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Satellite Repairman

Overall, the game is a tough and harsh grind. I am not entirely sure who would enjoy this game more, or what type of player would sink the most hours into this title. I suppose the game is worth a 7/10! Nothing special but nothing bad either!
Satellite Repairman Game Cover
65%Game Brain Score
graphics, gameplay
monetization, replayability
64% User Score Based on 74 reviews
Critic Score 70%Based on 1 reviews

Platforms

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Satellite Repairman Game Cover

About

Satellite Repairman is a single player casual simulation game. It was developed by Nuno Donato and was released on February 2, 2017. It received mostly positive reviews from both critics and players.

In Satellite Repairman, play as an astronaut tasked with repairing broken satellites in space. Use various tools and equipment to fix malfunctioning systems, while managing your oxygen and avoiding hazards like debris and radiation. With realistic physics and challenging gameplay, Satellite Repairman offers a unique and immersive experience for fans of space and repair simulation games. 'NO INTONATION AVAILABLE' for more details.

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64%
Audience ScoreBased on 74 reviews
graphics4 positive mentions
monetization6 negative mentions

  • The game has a fun and interesting concept that can provide a good hour of entertainment.
  • The art style and graphics are appealing, contributing to an enjoyable visual experience.
  • The game offers a challenging experience that some players find rewarding despite its difficulty.
  • The controls are clunky and difficult to manage, leading to frustration during gameplay.
  • The difficulty curve is steep, making it hard for players to progress without feeling overwhelmed.
  • The game lacks clear instructions and mechanics, which can lead to confusion and a lack of strategic depth.
  • graphics
    22 mentions Positive Neutral Negative

    The graphics of the game have been criticized for their low quality, featuring simple, cartoony 2D visuals reminiscent of low-effort mobile apps, with no options for resolution or customization. Reviewers noted that the game lacks the visual sophistication expected from a PC title, often feeling more like a console game. While some appreciated the art style, the overall impression is that the graphics do not meet the standards of modern gaming.

    • “It is pretty fun, has good graphics, good gameplay, and has a fairly interesting storyline.”
    • “While this is on PC, it has all the hallmarks and deficiencies of a console game, from the clunkier than needed control scheme to the less than cutting edge graphics.”
    • “There's no options to change the resolution for the game or customize the graphics settings.”
    • “The game features simple, cartoony 2D graphics, of the type you normally expect to see in low-effort mobile apps.”
    • “Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing.”
  • gameplay
    14 mentions Positive Neutral Negative

    The gameplay is generally considered fun and visually appealing, with a promising potential due to its interesting storyline and straightforward keyboard interface. However, players have criticized the lack of clarity in core mechanics, poor controls, and limitations in building functionalities, which detract from the overall experience. While some aspects are enjoyable, the execution leaves room for improvement.

    • “It is pretty fun, has good graphics, good gameplay, and has a fairly interesting storyline.”
    • “On the positive side: the game looks nice and the gameplay does have a lot of potential.”
    • “Keyboard-based interface is reasonably straightforward to get your fingers around, and most mechanics are pretty obvious.”
    • “The mechanics of building new comms towers and missile launchers don't allow you to build in spaces that should be big enough, or replace destroyed buildings.”
    • “The core mechanics of comms, radar, and GPS are not explained very well; their use isn't obvious on the screen, and even the tutorial briefly mentions them.”
    • “Controls were bad and gameplay was a joke, but at least it looked okay.”
  • story
    8 mentions Positive Neutral Negative

    The game's story conveys a moral about perseverance and the unpredictability of life, which resonates with players. While the storyline is considered fairly interesting, some reviewers feel that gameplay mechanics can detract from the intended strategic experience, leading to a more simplistic approach to missions. Overall, the narrative adds depth to the enjoyable gameplay and visuals.

    • “Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
    • “It is pretty fun, has good graphics, good gameplay, and has a fairly interesting storyline.”
    • “Great game, I like the art and how if you fail, starting over does not take very long per mission.”
    • “That said, you can actually win a mission without shooting down a single rocket, by just repairing the damage they do. This seems to avoid the point of the game and turns it into a boring run to a location and press repair game instead of actual strategy.”
  • monetization
    6 mentions Positive Neutral Negative

    The monetization strategy of the game has been criticized as exploitative, with reviewers labeling it as a cash grab that relies on copying existing game templates and using asset flips. This approach is seen as a form of shovelware, raising concerns about the integrity and originality of the content being sold.

    • “These guys do nothing but copy premade game templates and game tutorials, fill out a few things, stamp out basic levels using the construction kit templates, slap on an asset-flipped set of sprites/assets, and dump them on Steam and into daily indie game bundles as cash grabs.”
    • “Trying to get paid for someone else's game templates and assets... at best, this is shovelware; at worst, it's a scam/cash grab.”
    • “The monetization strategy feels exploitative, as it relies heavily on reusing existing assets and templates rather than offering original content.”
  • music
    4 mentions Positive Neutral Negative

    The music in the game is generally described as calming and enjoyable, providing a relaxing experience for players. Many users find it soothing enough to help them unwind, indicating a positive reception overall.

    • “I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game is consistently praised, with users finding it genuinely funny and entertaining throughout.

    • “Funny game”
    • “Funny game”
    • “Funny game”
  • replayability
    2 mentions Positive Neutral Negative

    Players feel that the inclusion of a sandbox mode enhances the game's replayability by providing more opportunities for preparation and experimentation, making the overall experience more engaging.

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Frequently Asked Questions

Satellite Repairman is a casual simulation game.

Satellite Repairman is available on PC, Mac OS, Windows and Linux.

Satellite Repairman was released on February 2, 2017.

Satellite Repairman was developed by Nuno Donato.

Satellite Repairman has received mostly positive reviews from players. Most players liked this game for its graphics but disliked it for its monetization.

Satellite Repairman is a single player game.

Similar games include Star Merchant, Cosmonautica, Nuclear Contingency, Super Sanctum TD, Tharsis and others.