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At Home Alone Final Game Cover

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At Home Alone Final is a single player casual role playing game with horror, drama and mystery themes. It was developed by 阿正不经 and was released on December 31, 2021. It received very positive reviews from players.

A leisure healing mini-pixel plot game exploring at home. Players will wander at home from the perspective of a little girl. What will she do when she is alone? What strange stories will be encounters in this process? During the exploration, maybe... you can even find some weird secrets?

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94%
Audience ScoreBased on 1,252 reviews
story174 positive mentions
grinding9 negative mentions

  • The game features a captivating and complex story that keeps players engaged throughout.
  • The art style is cute and charming, effectively contrasting with the darker themes of the game.
  • It's a free game that offers a surprising amount of content, including multiple endings and puzzles.
  • The English translation is often poor, leading to confusion and awkward dialogue.
  • Some gameplay elements can feel repetitive, especially during the initial loops.
  • The story can be convoluted and difficult to follow, leaving players with many unanswered questions.
  • story
    473 mentions Positive Neutral Negative

    The game's story is a complex and often confusing narrative that unfolds through multiple playthroughs, featuring unexpected plot twists and a blend of heartwarming and dark themes. While many players appreciate the depth and emotional impact of the story, some find the translation issues and convoluted storytelling detract from the overall experience. Overall, it is praised for its engaging plot and immersive atmosphere, making it a standout for those who enjoy intricate storytelling in indie games.

    • “An insane and twisting story that never truly ends.”
    • “The story is deep enough to have some layers to it, giving you the ability to try and piece together the great story that they have written.”
    • “I was absolutely captivated by the story's many twists and turns, and found myself truly invested in what was going to happen next.”
    • “The game is quite messy; save files are not really used throughout the game (practically useless), the story/lore is quite difficult to understand, and there are design inconsistencies, such as the resolution of the main character changing between scenes.”
    • “I like horror games with a vibe like this, but the story here is told in such a cryptic, vague way that it often doesn’t make any sense while you’re actually playing.”
    • “I personally loved the first hour or so, then it started to get extremely confusing, and while I was willing to work with it for a little longer, it got to the point where it felt a bit tedious and I had no idea where the story was going.”
  • graphics
    89 mentions Positive Neutral Negative

    The graphics of the game are characterized by a charming pixel art style that effectively contrasts with its darker themes, creating a unique and engaging atmosphere. While some players appreciate the nostalgic and cute visuals, others note limitations due to the RPG Maker engine, which lacks full HD support and advanced graphical options. Overall, the art style is praised for its creativity and emotional impact, enhancing the storytelling experience despite some technical shortcomings.

    • “I loved the visuals and soundtracks, how each plot came together at the perfect times to tell the story from different perspectives/days, and just overall how the game makes you feel about each character.”
    • “The pixel art style is simple yet effective; creating a nostalgic and deceptively charming atmosphere. The writing is cryptic and layered, encouraging players to piece together the narrative through exploration and observation, and the game’s branching paths and multiple endings add depth and replayability, making each playthrough feel unique!”
    • “The plot was captivating, the graphics were adorable, and the art style was touching.”
    • “As with all RPG Maker games, the poor quality engine displays badly in fullscreen and doesn't have full HD support or any graphics tweaking options, making this unacceptable for any dedicated modern PC gamer.”
    • “Graphics may look shabby at first, as the game is likely made with RPG Maker, however you later see some animations, hue shifts, and other effects that actually look pretty good.”
    • “I'd say it's mildly unsettling at times, with its cryptic language thanks to the poor translation and weird visuals, but if you're expecting a constant build of tension and a satisfying release of said tension, I don't think it can hold it.”
  • emotional
    71 mentions Positive Neutral Negative

    The emotional aspect of the game is widely praised, with players describing it as a deeply touching and heartwarming experience that evokes strong feelings, including sadness and joy. Many reviewers noted the game's ability to create an atmospheric narrative that gradually reveals darker themes, leading to moments of genuine emotional impact, often resulting in tears. Overall, it is recommended for those seeking a powerful emotional journey through its unique storytelling and art style.

