- January 27, 2021
- VR-Connection
Ryte: The Eye of Atlantis
Want to visit the fabled land of Atlantis? Play this game and... you will still want to visit the fabled land of Atlantis.
39%Game Brain Score
music, atmosphere
story, gameplay
59% User Score 17 reviews
Critic Score 70% 1 reviews
Platforms
About
"Ryte: The Eye of Atlantis" is a VR adventure game that takes you to mythical Atlantis, an ancient Greece-inspired city as imagined by historians like Plato or Herodote. Explore the harbor, markets, temples, and more, meeting Atlanteans and learning about their mystical practices while solving puzzles in this dreamlike alternate history experience.
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Audience ScoreBased on 17 reviews
music3 positive mentions
story3 negative mentions
- The game features challenging and enjoyable puzzles that require logical thinking and exploration.
- It is well-optimized for VR, maintaining a solid frame rate and working well with various headsets and controllers.
- The visuals and atmosphere are praised for their beauty, creating an immersive experience reminiscent of classic adventure games.
- The game suffers from several bugs, including game-breaking glitches and issues with item interactions that can disrupt gameplay.
- Movement is limited to teleportation only, which some players find restrictive and outdated compared to free locomotion options.
- There are long loading times and instances of directionless gameplay, making it difficult for players to progress without getting lost or confused.
story
9 mentions Positive Neutral NegativeThe story has potential and features engaging elements like collectible seashells that reveal interesting narrative bits, but players often feel lost due to unclear objectives and the impact of their choices on outcomes. Additionally, the prologue is criticized for being overly lengthy and disconnected from the main narrative, which can detract from the overall experience.
“I did enjoy finding and collecting the seashells that you could hold up to your ear and hear interesting story bits, and there was also a set of puzzles that required you to build a key out of various blocks to create odd Tetris-like shapes.”
“Anyways, I found myself liking the story, but I did not have any idea what I needed to do in several parts, and also things you do affect if you win or lose without ever letting on that you have other options.”
“I found myself liking the story, but I did not have any idea what I needed to do in several parts, and the choices you make affect whether you win or lose without ever letting you know that you have other options.”
“The prologue is too long and has no bearing on the rest of the story.”
“It's hard to feel the story when you lose a key item every time and you need to restart.”