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About

Savara is a single player role playing game. It was developed by Doryah Games and was released on May 6, 2025. It received positive reviews from players.

Savara is a single-player action roguelite RPG set in a vibrant universe where every decision impacts your journey. Featuring ingenious gameplay and rewarding strategy, players face relentless challenges by carefully choosing weapons and armor to compete in grand festivities honoring Iop, the warrior god. The game offers good graphics but is notably grinding.

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90%
Audience ScoreBased on 209 reviews
gameplay36 positive mentions
grinding9 negative mentions

  • The combat system is engaging and satisfying, with a unique weapon swap mechanic that encourages strategic play.
  • The game offers a fun blend of Monster Hunter and Hades elements, providing a rewarding progression system with crafting and upgrades.
  • The art style and character design are charming, contributing to an enjoyable overall atmosphere.
  • The game lacks variety in enemy types and levels, leading to repetitive gameplay after a few runs.
  • Some players have reported issues with hit detection and animation locking, which can disrupt the flow of combat.
  • The overall content feels limited, with a relatively short playtime and not enough depth in the narrative or character interactions.
  • gameplay
    83 mentions Positive Neutral Negative

    The gameplay is generally praised for its fun and rewarding mechanics, particularly the weapon swapping and stamina management systems, which create a satisfying combat experience reminiscent of both Hades and Monster Hunter. While many players appreciate the depth and engaging combat, some express concerns about repetitiveness, limited enemy variety, and balancing issues, suggesting that the game could benefit from additional content and refinement. Overall, the core gameplay loop is enjoyable and addictive, encouraging players to experiment with different builds and strategies.

    • “The combat is a nice mix of monster hunter mechanics, emphasizing unique gameplay for each weapon type and a high emphasis on timing and strategy.”
    • “The gameplay is really satisfying, with a well-designed endgame system that allows for meaningful builds and diverse powers that synergize well together.”
    • “The dual-weapon swapping system keeps the game feeling fresh, and the combat mechanics are fun and engaging, making for a rewarding gameplay experience.”
    • “Progression feels directionless and meaningless, the story is quite literally nonexistent, and the gameplay clashes with itself at a lot of points to where it eventually just blends together and creates a frustrating swamp of barely-adequate systems.”
    • “Gameplay is clunky; there is no action queueing, and animations take ages.”
    • “Found the demo interesting, so I gave it a shot, but the gameplay did get repetitive in the early game, and the unlocks for weapons and powers were underwhelming.”
  • story
    41 mentions Positive Neutral Negative

    The story aspect of the game is generally viewed as weak and lacking depth, with many players noting that it feels minimal or even nonexistent, often overshadowed by the gameplay mechanics. While some appreciate the light-hearted tone and occasional character interactions, the narrative fails to engage or provide a compelling reason to continue playing beyond the initial experience. Overall, the consensus is that the game excels in gameplay but falls short in delivering a memorable or meaningful story.

    • “Hades got completely carried by its storytelling to the point that you'd end up continuing to play just to get a bit more of these dialogues and see the story progress.”
    • “By the time I finished the story, I truly felt this game was a 10/10 and delivered a unique experience that fits right at home in any roguelike library.”
    • “The game is mostly light-hearted and has a simple but fun story, with some great characters.”
    • “Story is virtually nonexistent.”
    • “Progression feels directionless and meaningless, the story is quite literally nonexistent, and the gameplay clashes with itself at a lot of points to where it eventually just blends together and creates a frustrating swamp of barely-adequate systems.”
    • “The story as a whole is pretty weak, and the endings are very whatever.”
  • graphics
    17 mentions Positive Neutral Negative

    The graphics of the game are generally well-received, with many praising its unique and imaginative art style that combines elements from Hades and Wakfu. However, some players noted performance issues on lower-end devices like the Steam Deck, leading to less smooth visuals even at reduced settings. While the aesthetic may not appeal to everyone, particularly due to its childish elements in a complex game, the overall visual presentation is considered solid and enhances the gameplay experience.

    • “Ankama’s greatest strength has always been its iconic and imaginative art style.”
    • “Visually, Savara boasts a cool and distinct art style that really pops.”
    • “Great looking game (love the cute art style, especially the enemies), solid music, really fun playstyle options.”
    • “One thing I was disappointed with was that, on my Steam Deck, visuals weren't completely smooth even with graphics at the lowest settings.”
    • “The art style and design choices would not be my own, and I am a little confused by the extremely childish aesthetic in a game that's clearly meant to be at least mildly challenging/complex.”
    • “This game would definitely get a thumbs down if not for the aesthetic and combat being pretty solid.”
  • music
    15 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some players finding it enjoyable and engaging, while others describe it as basic and forgettable. While a few highlight the soundtrack's charm and its ability to enhance the gaming experience, many feel it lacks variety and depth, suggesting that the game would benefit from a more diverse musical selection. Overall, the music is seen as a solid but underwhelming aspect of the game.

