Reach Me
- December 7, 2017
- Antizero company
Reach Me is a colorful physical puzzle in a minimalist style.The goal of this game is to move the blocks onto the platform using special ammunition, as well as various objects in the level.
Reviews
- Easy to learn and suitable for a wide audience including kids, teens, and adults.
- Simple and fun gameplay that can be enjoyable as a casual time-waster.
- Visually appealing with various unity effects, transitions, and lights.
- Graphics and audio quality are poor, making the overall experience less enjoyable.
- Gameplay can feel simplistic and lacks depth, leading to a sense of monotony.
- Mouse controls are finicky and can make the game unplayable for some users.
- gameplay4 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
The gameplay is described as straightforward and uncomplicated, with users emphasizing its simplicity.
- story4 mentions
- 0 % positive mentions
- 25 % neutral mentions
- 75 % negative mentions
The reviews indicate that the game lacks a story, with multiple users noting the absence of any narrative elements.
“No story.”
“No story.”
“No story.”
- graphics2 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
The graphics of the game have received mixed reviews, with some players praising the vibrant visuals and detailed environments, while others criticize the character models and occasional texture issues. Overall, the aesthetic appeal is noted, but technical inconsistencies detract from the experience for some users.
- grinding2 mentions
- 0 % positive mentions
- -50 % neutral mentions
- 150 % negative mentions
Players express that the grinding in the game is excessively time-consuming, suggesting that it requires an unrealistic amount of effort akin to needing a "second life" to fully engage with it.
“You'll need a second life for grinding.”
“You'll need a second life for grinding.”
“You'll need a second life for grinding.”