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About Savara

Savara is a single player hack and slash game with a fantasy theme. It was developed by Doryah Games and was released on May 6, 2025. It received positive reviews from players.

In this dynamic and colorful action roguelite, delve into a fascinating universe where each decision matters and where strategy is rewarded. You've been invited to take part in grandiose festivities organized for the pleasure of Iop the warrior god. These aren't your typical celebrations – they were designed to put the most valiant fighters in the dimension to the test. Get ready for a major chall…

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Games Like Savara

Looking for games like Savara? Here are top hack and slash recommendations with a fantasy focus, selected from player-similarity data — start with GODBREAKERS, Curse of the Dead Gods or SWORN.

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Reviews

88%Audience ScoreBased on 232 reviews
gameplay35 positive mentions
grinding10 negative mentions

  • The combat system is satisfying, tight, and rewarding, combining elements from Monster Hunter and Hades with a unique weapon swapping mechanic and stamina management.
  • The game features solid meta progression with crafting of weapons and armor from monster parts, offering variety and build customization.
  • Visually appealing art style, good sound design and voice acting, with engaging boss fights and a lighthearted, enjoyable atmosphere.
  • Lack of content with few enemy types, limited levels, and repetitive bosses leads to short playtime and reduced replayability.
  • Hit detection and dodge frames can be inconsistent and frustrating, with problems in animation cancelling and enemy attack telegraphs.
  • The story is minimal and unengaging, with weak character development and little narrative incentive to continue beyond gameplay.
  • gameplay

    85 mentions Positive Neutral Negative
    41% positive mentions, 55% neutral mentions, 4% negative mentions

    The gameplay is praised for blending Monster Hunter-style combat with roguelite elements inspired by Hades, featuring satisfying weapon swapping, stamina management, and build crafting mechanics. While the core combat loop is fun, rewarding, and well-balanced, some reviewers note repetitive enemy variety, occasional clunkiness, and a lack of deep or novel mechanics. Overall, it offers a solid, engaging experience with room for more content and polish.

    • “Good mix of Monster Hunter style combat/gameplay with roguelite elements, very fun progression.”
    • “Combat is very deliberately balanced around a tight stamina bar, a weapon swap mechanic and a part break system with 3 distinct damage types.”
    • “Gameplay is insanely good, very smooth and idk how, but devs made the melee combat feel fast and fun (at least with the weapons I was running).”
    • “Gameplay is clunky, there is no action queueing, animations take ages.”
    • “Progression feels directionless and meaningless, the story is quite literally nonexistent, and the gameplay clashes with itself at a lot of points to where it eventually just blends together and creates a frustrating swamp of barely-adequate systems.”
    • “The gameplay did get repetitive in the early game, and the unlocks for weapons and powers were underwhelming.”
  • story

    42 mentions Positive Neutral Negative
    12% positive mentions, 76% neutral mentions, 12% negative mentions

    The story in this game is generally considered minimal or virtually nonexistent, serving mostly as a light, straightforward backdrop to the gameplay rather than a compelling narrative. While some find it well-executed and fitting for the roguelike genre, many players feel it lacks depth, character development, and meaningful progression, especially compared to narrative-driven titles like Hades. The focus is clearly on action and gameplay mechanics, with story elements often locked behind progression or prestige systems and viewed as a minor aspect.

    • “It's a bit short maybe, as I finished the main part of the story in about 12 hours, but it's well executed and not boring.”
    • “Hades got completely carried by its storytelling to the point that you'd end up continuing to play just to get a bit more of these dialogues and see the story progress.”
    • “By the time I finished the story, I truly felt this game was a 10/10 and delivered a unique experience that fits right at home in any roguelike library.”
    • “The story is virtually nonexistent.”
    • “Basically no story; whatever happens is not interesting and only really happens at higher prestige levels, which is quite weird.”
    • “Progression feels directionless and meaningless, the story is quite literally nonexistent, and the gameplay clashes with itself at a lot of points to where it eventually just blends together and creates a frustrating swamp of barely-adequate systems.”
  • graphics

    19 mentions Positive Neutral Negative
    47% positive mentions, 37% neutral mentions, 16% negative mentions

    The game's graphics are praised for their cute, distinctive, and imaginative art style reminiscent of Ankama's iconic aesthetics, blending influences from Hades and Monster Hunter. While visuals are generally well-received and complement the gameplay, some users note that the childish design may feel mismatched with the game's complexity, and a few experienced performance issues on lower-end devices like the Steam Deck. Overall, the graphics are solid and enhance the game's charm, even if they aren’t groundbreaking.

    • “Pretty sick Monster Hunter-Hades hybrid, combat feels good with fun classic Ankama aesthetics.”
    • “Ankama’s greatest strength has always been its iconic and imaginative art style.”
    • “Great looking game (love the cute art style, especially the enemies), solid music, really fun playstyle options.”
    • “One thing I was disappointed with was that, on my Steam Deck, visuals weren't completely smooth even with graphics at the lowest settings.”
    • “The art style and design choices would not be my own, and I am a little confused by the extremely childish aesthetic in a game that's clearly meant to be at least mildly challenging/complex.”
    • “This game would definitely get a thumbs down if not for the aesthetic and combat being pretty solid.”
  • music

    16 mentions Positive Neutral Negative
    50% positive mentions, 31% neutral mentions, 19% negative mentions

    The game's music receives mixed reviews, with many praising its quality, atmosphere, and memorable tracks, especially during key moments like boss fights, while others find the soundtrack repetitive or basic. Voice acting is consistently highlighted as a strong point. Overall, the music enhances the gameplay experience but could benefit from more variety to elevate the game further.

