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About RYB

RYB is a single player casual puzzle game. It was developed by FLEB and was released on November 17, 2016. It received very positive reviews from players.

RYB is a colorful game of logic. It is a logic puzzle game which aims to bend the rules of logic puzzle design. Standardized grids are nowhere to be seen. Instead, each puzzle is a beautiful, symmetrical shape. Each puzzle is designed to set up interesting logical deductions. After a shape is colored, more information may be revealed, which allows the solve path of the puzzles to be tightly constr…

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Reviews

92%Audience ScoreBased on 484 reviews
gameplay32 positive mentions
music1 negative mentions

  • Engaging and cleverly designed logic puzzles that progressively introduce and build on mechanics without relying on text, offering an intuitive learning curve.
  • Minimalistic and aesthetically pleasing presentation with solid sound design fostering a calm and satisfying puzzle-solving experience.
  • Puzzles are deterministic and solvable purely by logic, similar to Minesweeper and Sudoku, providing a rewarding challenge for fans of logical deduction.
  • Lack of in-game note-taking or annotation tools forces players to rely on external methods to track potential moves, which complicates solving more complex puzzles.
  • Some mechanics, especially in the later stages, are not thoroughly explained, leading to player confusion and a feeling of guesswork despite the logic-based design.
  • The final puzzles and overall progression can feel anticlimactic and underdeveloped, with missed opportunities to better integrate all mechanics for a more climactic conclusion.
  • gameplay

    116 mentions Positive Neutral Negative
    28% positive mentions, 68% neutral mentions, 4% negative mentions

    The gameplay offers a well-paced, minimalist puzzle experience that gradually introduces and combines unique, color-based mechanics reminiscent of minesweeper, providing satisfying logical challenges. Tutorials cleverly teach mechanics without words, fostering discovery, though some later advanced mechanics lack sufficient explanation, causing occasional confusion and a sense of disjointed progression. Overall, the game delivers rewarding deduction gameplay with solid design, though it could benefit from more integration of later mechanics and additional challenging puzzles.

    • “The game introduces its mechanics one by one and then explores them in various combinations - the player learns the meaning of all presented elements gradually and masters the game along the way.”
    • “They do a good job of teaching you their mechanics through the UI and process of playing, which provides a satisfying feeling of "figuring it out yourself" that a lot of puzzle games miss.”
    • “You progress through a gradually unlocking menu of puzzles, learn and master new mechanics in sequence, and eventually work your way to the puzzle in the center, serving as a final exam of all you've learned.”
    • “Past this point, the secondary colors mechanic that featured so prominently is unceremoniously dropped entirely.”
    • “Each of the new submenus introduces a new mechanic exclusive to that submenu; you could almost call them gimmicks, since they don't gradually compound on one another the way that new mechanics did in the first half of the game.”
    • “Issues are that on the final stretch of the game new mechanics added are explained poorly, and through most of the game, too much having to figure it out yourself left clueless about the mechanics.”
  • graphics

    19 mentions Positive Neutral Negative
    47% positive mentions, 37% neutral mentions, 16% negative mentions

    The game's graphics are simple and minimalistic, creating an aesthetically pleasing and elegant visual style that complements the puzzle design. While some appreciate the clean, logic-driven artwork and its clarity, others feel that the visuals sometimes prioritize aesthetics over instructional clarity, suggesting a need for clearer tutorials. Overall, the graphics effectively support the gameplay but could benefit from minor improvements for better user guidance.

    • “Ryb is beautiful in visuals, but the game itself is really boring.”
    • “Great and simple artstyle.”
    • “Good level design, mechanics that make sense, simple and clean graphics, good controls that are fully configurable, full screen and fully resizable window mode, multiple save slots.”
    • “Sometimes, the puzzle design seems to prioritize aesthetics over clarity of presentation.”
    • “I can still click on stuff and press E and I hear the auditory feedback, but no visuals other than the cursor.”
    • “I'm willing to forgive the strange default keyboard layout, since I think that can be changed in the settings, but I'm not willing to forgive the graphics.”
  • emotional

    4 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Players highlight an emotional mix of feeling both challenged and accomplished, experiencing moments of intellectual humility alongside pride. The game prompts introspection about personal limitations in logic and emotion, creating a thought-provoking and emotionally engaging experience.

    • “Finishing this game made me feel like the smartest person alive.”
    • “Made me feel so stupid and smart at the same time.”
    • “How do you deal with facing your own limitations as a logical and emotional being?”
  • music

    2 mentions Positive Neutral Negative
    0% positive mentions, 50% neutral mentions, 50% negative mentions

    Users appreciate playing the game with background music but note the absence of an official music track, suggesting the addition of a dedicated soundtrack would enhance the experience.

    • “Though I'd say it would still benefit from a music track, and there is none here.”
  • grinding

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game requires planning and strategizing moves in advance, which some players may find tedious. However, this aspect adds a layer of challenge for those who enjoy thoughtful gameplay.

  • atmosphere

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's excellent sound design effectively creates a calm and relaxing atmosphere, enhancing the overall experience.

    • “The sound design of the game is excellent and creates a calm and relaxing atmosphere.”
  • humor

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is light and playful, featuring funny shapes and patterns alongside amusing sounds, contributing to an easygoing and enjoyable experience.

  • stability

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game runs smoothly and stably on Linux systems, specifically noted with Linux Mint 18.2 using NVIDIA proprietary drivers.

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Play Times

14h Median play time
14h Average play time
14-14h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

RYB is a casual puzzle game. Common tags for RYB include free to play, indie, 2d, logic, abstract and others.

RYB is available on PC, Mac OS, Phone, iPad and others.

On average players spend around 14 hours playing RYB.

RYB was released on November 17, 2016.

RYB was developed by FLEB.

RYB has received very positive reviews from players. Most players liked RYB for its gameplay but disliked it for its music.

RYB is a single player game.

Similar games include Hexcells, SquareCells, Delete, PUSH, klocki and others.