Samurai Shodown VI
- September 14, 2005
- Yuki Enterprise
![Samurai Shodown VI Game Cover](https://gamebrain.co/img/57/samurai_shodown_vi_yukienterprise_2005_1_xl.jpg)
![](https://gamebrain.co/img/58/samurai_shodown_vi_yukienterprise_2005_2_xl.jpg)
![](https://gamebrain.co/img/59/samurai_shodown_vi_yukienterprise_2005_3_xl.jpg)
![](https://gamebrain.co/img/60/samurai_shodown_vi_yukienterprise_2005_4_xl.jpg)
Among other series changes, aerial blocking was removed entirely, and the switch-around move, which enabled a player to shift quickly behind the other's back, as well as the dodge (evade, side-step), in which the move virtually brings a semi-3D environment to the defense in attempt to use each sword more effectively. One can no longer charge one's own "pow" gauge. The off-screen delivery man was …