    • “Music and sound effects are good (especially the main menu and boss fights), voice acting is great!”
    • “The music and soundtracks were amazing, helping keep your gaming session fun and engaging.”
    • “Love the music and its big Final Fantasy vibes too.”
    • “There's probably about 5 pieces of music you'll hear consistently and that's about it.”
    • “I didn't really like the soundtrack - it is really basic and monotonous.”
    • “Too basic soundtrack.”
  • grinding

    10 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is minimal but somewhat overcomplicated, revolving around farming monster parts to craft armor and weapons with set bonuses. While the initial farming adds an engaging layer to progression, grinding becomes tedious and less rewarding post-game due to exponential requirements and limited incentives. Some meta progression, such as maxing out weapons and badges, feels grindy compared to the overall gameplay pace.

    • “Some of the meta progression feels very grindy for how easy the rest of the game is, particularly in maxing out weapons and some badges (think keepsakes in Hades).”
    • “The monster looting mechanics for upgrading is also a nice fresh view on the upgrade progress through multiple runs, though it only matters for the first couple of hours as the grinding becomes exponential with the end-game multipliers.”
    • “It does take a little time to get new gear and level weapons by farming monster parts; maybe the harder difficulties will give more parts for upgrades.”
  • replayability

    9 mentions Positive Neutral Negative
    44% positive mentions, 23% neutral mentions, 33% negative mentions

    Replayability in the game receives mixed feedback, with some players noting limited content and a need for more levels, enemies, classes, and biomes to enhance long-term appeal. However, others praise its varied builds, fair difficulty, and unique features like prestige levels that provide strong replay value and engaging challenges. Overall, while there is room for improvement, the game offers enjoyable replayability for many players.

    • “Cool fights, great replayability with prestige levels allowing you to go harder & harder!”
    • “In summary, I definitely recommend Savara; it is a great game with a lot of replayability and fun unique features.”
    • “Fun to play, fair difficulty, and plenty of weapon and build varieties for replayability.”
    • “This game needs more levels, more enemies, better rogue-lite mechanics, better narration, and more general replayability.”
    • “Content seems a bit light, honestly. A couple more classes from the Dofus universe, some more biomes and bosses would be a big boost for replayability and extended play.”
    • “There are a few issues that hurt its replayability.”
  • optimization

    5 mentions Positive Neutral Negative
    40% positive mentions, 0% neutral mentions, 60% negative mentions

    Optimization is generally good, offering smooth gameplay especially on the Steam Deck, though occasional minor performance issues and occasional stuttering during cutscenes have been noted. Some users experience worse optimization compared to other technically demanding games, suggesting potential room for improvement.

    • “Its performance is fantastic, which is a huge plus for someone like me who primarily games on the go.”
    • “I'm playing on Steam Deck and it runs smoothly; though the intro cutscene did stutter, the actual gameplay is smooth.”
    • “Something is horribly optimized; I've played more technically demanding games just fine, so I don't think it's a setup issue.”
    • “Performance has some minor issues at times (on Steam Deck).”
    • “Performance.”
  • character development

    4 mentions Positive Neutral Negative
    50% positive mentions, 0% neutral mentions, 50% negative mentions

    Users have mixed feelings about character development, praising the enjoyable gameplay and controls but criticizing the character designs as bland and a downgrade compared to Waven/Wakfu. Overall, character design receives a perfect score from some, despite noted artistic shortcomings.

    • “Character design: 10/10”
    • “I still love the character design and the controls are not clunky, it's fun to play.”
    • “Character designs compared to Waven/Wakfu are too bland.”
    • “Downgraded art direction and character design.”
  • stability

    4 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game suffers from frequent and prolonged freezes, including during attacks and cutscenes, disrupting the flow and immersion. Additionally, some bugs affect gameplay mechanics, such as delayed responses from certain items. Overall, these stability issues hinder the smooth experience.

    • “More importantly, the game freezes the player before and after the attack for too long without the ability to cancel.”
    • “More noticeably, the opening cutscene just freezes for seconds at a time.”
    • “The audio is fine, but the video just freezes and skips (guessing that's due to loading a bunch of assets in the background - a loading screen(s) would be fine).”
  • humor

    4 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is well-received, with funny monsters and playful elements like colorful environments enhancing the experience. While some name puns may fall flat, overall the humor is considered fantastic and adds charm to the gameplay.

    • “The colorful environments and funny monsters are great, especially the chickens!”
    • “Because Savara is a strong character and you get stronger alongside her as you unlock weapons, armor and funny trinkets.”
    • “The art is clean, gameplay is good, and the humor is fantastic, go for it!”
  • atmosphere

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users find the atmosphere to be quirky and pleasant, contributing to a positive and enjoyable festival vibe that complements the game's challenge.

    • “The quirky atmosphere is pleasant.”
    • “The overall positive atmosphere of the festival gives it a nice vibe.”
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Play Times

20h Median play time
17h Average play time
10-21h Spent by most gamers
*Based on 3 analyzed playthroughs
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Frequently Asked Questions

Savara is a hack and slash game with fantasy theme. Common tags for Savara include 3D, indie, roguelite, female protagonist, roguelike and others.

Savara is available on Xbox Series X|S, PC, Steam Deck, Windows and others.

On average players spend around 17 hours playing Savara.

Savara was released on May 6, 2025.

Savara was developed by Doryah Games.

Savara has received positive reviews from players. Most players liked Savara for its gameplay but disliked it for its story.

Savara is a single player game.

Similar games include GODBREAKERS, Curse of the Dead Gods, SWORN, Tyrant's Realm, Ravenswatch and others.