    • “A very atmospheric and touching indie game.”
    • “Super good game, amazing writing in the story, made me cry a few times.”
    • “The story was very heartfelt, and the atmosphere was perfect.”
    • “It has been a long time since I played RPG games because most of them have boring stories.”
  • gameplay
    67 mentions Positive Neutral Negative

    The gameplay is noted for its surprising complexity and variety, effectively integrating mechanics like time loops and puzzles that enhance the narrative experience. While some players appreciate the engaging story and unique gameplay elements, others criticize the execution, citing issues with clunky mechanics and excessive text that detracts from the interactive experience. Overall, the game balances cute and creepy elements, offering a mix of straightforward and challenging gameplay that keeps players invested.

    • “The gameplay and subtle indications were impressive, keeping me engaged throughout.”
    • “Completely unexpected turn, really love the variety of gameplay elements in this, as well as how the 4th wall break and time loop was done.”
    • “It perfectly balanced the cuteness and creepiness of the gameplay, it also gives me a chill all the time, I did flinch a lot for focusing too much, I'm hoping for more of this!”
    • “Like most RPG Maker shovelware and asset flips, the game features extremely low-quality copy-pasted 2D retro pixel art, looks awful, and has even worse gameplay.”
    • “The developers failed one of the most basic, fundamental requirements of game design: 'show, don't tell.' You'll spend a huge amount of time not playing the game, but clicking through endless lines of poorly written visual novel text cutscenes because the developers couldn't figure out how to relate their narrative through the game mechanics.”
    • “This gameplay is too convoluted, not to mention the story wasn't engaging at all for me.”
  • music
    45 mentions Positive Neutral Negative

    The music in the game is generally praised for its ability to enhance the mood and complement the visuals, with many reviewers noting its effectiveness in storytelling and emotional impact. While some found the soundtrack varied and enjoyable, others felt it could benefit from being louder or more memorable. Overall, the combination of cute art and well-crafted music contributes significantly to the game's atmosphere, despite some critiques regarding its repetitiveness and translation issues.

    • “I loved the visuals and soundtracks, how each plot came together at the perfect times to tell the story from different perspectives/days, and just overall how the game makes you feel about each character.”
    • “Everything—from the visuals to the music—fits together so well.”
    • “The music was lovely to listen to, the visuals were stunning and the storyline made me cry real tears.”
    • “Wish there was a soundtrack.”
    • “The first example is when you start the game: the soundtrack loops.”
    • “Not much to say about the soundtrack, but it's decent enough.”
  • atmosphere
    28 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its emotional depth and haunting quality, effectively drawing players into a nostalgic yet eerie experience. The pixel art style and cryptic writing contribute to a unique ambiance that balances moments of tension with emotional storytelling, reminiscent of titles like "Doki Doki Literature Club." While some players noted inconsistencies in art quality and narrative coherence, the overall atmosphere remains a standout feature, enhancing the psychological horror elements and engaging gameplay.

    • “From the very beginning, the atmosphere pulled me in.”
    • “The pixel art style is simple yet effective, creating a nostalgic and deceptively charming atmosphere. The writing is cryptic and layered, encouraging players to piece together the narrative through exploration and observation. The game’s branching paths and multiple endings add depth and replayability, making each playthrough feel unique.”
    • “The atmosphere nails it, with eerie vibes, jumpscares, and perfectly timed emotional moments.”
    • “The broken English combined with the strange, unnerving atmosphere as you try to traverse this game and all its secrets lends to a really haunting experience that I'm sure I'll be remembering for a while.”
    • “It had a very dark and mysterious atmosphere which I thought would continue throughout the finished game but instead of giving the player little bits of information in order to connect the story, the game just threw random pieces of the puzzle that didn't really seem to fit together and while I usually like confusing storylines, this game is more unorganized than confusing.”
    • “Good run for psychological horror as very little jump scares; focused on encroaching atmosphere and story to suffocate the player.”
  • humor
    15 mentions Positive Neutral Negative

    The humor in the game is largely derived from its quirky translations and unexpected interactions, which often lead to unintentionally hilarious moments, such as awkward phrases and amusing character voices. Players appreciate the comedic relief these elements provide, especially during more stressful gameplay segments, although some find the humor can become repetitive due to the translation issues. Overall, the game successfully blends humor with its intriguing narrative, making for a uniquely entertaining experience.

