SATANIC PANIC 666
- June 4, 2021
- deadworld games
SATANIC PANIC 666 is a 2D acrobatic platformer with wall-jumping and fast-paced gameplay. Your mission is to destroy cursed tapes with occult music and overcome challenges to save children's souls. The game boasts a distinctive aesthetic, a 30-level hand-crafted design, and an original Witch House soundtrack.
Reviews
- The game features a simple but cool aesthetic that appeals to players looking for a no-frills experience.
- It's a fun little game that offers a challenging platforming experience, especially for fans of the genre.
- The music is enjoyable and adds to the overall atmosphere, even if it becomes repetitive.
- The controls can be janky and inconsistent, making the gameplay frustrating at times.
- There is a lack of content with only 30 levels and no progression tracking, which can leave players feeling unsatisfied.
- The game suffers from a repetitive music loop and limited visual variety, leading to a bland overall experience.
- music11 mentions
- 27 % positive mentions
- 45 % neutral mentions
- 27 % negative mentions
The music in the game receives mixed reviews, with some players enjoying the catchy tunes despite their repetitiveness, while others find the limited variety disappointing. Many express that the soundtrack could have been enhanced with heavier metal influences, aligning better with the game's theme. Overall, while some appreciate the music's quality, the lack of variety and options detracts from the experience for others.
“Very fun game, amazing music, interesting and fun art style.”
“Pretty good, 30 levels for a dollar, there is only one song that repeats but it's pretty good even after many listens.”
“Banger music too, even after repeated listens.”
“The controls are janky, the music is repetitive, the game doesn't track progress, and it's barely satanic related.”
“It didn't, but it was such a missed opportunity for the music to be actual heavy metal which would have pumped me up for playing this way more, and it's what I expected considering the prompt.”
“Kinda sucks, the walljumping mechanics are incomprehensible and are never explained, the music sucks and there are only like two songs and the whole game is really bland.”
- graphics9 mentions
- 33 % positive mentions
- 33 % neutral mentions
- 33 % negative mentions
The graphics of the game are characterized by a consistent and original aesthetic that enhances the overall experience, despite a lack of variety. Players appreciate the fun art style and the game's ability to engage through its visuals, though some suggest that unique gameplay could further complement the appealing graphics. Overall, the visuals are seen as a strong point, contributing to the game's charm.
“Overall, I'd like to say, dev, it's a nice attempt; you clearly know how to interest people with graphics.”
“Very fun game, amazing music, interesting and fun art style.”
“Overall, the concept is nice, aesthetics are pretty and original.”
“In terms of quality, the graphics cannot be changed.”
“There will be no other visuals throughout the entire game.”
“I don't expect a ton of variety from the game, music, graphics, but that's okay.”
- gameplay7 mentions
- 43 % positive mentions
- 14 % neutral mentions
- 43 % negative mentions
The gameplay is criticized for its lack of uniqueness and consistency, particularly with the wall jump mechanics, which are described as unintuitive and janky. Players express frustration with the trial-and-error nature of the game, the limited number of levels, and the overall blandness of the experience, including repetitive music.
“The gameplay isn't actually that unique, but momentum wall jumps are cool.”
“Gameplay is trial and error, which adds an interesting challenge.”
“I would want to see the unique visuals matched with truly unique gameplay.”
“The gameplay isn't actually that unique; momentum wall jumps are cool, but this game has a little bit of jank when actually trying to do them.”
“My two complaints are that there are only 30 levels (29 because level 24 doesn't work) and that the wall jump (the main mechanic) is unintuitive and doesn't work consistently even when you're used to it by level 30.”
“Kinda sucks; the wall jumping mechanics are incomprehensible and are never explained, the music is lacking with only two songs, and the whole game feels really bland.”
- story3 mentions
- 0 % positive mentions
- 33 % neutral mentions
- 67 % negative mentions
The reviews indicate that the game lacks a significant story, with some users stating that the narrative is irrelevant to the overall experience.
“The story doesn't matter at all.”
“No story.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players express that the grinding in the game is excessively time-consuming, suggesting that it requires an unrealistic amount of effort, akin to needing a second life to complete it.
“You'll need a second life for grinding.”
“The grinding feels endless and tedious.”
“Grinding takes away from the enjoyment of the game.”