- November 17, 2016
- FLEB
RYB
Platforms
About
RYB is a logic puzzle game that combines elements of Sudoku and Minesweeper, challenging players to solve puzzles and color minimalistic art. With awards from the Boston Festival of Indie Games and PAX East, RYB is praised for its engaging gameplay and brain-stimulating puzzles, making it a standout indie title for all ages. The game's satisfying challenge and visual learning experience make it a must-play puzzler.
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- The game features a variety of clever puzzles that gradually introduce new mechanics, keeping the gameplay fresh and engaging.
- It's a free game that offers a satisfying logic-based experience, allowing players to solve puzzles without the need for guessing.
- The minimalist design and sound create a calming atmosphere, making it a pleasant game to play while still providing a good challenge.
- Some players found the mechanics and rules to be poorly explained, leading to confusion and reliance on guessing in later levels.
- The game can feel too short, with some players wishing for more complex puzzles that combine all introduced mechanics.
- There are instances where players felt the puzzles could be solved through brute force rather than logical deduction, diminishing the satisfaction of solving them.
gameplay
73 mentions Positive Neutral NegativeThe gameplay of the game is characterized by a gradual introduction of new mechanics, which keeps the experience fresh and engaging. While many players appreciate the intuitive puzzle design and the challenge of figuring out mechanics through trial and error, some express frustration over unclear explanations for advanced mechanics introduced later in the game. Overall, the mechanics are seen as interesting and rewarding, but a more consistent approach to teaching them could enhance the overall experience.
“I liked the progressively more complex mechanics this game introduces as you play.”
“The mechanics are simple and the design is too.”
“The game introduces a surprising amount of variety in the game mechanics, and all or almost all of it is taught nonverbally.”
“However, the lack of further explanation when more advanced mechanics are later introduced in the fourth stage of the game onwards caused some confusion and frustration for myself and for other players according to other Steam reviews of the game.”
“Just a little clearer directions about mechanics and the experience would be so much more enjoyable; as it is now, you need to learn some by trial and error.”
“After playing through the whole game, I still found the rules for some of the things to be confusing because of how poorly some of the mechanics are explained.”