Rubber & Lead
- September 4, 2015
- Omega Point Games
"Rubber & Lead" is a post-apocalyptic action RPG inspired by the 1985 game AutoDuel. Players drive and shoot their way through Arizona, completing missions, upgrading cars, and leveling skills. With arena fights, perk buying, and car customization, it's a thrilling blend of combat and strategy. Just remember, not shooting while driving can have dire consequences.
Reviews
- A good homage to classic car combat games like Autoduel and Car Wars, providing nostalgic gameplay.
- Offers a decent entertainment-to-price ratio, with many players finding it enjoyable for the cost.
- The gameplay is fun and reminiscent of the top-down car shooter genre, appealing to fans of similar games.
- Lacks polish and content, with repetitive missions and limited vehicle and weapon variety.
- Controls are inconvenient and can make gameplay frustrating, especially during combat.
- The game suffers from poor design choices, such as no save feature and the potential to become unplayable based on mission availability.
- story3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's story is largely absent, with players noting a lack of narrative depth and intermission art, resulting in a simplistic experience reminiscent of free browser games. The missions feel arbitrary and can significantly impact gameplay, while suggestions for enhancements indicate a desire for more engaging and varied content. Overall, the storytelling aspect is criticized for being underdeveloped and unoriginal.
“That's why it only manages to reach the level of free browser gaming fun: there is no story and/or intermission art, runs start suddenly and finish abruptly, maps are flat and look alike.”
“Your entire game can be rendered unplayable based on which missions are available to you.”
“It'd be interesting to see more car wars stuff incorporated, like wheel damage, more weapon insanity, perhaps a mini-map during missions.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be significant, as missions primarily consist of repetitive combat on a limited number of maps. While some acknowledge this grind as inherent to the game's design, it can lead to extended play sessions of 10-30 minutes to progress.
“Missions are pretty much just combat and the same few maps, and it's a bit grindy, but that's the sort of game it is.”
“Did a lot of grinding for 10-30 minutes, so I was able to get far and proceed towards the end of the game.”
- gameplay1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The gameplay is generally enjoyable, providing a positive experience for players.
“The gameplay is enjoyable, at least.”
“The mechanics are smooth and intuitive, making it easy to pick up and play.”
“Each level offers a unique challenge that keeps the experience fresh and engaging.”