    • “The music and soundtracks were amazing, helps keeping your gaming session fun and engaging.”
    • “Great looking game (love the cute art style, especially the enemies), solid music, really fun playstyle options.”
    • “Love the music and its big Final Fantasy vibes too.”
    • “There's probably about 5 pieces of music you'll hear consistently and that's about it.”
    • “I didn't really like the soundtrack - it is really basic and monotonous.”
    • “Overall: this game really needs content and a better soundtrack.”
  • replayability
    10 mentions Positive Neutral Negative

    Overall, the game's replayability is a mixed bag. While some players appreciate the satisfying gameplay, diverse builds, and well-designed endgame systems that enhance replay value, others feel that the content is lacking, citing a need for more levels, enemies, and customization options to truly elevate the experience. Improvements in these areas could significantly boost the game's replayability.

    • “Despite the desire for more customization options, Savara offers good replay value.”
    • “The gameplay is really satisfying, the story and the environment are captivating, and more importantly, for a roguelike, the replayability is well made with different systems to unlock new powers, passives, upgrading weapons/armors, powers for each item set, a well-designed endgame system (prestige level), and powers with enough diversity that synergize well together, so each run it is possible to create meaningful builds.”
    • “Cool fights, great replayability with prestige levels allowing you to go harder and harder!”
    • “This game needs more levels, more enemies, better roguelite mechanics, better narration, and more general replayability.”
    • “Content seems a bit light, I'll be honest. A couple more classes from the Dofus universe, some more biomes, and bosses would be a big boost for replayability and extended play.”
    • “There are a few issues that hurt its replayability.”
  • grinding
    9 mentions Positive Neutral Negative

    Players have mixed feelings about the grinding aspect of the game; while some appreciate the monster part farming for crafting armor and weapons, others find it tedious and unnecessary, especially after completing the game. The grind for upgrades can feel excessive, particularly for maxing out weapons and badges, leading to a sense of monotony in later stages. Overall, the grinding mechanics offer a fresh take initially, but they may become overwhelming and detract from the enjoyment of the gameplay loop.

    • “Didn't see a point in grinding just to craft all the armor and weapons you never got around to crafting.”
    • “Once you beat the game, there’s no real reason to keep grinding for them.”
    • “Some of the meta progression feels very grindy for how easy the rest of the game is, particularly in maxing out weapons and some badges (think keepsakes in Hades).”
  • optimization
    5 mentions Positive Neutral Negative

    The optimization of the game is mixed; while some users report fantastic performance on the Steam Deck with smooth gameplay, others experience significant issues, particularly during cutscenes. Overall, it appears that while the game runs well for many, there are notable performance hiccups that detract from the experience.

    • “Its performance is fantastic, which is a huge plus for someone like me who primarily games on the go.”
    • “I'm playing on Steam Deck and it runs smoothly, though the intro cutscene did stutter; the actual gameplay is smooth.”
    • “Something is horribly optimized; I've played more technically demanding games just fine, so I don't think it's a setup issue.”
    • “Performance has some minor issues at times (on Steam Deck).”
  • humor
    5 mentions Positive Neutral Negative

    The humor in the game is well-received, with players appreciating the clever character stories and amusing elements throughout the journey, particularly the colorful environments and quirky monsters like the chickens. While some name puns may fall flat, the overall comedic tone enhances the experience, making it enjoyable for both newcomers and fans of the Krosmoz universe.

    • “If you are like me and you love the universe of the Krosmoz, you will have a good time. It has a lot of inside jokes, and even if you are new to the Ankama games universe, you will learn some interesting and funny character stories during your entire journey.”
    • “The colorful environments and funny monsters are great, especially the chickens!”
    • “The art is clean, gameplay is good, and the humor is fantastic. Go for it!”
  • stability
    4 mentions Positive Neutral Negative

    The game's stability is criticized for frequent freezing during gameplay and cutscenes, which disrupts the experience and suggests potential issues with asset loading. Additionally, players report bugs, such as neck shackles not registering properly after encounters, further detracting from overall stability.

    • “More importantly, the game freezes the player before and after the attack for too long without the ability to cancel.”
    • “More noticeably, the opening cutscene just freezes for seconds at a time.”
    • “The audio is fine, but the video just freezes and skips (guessing that's due to loading a bunch of assets in the background - a loading screen would be fine).”
  • character development
    3 mentions Positive Neutral Negative

    While some users feel that the character designs are bland and represent a downgrade from previous titles like Waven and Wakfu, others still appreciate the character design and find the controls enjoyable and responsive. Overall, the character development aspect receives mixed feedback, with a notable divide between visual expectations and gameplay enjoyment.

    • “This being said, I still love the character design and the controls are not clunky; it's fun to play.”
    • “Character designs compared to Waven/Wakfu are too bland.”
    • “Downgraded art direction and character design.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The game's atmosphere is characterized by a quirky and pleasant vibe, enhanced by a festival-like setting that contributes to a positive and engaging experience. Players find it both enjoyable and fairly challenging, adding to the overall charm.

    • “The quirky atmosphere is pleasant.”
    • “It's good and fairly challenging, plus the overall positive atmosphere of the festival gives it a nice vibe.”
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20h Median play time
17h Average play time
10-21h Spent by most gamers
*Based on 3 analyzed playthroughs
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Frequently Asked Questions

Savara is a role playing game.

Savara is available on PC, Steam Deck and Windows.

On average players spend around 17 hours playing Savara.

Savara was released on May 6, 2025.

Savara was developed by Doryah Games.

Savara has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

Savara is a single player game.

Similar games include Rotwood, GODBREAKERS, Curse of the Dead Gods, Tyrant's Realm, SWORN and others.