- December 1, 2017
- Hosted Games
Samurai of Hyuga Book 3
Platforms
About
In "Samurai of Hyuga Book 3," players continue the journey as a skilled samurai, navigating a feudal Japanese world filled with political intrigue and dangerous enemies. The game is a 2D action-adventure title with RPG elements, allowing players to improve their skills and equipment while making dialogue choices that affect the story's outcome. This installment concludes the epic tale of the Samurai of Hyuga, with intense battles, moral dilemmas, and a captivating narrative.
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- The game offers a complex and engaging narrative that continues the story from the previous books, providing a satisfying cliffhanger that leaves players eager for the next installment.
- Character development is strong, with meaningful interactions and consequences that enhance the overall experience, making players feel invested in the characters' journeys.
- The addition of new gameplay mechanics, such as the detective elements and personality attributes, adds depth and variety to the gameplay, making it a unique entry in the series.
- The attunement system is frustrating and often punishes players for choices that seem aligned with their character, leading to a feeling of powerlessness and confusion.
- The pacing of the story feels rushed, with new characters introduced too quickly and significant plot developments occurring without adequate buildup, which can disrupt immersion.
- Many players found the shift to a detective-style narrative in the first half of the game to be jarring and inconsistent with the established tone of the series, detracting from the overall enjoyment.
story
62 mentions Positive Neutral NegativeThe story is a blend of detective work and demon hunting, with players navigating through a narrative that shifts from a vacation setting to a gritty mission. While the initial part has received mixed reviews for its pacing and character consistency, the latter half is praised for its engaging plot and character development, offering significant replayability through player choices. However, some players express frustration with design decisions that detract from the overall experience, leading to a sense of disconnect from the character's journey.
“At the end of book 2, [spoiler]you won a vacation to this island and all the amenities that the host has to offer although you're secretly on a mission to hunt and kill demons, having been ordered to do so by the emperor himself[/spoiler].”
“Thus, the first part of this story delves into you being thrust into the role of a detective and then a defense attorney, while the latter part focuses on continuing your ongoing mission of [spoiler]hunting and killing demons[/spoiler].”
“The story—if you minus the complaint above—is quite good and reminiscent of manga or an anime episode.”
“The problems come from a few 'design' decisions and narrative decisions that actually made me quit in disgust nearly 7 hours into the story.”
“My primary problem with the story in general is that it doesn't even feel like you're playing the same character as the previous chapters.”
“I am not sure I will even finish the story and that is a shame because the first two books were so good.”