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Saihate Station Game Cover

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Saihate Station is a single player role playing game with horror and anime themes. It was developed by びぶ/viv and was released on March 7, 2025. It received overwhelmingly positive reviews from players.

"After falling asleep on the last train, I woke up in a bizarre place called Saihate Station..." An exploration/horror/adventure game about the codependent, love-hate relationship between two men. The main characters Haru Akinashi and Shion Tatsunami are both 26 years old and work in the same company. Since Haru joined the company two months earlier, Shion calls him "Senpai.&qu…

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98%
Audience ScoreBased on 2,564 reviews
story411 positive mentions
stability3 negative mentions

  • Engaging and emotional psychological horror story with multiple impactful endings.
  • Beautiful and charming art style complimenting the unsettling atmosphere.
  • Free to play with easy puzzles and addictive replayability, praised for excellent character writing and soundtrack.
  • Some find the story predictable, cliché, and lacking narrative depth and complexity.
  • Bugs reported during chase sequences and with input commands causing frustration.
  • Limited gameplay mechanics, mostly point-and-click with some simple puzzles; some desire for longer or more content.
  • story
    755 mentions Positive Neutral Negative

    The story is widely praised for its emotional depth, compelling characters, intricate relationships, and engaging psychological horror elements, with many noting impactful plot twists and multiple endings that encourage replayability. Though some find parts predictable or clichéd, the overall narrative is considered captivating, well-paced, and effectively supported by beautiful art and atmospheric music. Despite its relatively short length, the story leaves a strong impression, evoking tears and thoughtfulness, making it a standout for a free game.

    • “Beautiful game with amazing art style and a very engaging story line that actually made me tear up at some points. It is such a well done story game and I was very interested in what was going to happen next.”
    • “This game is amazingly beautiful sentimental emotional rollercoaster with amazing art, music, dialogue, plot, and story—a real 12/10. It belongs with Mad Father, Misao, Ib, Witch's House, and all those amazing horror and sentimental RPG Maker horror games. The characters are real, and there are multiple endings to flesh out the story. I really loved this so much, especially the story and art.”
    • “The story slowly lets you piece together what really happened, which is pure chef’s kiss perfection.”
    • “The story dialogue is very long and slow; I fall asleep waiting for text to pop up.”
    • “The plot itself is very weak; the whole story just feels like two clowns running in a circus.”
    • “There is barely any story; the character movement is poor, and the OSTs are reused.”
  • graphics
    260 mentions Positive Neutral Negative

    The game's graphics are widely praised for their stunning, cute, and unique art style that beautifully balances charming visuals with unsettling, eerie atmosphere, effectively enhancing the psychological horror narrative. Reviewers highlight the detailed character designs, expressive CGs, and overall aesthetic as key strengths that contribute to an immersive and emotionally impactful experience. Though pixelated and minimalist at times, the art effectively conveys mood and depth, earning consistent acclaim for its originality and emotional resonance.

    • “Peak game amazing story and stunning visuals 10/10”
    • “Genuinely one of the best games I have ever played; the graphics and storytelling were so good I genuinely cried at the end”
    • “Absolutely goated art style and the story is peak”
    • “First off this game does have pixelated graphics, that means the graphics aren't something like Elden Ring or GTA VI, so don't enter this game expecting the best.”
    • “I think the literal only place the graphics clash for me is how the little overworld sprites always have the same deadpan expression no matter how emotionally-charged the scene is, but they're still cute.”
    • “Personally I found the obvious inspiration to be immersion breaking but I've heard other people don't have as much of a problem with it, but to me it feels like the game has none of its own identity other than the art style.”
  • music
    141 mentions Positive Neutral Negative

    The music in the game is widely praised for beautifully complementing the psychological horror atmosphere, evoking emotions ranging from eerie tension to calm sadness. Many players find the soundtrack haunting, well-timed, and integral to the immersive storytelling experience, often comparing its style to similar indie titles. While some note repeated use of free-access tracks shared with other games, overall the soundtrack is considered a standout element that greatly enhances the mood and emotional impact.

