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SATANIC PANIC 666

76%Game Brain Score
graphics
music, gameplay
76% User Score Based on 66 reviews

Platforms

PCWindows

About

SATANIC PANIC 666 is a 2D acrobatic platformer with wall-jumping and fast-paced gameplay. Your mission is to destroy cursed tapes with occult music and overcome challenges to save children's souls. The game boasts a distinctive aesthetic, a 30-level hand-crafted design, and an original Witch House soundtrack.

SATANIC PANIC 666 screenshot
SATANIC PANIC 666 screenshot
SATANIC PANIC 666 screenshot
SATANIC PANIC 666 screenshot
SATANIC PANIC 666 screenshot
SATANIC PANIC 666 screenshot
SATANIC PANIC 666 screenshot

76%
Audience ScoreBased on 66 reviews
graphics6 positive mentions
music6 negative mentions

  • The game features a simple but cool aesthetic that appeals to players looking for a no-frills experience.
  • It's a fun little game that can be enjoyable for those who appreciate precision platformers.
  • The music, while repetitive, is generally well-received and adds to the overall experience.
  • The controls can be janky and inconsistent, making gameplay frustrating at times.
  • There are only 30 levels, which some players feel is too short for the price.
  • The lack of a progression system and options menu leaves the experience feeling empty and unrefined.
  • music
    22 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with many players noting its repetitive nature, often consisting of only one or two tracks that loop throughout gameplay. While some appreciate the quality of the music, describing it as "banger" and enjoyable even after multiple listens, others express disappointment over the lack of variety and missed opportunities for a heavier metal soundtrack. Overall, the music contributes to the game's atmosphere but may become monotonous for some players.

    • “Very fun game, amazing music, interesting and fun art style.”
    • “Pretty good, 30 levels for a dollar, there is only one song that repeats but it's pretty good even after many listens.”
    • “Banger music too, even after repeated listens.”
    • “It didn't, but it was such a missed opportunity for the music to be actual heavy metal which would have pumped me up for playing this way more, and it's what I expected considering the prompt.”
    • “Kinda sucks, the walljumping mechanics are incomprehensible and are never explained, the music sucks and there are only like two songs and the whole game is really bland.”
    • “There's a constant music loop and the game doesn't explain wall climbing.”
  • graphics
    18 mentions Positive Neutral Negative

    The graphics of the game are described as having a simple yet appealing aesthetic that is consistent throughout, with no variation in visuals. Reviewers appreciate the original art style and find it engaging, though they suggest that the unique visuals could be better complemented by more innovative gameplay. Overall, the graphics contribute positively to the game's fun and immersive experience, despite the lack of variety.

    • “Overall, I'd like to say, dev, it's a nice attempt; you clearly know how to interest people with graphics.”
    • “Very fun game, amazing music, interesting and fun art style.”
    • “This is a no-frills precision platformer with a simple but cool aesthetic.”
    • “In terms of quality, the graphics cannot be changed.”
    • “There will be no other visuals throughout the entire game.”
    • “I don't expect a ton of variety from the game, music, graphics, but that's ok.”
  • gameplay
    14 mentions Positive Neutral Negative

    The gameplay is criticized for its lack of uniqueness and consistency, particularly with the wall-jumping mechanic, which is described as unintuitive and poorly explained. Players find the trial-and-error nature of the game frustrating, compounded by a limited number of levels and repetitive music, leading to an overall bland experience.

    • “The gameplay isn't actually that unique, momentum wall jumps are cool but there is a little bit of jank when trying to execute them.”
    • “Gameplay is trial and error, which can be both challenging and rewarding.”
    • “I would suggest leaning into the unique visuals to create gameplay that feels equally distinctive.”
    • “The gameplay isn't actually that unique; momentum wall jumps are cool, but this game has a little bit of jank when actually trying to do them.”
    • “My two complaints are that there are only 30 (29 because level 24 doesn't work) levels, and that the wall jump (the main mechanic) is unintuitive and doesn't work consistently even when you're used to it by level 30.”
    • “Kinda sucks; the wall jumping mechanics are incomprehensible and are never explained, the music is lacking with only about two songs, and the whole game feels really bland.”
  • story
    6 mentions Positive Neutral Negative

    The reviews indicate that the story is largely considered irrelevant, with multiple users stating that it does not impact the overall experience of the game.

    • “The story doesn't matter at all.”
    • “The story doesn't matter at all.”
  • grinding
    2 mentions Positive Neutral Negative

    Players express that the grinding in the game is excessively time-consuming, suggesting that it requires an almost unrealistic commitment, akin to needing a "second life" to manage it effectively.

    • “You'll need a second life for grinding.”

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