- September 11, 2017
- Digital Awakening
Rush to Adventure
Platforms
About
Rush to Adventure is an action-packed platformer game with pixel art style. Traverse through treacherous environments, battle dangerous creatures, and solve puzzles to uncover the secrets of the ancient ruins. With procedurally generated levels, each playthrough offers a new and exciting experience.








- The game features charming pixel art and a nostalgic retro aesthetic that appeals to fans of classic games.
- Gameplay is described as smooth and enjoyable, with a good balance of challenge and fun, making it easy to start but difficult to master.
- The game includes a variety of levels and replayability, allowing players to improve their scores and explore different playstyles.
- Controls are often criticized for being clunky and unresponsive, making combat frustrating and difficult to manage.
- Many players feel the game lacks content and variety, particularly in enemy design and boss encounters, leading to repetitive gameplay.
- The game's pricing is considered too high for the amount of content offered, with several reviews suggesting it would be more appropriate at a lower price point.
graphics
7 mentions Positive Neutral NegativeThe graphics of the game are characterized by solid 8-bit and NES-style pixel art, which some players appreciate for its nostalgic charm. However, there are mixed feelings about the overall execution, with some reviewers suggesting that the graphics do not align with the game's design and progression, and expressing a desire for clearer differentiation between serious and amateur titles in the current gaming landscape. Overall, the effort put into the graphics is acknowledged, but opinions on their effectiveness vary.
“The art style fits perfectly.”
“What you are seeing is the result of, I am sure, hundreds of hours spent on just graphics work alone.”
“This is nothing like Zelda 2 -- not the graphics, not the oddly linear progression, and not the levels, which are repeatable left-to-right time challenges plopped on the map.”
“Look at those solid, 8-bit graphics right there.”
“Assuming the developer is probably in junior high and not asking much for this game to start with, I don't want to discourage a good effort or ambition. However, I seriously wish Steam would open a site called 'Steam Shovel' and move all of the kiddy-bopper GameMaker games to it, as it's very hard to discern what to take seriously nowadays since even big development houses are using retro graphics.”