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Samantha Swift and the Golden Touch Game Cover

About

Samantha Swift and the Golden Touch is a single player casual puzzle game. It was developed by MumboJumbo and was released on April 29, 2009. It received negative reviews from players.

In "Samantha Swift and the Golden Touch," players assume the role of an archaeologist searching for the legendary Midas Touch. Featuring hidden object puzzles and time management gameplay, players will travel the world, uncovering hidden treasures and solving intriguing mysteries. Along the way, they'll need to manage their inventory, keep an eye on their finances, and outwit cunning foes in this engaging adventure game.

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33%
Audience ScoreBased on 75 reviews
story6 positive mentions
monetization3 negative mentions

  • The game offers a nostalgic experience for fans of the hidden object genre, with a fun storyline and charming graphics.
  • The addition of a scanner feature enhances gameplay by making it easier to find hidden objects, providing a more enjoyable experience.
  • Despite technical issues, some players found the game to be a decent casual experience with engaging puzzles and a relaxing atmosphere.
  • The game is broken on Windows 10 and 11, requiring players to download an external patch to even start it, which is frustrating and unprofessional.
  • Many users reported that the game does not launch at all, leading to wasted time and money, with no official fixes from the developers.
  • The gameplay can feel simplistic and repetitive, lacking depth and variety, which may disappoint players looking for a more challenging experience.
  • story
    19 mentions Positive Neutral Negative

    The story in this game is described as engaging and expansive, with players traveling globally in search of items, though some found it less compelling than its predecessor. While the narrative is generally well-paced and enjoyable, it lacks depth and can feel disjointed, often serving merely as a backdrop for hidden object gameplay. Overall, it offers a decent storyline complemented by appealing graphics, but those seeking a more intricate plot may be disappointed.

    • “Great story, even more expansive than the previous title!”
    • “The subsequent storyline mainly involves you traveling around the world, from Turkey to the US, to even India, in search of each vial.”
    • “+ a pretty great storyline that is gripping enough to keep me interested and engaged.”
    • “Did they remove parts of the story or something?”
    • “One minor nitpick I have is how the story initially seems to show information about Samantha's father and his mysterious disappearance, but it quickly reduces itself to an excuse to gather recurring items (Swift tablets) without any actual progress on the search for him.”
    • “If you are looking for an elaborate and involved storyline and flow with the hidden objects game, then this is not it. It's more like hidden object everywhere and, oh by the way, we need that to propel the story forward.”
  • graphics
    6 mentions Positive Neutral Negative

    The graphics received mixed reviews, with some players appreciating the cartoony style and quality artwork, while others found them underwhelming and not particularly special. Overall, the visuals elicited positive reactions from some, but were criticized for lacking depth and being overshadowed by better games in the genre.

    • “Graphics are similar, cartoony but in my opinion nicer to look at than Roses of Athena.”
    • “Normally I don't play this type of game, but I saw that so many of these have good quality artwork.”
    • “Story is very nice and the graphics put a big smile on my face.”
    • “The artwork isn't great.”
  • music
    6 mentions Positive Neutral Negative

    The music in the game has received positive feedback for its thematic quality and ability to enhance the atmosphere, with several standout tracks described as "absolute bangers." While some players found the music to be good overall, a few noted that it doesn't stand out as particularly special. Overall, the soundtrack is appreciated for its variety and suitability to different locations within the game.

    • “Some of the songs are absolute bangers.”
    • “Plus the music is good; I'm always impressed by music composers who can create thematic music that adds the appropriate atmosphere to any entertainment media, and this has one of those apropos elements.”
    • “I'd highly suggest you keep an ear out for the music in the various different locations you'll be traveling to.”
    • “The music is okay, but nothing special.”
  • gameplay
    6 mentions Positive Neutral Negative

    The gameplay is characterized by a focus on hidden object searching, with simplistic puzzles and a lack of variety in activities, leading to a quickly exhausting experience. While there are improvements in scenery and inventory mechanics compared to the first title, the overall execution suffers from poor writing and a confusing story, resulting in a short and somewhat boring experience.

    • “Like any good sequel that uses the same core mechanics, it tries to give more of everything; in our case, we have a larger variety in scenery and roughly fifty screens to visit.”
    • “Gameplay is almost purely hidden object searching with some items ending up in our inventory, so we can use them later to unearth some other item from the list.”
    • “It's definitely an improvement from the first title when it comes to gameplay.”
    • “Terrible writing, boring gameplay, simplistic puzzles.”
    • “Without other activities to mix up the gameplay, it will exhaust what it does have to offer very quickly.”
    • “Gameplay is almost purely hidden object searching, with some items ending up in our inventory to use later to unearth other items from the list.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The atmosphere of the game is enhanced by its impressive thematic music, which effectively complements the overall experience and adds depth to the gameplay.

    • “The music is fantastic; I'm always impressed by composers who can create thematic scores that enhance the atmosphere of any entertainment medium, and this game is a perfect example of that.”
    • “The atmosphere is incredibly immersive, drawing you into the world and making every moment feel significant.”
    • “The combination of stunning visuals and haunting sound design creates an unforgettable atmosphere that keeps you engaged throughout the entire experience.”
    • “The music is good; I'm always impressed by composers who can create thematic music that adds the appropriate atmosphere to any entertainment media, and this game has one of those fitting soundtracks.”
    • “The overall atmosphere feels flat and uninspired, lacking the depth and immersion that I was hoping for.”
    • “Despite the game's potential, the atmosphere is often overshadowed by repetitive environments and a lack of engaging visual storytelling.”
  • monetization
    3 mentions Positive Neutral Negative

    Users express concerns about monetization practices, particularly highlighting the risk of downloading unverified third-party patches, which raises issues of security and trust.

    • “The monetization model feels exploitative, pushing players to spend money to enjoy basic features.”
    • “It's frustrating that essential content is locked behind paywalls, making it hard to progress without spending real money.”
    • “The constant barrage of ads and in-game purchases detracts from the overall experience, making it feel more like a cash grab than a game.”
  • replayability
    1 mentions Positive Neutral Negative

    Users generally find the game's replayability to be very low, indicating that once completed, there is little incentive to revisit the experience.

    • “With all this in mind, I'd also say it has very low replay value.”
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3h Median play time
3h Average play time
3-3h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Samantha Swift and the Golden Touch is a casual puzzle game.

Samantha Swift and the Golden Touch is available on PC and Windows.

On average players spend around 3 hours playing Samantha Swift and the Golden Touch.

Samantha Swift and the Golden Touch was released on April 29, 2009.

Samantha Swift and the Golden Touch was developed by MumboJumbo.

Samantha Swift and the Golden Touch has received negative reviews from players. Most players liked this game for its story but disliked it for its gameplay.

Samantha Swift and the Golden Touch is a single player game.

Similar games include 1 Moment Of Time: Silentville, 9 Clues: The Secret of Serpent Creek, Dracula: Love Kills, The Tiny Bang Story, Nightmares from the Deep 2: The Siren`s Call and others.