- September 4, 2015
- Omega Point Games
Rubber & Lead
Platforms
About
"Rubber & Lead" is a post-apocalyptic action RPG inspired by the 1985 game AutoDuel. Players drive and shoot their way through Arizona, completing missions, upgrading cars, and leveling skills. With arena fights, perk buying, and car customization, it's a thrilling blend of combat and strategy. Just remember, not shooting while driving can have dire consequences.










- A good homage to classic games like Autoduel and Car Wars, providing nostalgic gameplay.
- Offers a decent entertainment-to-price ratio, with several hours of gameplay for a low cost.
- Simple and easy-to-learn controls, making it accessible for casual players.
- Lacks polish and depth, with repetitive gameplay and limited content.
- Controls are often described as sluggish and cumbersome, making the game frustrating to play.
- Game-breaking bugs and poor design choices can lead to frustrating experiences, such as losing all progress upon failure.
story
13 mentions Positive Neutral NegativeThe game's story is minimal, with players noting a lack of narrative depth and variety in mission types, leading to a repetitive experience reminiscent of free browser games. While the unique missions offer some engaging elements and potential rewards, the overall execution feels rushed and lacks the detail and content that could enhance the gameplay. Players express a desire for a more developed storyline and improved mechanics to elevate the experience.
“The unique missions/sites are worth doing, as you might make some money or have a chance to get a car upgrade, but you might have something bad happen, too.”
“[spoiler]I suggest having your car fully repaired/rearmed before accepting the border smuggling mission...[/spoiler] In any case, it's worth it for the flavor.”
“A fun little game, worth its $5 base price, and definitely a good buy on sale; I hope to see more from this developer along these same lines, hopefully with a bigger story and a little bit more detail and content.”
“That's why it only manages to reach the level of free browser gaming fun: there is no story and/or intermission art, runs start suddenly and finish abruptly, maps are flat and look alike, flamethrower animation is horrid.”
“Your entire game can be rendered unplayable based on which missions are available to you.”
“After each mission you need to refuel armor, gas, weapons, etc, leading to a ton of clicking and repetition.”