    • “The writing, art, music, atmosphere, all crafted together, shine uniquely and collectively to present an engaging psychological horror game.”
    • “The art is captivating and unique, the music was beautiful and was used in ways to make me feel heart warmed and then completely shattered and unnerved.”
    • “The music is subtle but deeply moving, creating a sense of calm and sadness that lingers even after you finish.”
    • “I didn't mind that much since taking inspiration from another game is okay as long as you do it well, but when I actually started I figured out it's also heavily inspired on The Coffin of Andy and Leyley, with some of the music tracks being almost exactly copied. This really did start to annoy me.”
    • “Resusing The Coffin of Andy and Leyley OST in your game is not it dev.”
    • “The music felt misplaced; a few times the sound would be jarring, stopping and starting suddenly (though it wasn't a common issue).”
  • emotional
    97 mentions Positive Neutral Negative

    The game delivers a deeply emotional experience characterized by heart-wrenching storytelling, compelling character dynamics, and touching art and music that have made many players cry. Its subtle, psychological narrative explores themes of guilt, love, and emotional pain, creating an atmosphere that is both haunting and heartfelt. While not universally affecting all players equally, it is widely praised for its intense emotional resonance and powerful impact.

    • “This game is amazingly beautiful sentimental emotional rollercoaster amazing art music dialogue plot story a real 12/10 belongs with mad father misao ib witch's house and all those amazing horror and sentimental rpg maker horror games... the characters are real... there are multiple endings to flesh out the endings... i really am tired after 2 hours of nonstop action but i know i can get a better ending or something but i am so sleepy... i was so stressed and that really made me feel less stressed... i understand the daily grind he goes through... tons of youtubers talk about salaryman life and low income salaryman if you want more not this twisted crazy beautiful mess though... i just love this so much... but i don't really want to replay it today so i'll save it for in ten years or whatever or maybe five or maybe never because the first two hours are definitely the best but for the light difficulty i still give it a 12/10... for the story and art and music and writing are all top notch.”
    • “As players explore the dim, empty spaces, they gradually uncover fragmented memories, hidden guilt, and emotional pain through subtle details rather than direct storytelling.”
    • “The subtle emotional tension and shifting dynamics between them make for a compelling character-driven narrative that adds a layer of depth to the horror elements.”
  • gameplay
    85 mentions Positive Neutral Negative

    The gameplay is generally simple and straightforward, combining visual novel-style dialogue with light puzzle-solving and exploration elements that enhance immersion without overwhelming complexity. While some find the mechanics basic or occasionally repetitive, the engaging story, charming characters, and well-integrated psychological horror elements keep the experience compelling and enjoyable. Multiple endings and subtle interactivity add replay value, making the gameplay well-suited for casual players seeking narrative-driven content.

    • “The gameplay is relatively simple, focusing on exploration, interaction, and small puzzles, but it requires patience and careful observation, especially of visual perspective and sound.”
    • “An aspect of the gameplay that I really enjoyed was the puzzles; there weren't many of them but the ones included were fun, not complicated, some optional, and rewarding with insight into character personalities.”
    • “The gameplay itself is very easy with a few puzzles here and there, but overall it's very straightforward.”
    • “The keybinds aren't remappable, the story sucks, the gameplay is just point & click and the puzzles are just plain boring.”
    • “There is no gameplay in this game, so it's unclear why they made an RPG with puzzles and movement sections when these elements are so simple and boring.”
    • “While beautiful initially, gameplay quickly becomes repetitive.”
  • atmosphere
    71 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for being deeply unsettling, eerie, and emotionally heavy, creating a lingering sense of psychological horror without relying on jump scares. Its combination of charming yet creepy art style, haunting music, and oppressive, lonely mood effectively immerses players in a dark, engaging experience that balances beauty with tension. Reviewers highlight the atmosphere as a standout element that enhances the storytelling and overall emotional impact.