    • “So sometimes, the plants have funny voices and the bed becomes a trampoline.”
    • “English version of course has some hiccups in the translation but it never took me out of the experience at all; if anything, it sometimes just gave funny little interaction dialogues when the rest of the game was stressing me out lol.”
    • “While I do think this is a good game, especially for its length and depth, the translation is very rudimentary at best, resulting in some truly awkward albeit hilarious phrases and sentences (such as 'touching the head').”
  • grinding
    14 mentions Positive Neutral Negative

    Players generally find the grinding aspect of the game to be tedious and repetitive, often leading to frustration as they are forced to repeat the same actions with little reward. While some appreciate the initial enjoyment and intriguing twists, many feel that the grinding detracts from the overall experience, making progression feel slow and confusing. The need to replay sections for achievements further compounds the sense of tedium.

    • “You'll need a second life for grinding.”
    • “I didn't think there was a good flow to the game and it got really tedious doing the same thing over and over again with no payoff.”
    • “The problem is the repetition is tedious, and you are forced to make any progression at a snail's pace.”
    • “I managed to get in a loop where it wanted me to repeat the same tedious steps for another 30 minutes with no way to get out of it.”
  • replayability
    5 mentions Positive Neutral Negative

    The game offers significant replayability through its branching paths, multiple endings, and hidden easter eggs, encouraging players to explore and piece together its layered narrative. The cryptic writing and save feature further enhance the experience, making each playthrough feel unique and rewarding. Overall, players appreciate the depth and charm that invite them to return for multiple runs.

    • “The pixel art style is simple yet effective, creating a nostalgic and deceptively charming atmosphere. The writing is cryptic and layered, encouraging players to piece together the narrative through exploration and observation. The game’s branching paths and multiple endings add depth and replayability, making each playthrough feel unique!”
    • “There are multiple endings to be found, which gives the game significant replayability value, so that's great.”
    • “There is also a save feature and plenty of easter eggs hidden in the new content, which really helps increase the replay value of the game even more.”
    • “There is also a save feature and plenty of easter eggs hidden in the new content, which is great to see and really helps increase the replay value of the game even more.”
    • “The pixel art style is simple yet effective; creating a nostalgic and deceptively charming atmosphere. The writing is cryptic and layered, encouraging players to piece together the narrative through exploration and observation. The game’s branching paths and multiple endings add depth and replayability, making each playthrough feel unique.”
  • character development
    2 mentions Positive Neutral Negative

    The game "At Home Alone Final" enhances its narrative by providing significant character development and context, enriching the overall story. Additionally, players have noted the intriguing character designs and appealing environments.

    • “At Home Alone Final expands upon its previous versions by adding much-needed character development and context to its story.”
    • “Some of the character designs are pretty interesting and some of the environments are pretty cool.”
  • stability
    2 mentions Positive Neutral Negative

    The game's stability is characterized by intentional bugs and glitches that enhance the overall experience, drawing inspiration from titles like Doki Doki Literature Club. While initially perceived as problematic, these elements contribute to the storytelling and thematic depth, appealing to fans of the genre.

    • “A buggy game until you realize that it was all intentional.”
    • “I definitely felt some DDLC inspiration in the music, themes, storytelling, and use of glitches for fans of that game as well.”
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4h Median play time
4h Average play time
3-4h Spent by most gamers
*Based on 6 analyzed playthroughs
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Frequently Asked Questions

At Home Alone Final is a casual role playing game with horror, drama and mystery themes.

At Home Alone Final is available on PC and Windows.

On average players spend around 4 hours playing At Home Alone Final.

At Home Alone Final was released on December 31, 2021.

At Home Alone Final was developed by 阿正不经.

At Home Alone Final has received very positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

At Home Alone Final is a single player game.

Similar games include Lily's Well, At Home Alone, Project Kat: Paper Lily Prologue, Ann, Amanda the Adventurer and others.