective and atmospheric elements that enhance the SCP experience, while others criticize it for lacking originality and coherence. Although there are engaging narrative bits and natural dialogue, inconsistencies in plot details and character motivations detract from the overall immersion. Recent updates have shifted the focus towards a more story-driven approach, suggesting potential for improvement in future iterations.
“It's got a good story, different points of view, and something that isn't the usual 'all the SCPs broke out' (not saying that's bad).”
“This was really good, I feel like SCP Ground Zero can go places and I think it can tell a great story and really make you feel like you're in the world of SCP.”
“I love that there are people speaking over the loudspeaker, finding personnel, and having more of a mission other than just surviving as long as I can, yet maintaining the strong SCP feel.”
“It has some light shooting and some light puzzle elements with some very light storytelling bits.”
“Enemies are boring mindless drones with no personality and it doesn't seem like they are grounded in the story either.”
“Instead of being an original game, this one is just doing what's already been done before instead of going for an original story with original gameplay.”
- music12 mentions
- 25 % positive mentions
- 50 % neutral mentions
- 25 % negative mentions
The music in the game is generally praised for its originality and effectiveness in enhancing the atmosphere, with standout tracks that evoke strong emotions, particularly during tense moments. However, some users find certain sound effects, like footsteps, to be overly loud and cheap-sounding, which can detract from the overall experience. Additionally, the game's music mechanics, such as the relationship between music cues and character behavior, add an interesting layer to gameplay, though not all tracks are well-received.
“I love the music and the environment, but the footsteps sound cheap and very loud.”
“The music is great; I was surprised by the game having original soundtracks, and they are fantastic.”
“Being an SCP:CB player, that music means 'panic!'”
“Oh and by the way, the Russian song when the MTF joins in isn't great.”
“But his chase music is, and boy do I hate it.”
“Also, when you spot 173, the music starts after you see him, and the game will detect him even though you can't see him because it's way too dark and you can't change the screen gamma.”
- atmosphere6 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The game's atmosphere is widely praised for its immersive quality, effective use of SCP elements, and compatibility with low-end PCs, contributing to a compelling experience. However, some reviewers note that it doesn't introduce anything particularly new to the genre, suggesting room for improvement in creating a more unique ambiance. Overall, while the atmosphere is a strong point, there is potential for further development to elevate the game's impact.
“This game is just awesome, builds atmosphere perfectly, good mechanics, good story, good graphics and can run on low-end PCs too.”
“With some decent scares and a good atmosphere using an SCP that not a lot of SCP projects utilize.”
“Something I absolutely love about this game, though, is the atmosphere.”
“Doesn't add anything to the atmosphere and it's annoying.”
“Although, unfortunately, it isn't presenting anything new to the SCP game atmosphere.”
“This game has a pretty long way to go, but honestly, game mechanics aside, if the developers can really pin down what it is that they're going for, and work to make it feel that way, through environment and ambiance and atmosphere, I feel this game could get the support it needs to turn into a masterpiece.”
- optimization5 mentions
- 40 % positive mentions
- 0 % neutral mentions
- 60 % negative mentions
Overall, user feedback on optimization is mixed; while some praise the game's graphics and note frequent updates that could improve performance, others report significant performance issues and a lack of optimization across various aspects of the game.
“I only played 13 minutes and I already slightly enjoy this game; it's unoptimized, but that can be fixed.”
“Updates appear nearly every day, graphics are awesome (especially for a free game), and it is well optimized!”
“I would like to see an improved performance of the game in terms of graphics utilization.”
“Performance is bad.”
“Everything else (performance, graphics, settings, content, level design, sound effects, gameplay loop, story, etc.) is atrocious.”
- humor4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game received mixed reviews, with some players finding the jokes to be poorly executed and rating them low, while others appreciated the comedic voice acting, particularly praising the performance of a specific character. Overall, the humor seems to be hit or miss, with a few redeeming moments.
“The voice acting was funny, and the only interesting thing I found was the notes regarding our favorite senior staff member, Dr. Clef.”
“The only redeeming quality is the voice actor, who is funny as hell.”
- replayability4 mentions
- 75 % positive mentions
- -50 % neutral mentions
- 75 % negative mentions
Players note that while the game has some replayability due to random item spawns, achievements, and unique mechanics, there is a desire for more varied level design to enhance the experience. The inclusion of permadeath and in-game events adds to the game's replay value, making it a refreshing addition to the SCP universe. Overall, the game offers a decent level of replayability, but improvements could be made to increase it further.
“There's also a few achievements, different things you could do each time you play, etc., so there is some replay value.”
“A breath of fresh air in the SCP universe, lots of unique mechanics, permadeath is a really good concept, makes the game a lot more stressful. In-game events are a cool attention to detail, and the FPS was more than playable, plus lots of replayability.”
“I think you should make this game not only random spawn items but also change how the whole facility is made, to have more fun and make it more replayable.”
“The game lacks significant changes in gameplay, making it feel repetitive after the first playthrough.”
“Once you've completed the main story, there's little incentive to return, as the side quests feel uninspired.”
“While there are some achievements to unlock, they don't add enough variety to encourage multiple playthroughs.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players find the grinding aspect of the game, particularly the tedious search for key cards, to be overly challenging and frustrating, especially in the Euclid and Keter levels.
“The tedious search for a key card makes the game in Euclid and Keter too difficult.”
“Grinding for resources feels more like a chore than an enjoyable part of the game.”
“The repetitive nature of grinding takes away from the overall experience and makes it feel like a slog.”