Samphi
- March 17, 2016
- Greeny Games Studio
Samphi is a fresh, randomly-generated, survival-RPG with a shifted focus to skills, world management, and a story mode*. Travel through broken memories of a failing relationship to try and salvage what’s left. How you play is up to you. The world is yours. Your story is waiting.
Reviews
- The game has a cute aesthetic and shows potential for fun gameplay, especially for fans of sandbox survival games.
- The developer has been honest about the game's current state and its abandonment, which is appreciated by some players.
- Achievement hunters may find it easy to complete the game due to its simple achievement requirements and the presence of trading card drops.
- The game has been abandoned during early access, leaving it with very little content and gameplay, making it feel more like a demo than a finished product.
- Many players report numerous bugs and errors, leading to a frustrating experience with unresponsive controls and lack of guidance.
- The game is criticized for being a cheap knock-off of Terraria, offering minimal features and lacking originality or depth.
- story5 mentions
- 40 % positive mentions
- 0 % neutral mentions
- 60 % negative mentions
The game features both a sandbox and a story mode, but the initial release only includes the freeplay option, leaving players eager for the upcoming story mode. While the current gameplay focuses on basic survival mechanics, there is anticipation that the full story mode will offer a more in-depth experience. Overall, players find the game enjoyable and are optimistic about its potential once the story mode is available.
“Overall, I enjoyed mucking around in the freeplay option of the game, and I look forward to the release of the main story mode later on once the full release is sorted.”
“I do recommend this title, as it's fun and has potential with the multiplayer and story mode.”
“This game was billed as a randomly generated survival game, with both a sandbox mode and a story mode.”
“The press release version I received only had the freeplay mode available, with the story mode being released with the main release of the game sometime later this week.”
“As already touched on, there is a basic system for managing the hunger and mood of the character – I can only assume that in the main story mode of the game, when released, it will expand on this.”
- grinding2 mentions
- 0 % positive mentions
- -50 % neutral mentions
- 150 % negative mentions
Players note that the grinding aspect of the game involves leveling up various skills, such as farming and fishing, with digging being the quickest to improve. This encourages players to engage in repetitive tasks like gathering seeds and dirt to enhance their character's abilities.
“The leveling system feels tedious, with a couple of different skills available, like farming and fishing, but it quickly becomes a grind.”
“During my free playthrough, I noticed that improving my digging (farming?) skill was the quickest, but it turned into a repetitive task of gathering seeds and dirt.”
“The grinding aspect of the game is overwhelming, as it requires constant repetition to level up skills, making the experience feel monotonous.”
- gameplay1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The gameplay is virtually nonexistent, with users expressing disappointment over the lack of interactive elements or engaging mechanics.
“There's no gameplay at all here.”
“The mechanics are clunky and unresponsive.”
“The game feels repetitive and lacks variety in its missions.”