    • “I was a little concerned when I saw it described as psychological horror, but there are no jump scares—just a deeply unsettling atmosphere that lingers long after you stop playing.”
    • “The writing, art, music, and atmosphere all crafted together shine uniquely and collectively to present an engaging psychological horror game.”
    • “*Saihate Station* is a psychological horror game made in the RPG Maker style, leaving a strong impression through its dark, oppressive atmosphere and overwhelming sense of loneliness.”
    • “Speaking of which, the kawaii love story kind of ruins the spooky atmosphere.”
    • “Great art direction (albeit the characters don't look their age - what do you mean they're 26???) and atmosphere but seems predictable and a bit hammy.”
    • “I played this game between two days, so I can't comment on the atmosphere, because on the first day it felt like a real horror game and on the other not.”
  • character development
    19 mentions Positive Neutral Negative

    Character development in the game receives mixed feedback: while many praise the exceptional and charming character designs, art style, and well-written dialogues that enhance psychological depth and storytelling, some players feel the development, particularly of certain characters like Shion, is lacking or unsympathetic. Overall, the combination of appealing design and thoughtful narrative execution is a highlight, though character growth can be polarizing.

    • “10 out of 10 character design, dialogue, execution, and gameplay.”
    • “Adorable art style and magnificent character development. The psychological details of the characters and all the metaphors are remarkable as well.”
    • “The story had some intuitive dialogue that helped to build character development, and the whole story came together to have an actual reasonable, well-executed narrative, which is rare in free visual novel/RPG Maker games.”
    • “And as I said earlier, character development is below zero in this game; therefore, I have no reason to forgive or understand Shion, and I don't care if he dies or not.”
    • “The story had some intuitive dialogue that helped to build character development and with the whole story that scattered all over, it packed up to have actual reasonable, well-executed stories (which most of my experience with this 'free' visual novel/RPG maker games mostly had been disappointed by the lack of character building and/or confusing storyline).”
    • “Fell for the sweet character design of Shion only to get disappointed by knowing he is gay for Haru :(”
  • humor
    4 mentions Positive Neutral Negative

    The humor in the game is quirky and niche, often requiring players to actively seek out bad endings for comedic effect. It blends funny, relatable moments with a unique, heartfelt narrative that makes the experience memorable beyond just humor. Overall, the humor is intertwined with charm and emotional depth, creating a distinct and engaging tone.

    • “Also it was a funny experience because I saw a bunch of common traits between me and my boyfriend (me as Shion - even by look traits).”
    • “(Also you either have to be the most oblivious School Days-ahhh anime protag alive or actively have to go out of your way to get the bad endings and that's really funny.)”
    • “I was looking at the Steam page for Fear and Hunger and looked at the recommended games available and I saw this and downloaded it thinking 'oh it's just a funny little queer RPG Maker game that'll be a fun way to spend an afternoon' and I played it and got the A and B endings at like four in the morning.”
  • replayability
    4 mentions Positive Neutral Negative

    The game offers high replayability due to its multiple endings, engaging characters, and enjoyable item interactions, combined with a well-paced, concise story that encourages repeated playthroughs.

    • “It is very replayable even after all endings are achieved.”
    • “The characters and story are interesting, item interaction is fun, and it's totally replayable thanks to the multiple endings!”
    • “It has a short story, and yet the pacing is perfect, even with replayability.”
  • stability
    3 mentions Positive Neutral Negative

    The game experiences some bugs, particularly with quick-time events and certain chase sequences where players can get stuck, affecting stability. However, these issues are generally minor and do not significantly hinder the overall casual gameplay and story experience.

    • “It is however a little buggy, as on more than one occasion the QTEs simply would not work.”
    • “Gameplay and puzzles aren't that hard or complicated, except for the chase part in the ABC ending route, where it's kinda buggy and easy to get stuck with the obstacle.”
    • “The game was a little buggy, but that's okay.”
  • grinding
    2 mentions Positive Neutral Negative

    Grinding to achieve the true ending is described as tedious, but the overall gameplay remains engaging and not overly repetitive. Minor issues like inconvenient save loading were noted, but grinding itself is the main source of frustration.

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6h Median play time
6h Average play time
3-8h Spent by most gamers
*Based on 6 analyzed playthroughs
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Frequently Asked Questions

Saihate Station is a role playing game with horror and anime themes.

Saihate Station is available on PC, Mac OS and Windows.

On average players spend around 6 hours playing Saihate Station.

Saihate Station was released on March 7, 2025.

Saihate Station was developed by びぶ/viv.

Saihate Station has received overwhelmingly positive reviews from players. Most players liked Saihate Station for its story but disliked it for its stability.

Saihate Station is a single player game.

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