Cyberline Racing Game Cover
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"Cyberline Racing" is a post-apocalyptic racing game where players engage in high-speed combat while driving customizable vehicles. Participate in various events, unlock new vehicles and upgrades, and dominate the competition in this intense and action-packed racing experience. With a wide range of weapons and abilities at your disposal, outsmart and outmaneuver your opponents to claim victory on the track.

  • Mac OS
  • PC
  • Windows
  • Linux

Reviews

43%
Audience ScoreBased on 94 reviews
music2 positive mentions
graphics5 negative mentions
  • The game offers a surprising variety of vehicles and weapons, making it enjoyable for fans of arcade racing.
  • For its low price, it can be considered a decent time-waster, especially for those who enjoy mobile-style racing games.
  • Some players found the driving dynamics and graphics to be enjoyable, reminiscent of classic racing games.
  • The controls are overly sensitive and unresponsive, making the game difficult to play, especially for those used to traditional racing mechanics.
  • The game feels like a rushed mobile port with limited content, repetitive gameplay, and no online features due to server shutdowns.
  • Many players reported issues with the upgrade economy and progression system, which is heavily grind-based and frustrating.
  • graphics25 mentions

    The graphics of the game have received mixed reviews, with many users describing them as outdated, reminiscent of early 2000s titles, and lacking customization options. While some appreciate the art style and car models, others criticize the overall visual quality as poor, especially for a PC release, highlighting the game's origins as a mobile port. Additionally, the absence of graphics settings and clunky menus further detracts from the visual experience.

    • “It's fun yes, it has great art style, the car models are awesome and there are surprisingly many of them.”
    • “Anyways the graphics are what you'd expect of an android port.”
    • “The graphics are also nothing to be impressed by unless the last game you played was from 2000.”
    • “There's no option to change the resolution and no useful graphics tweaks.”
    • “While this is on PC, it has all the hallmarks and deficiencies of a console game, from the clunkier than needed control scheme to the less than cutting edge graphics.”
  • gameplay12 mentions

    The gameplay is criticized for being monotonous and boring, resembling a typical arcade racing game with scattered bonuses, but marred by poor graphics, sound, and a heavy reliance on microtransactions. While there are some interesting mechanics, they are overshadowed by game-breaking issues, making the experience frustrating, especially for those unwilling to invest in additional purchases. Overall, it feels like a poorly executed port from mobile to PC, lacking engaging content.

    • “As for the gameplay, this is a typical arcade race with bonuses scattered around the map, the only curious idea of which seems to be a crashday cannon bolted to the car.”
    • “Gameplay works well enough with a gamepad.”
    • “It has several interesting mechanics; however, they are covered up by game-breaking mechanics.”
    • “A boring, monotonous survival race with monotonous gameplay, disgusting graphics and sound, poor tuning, and the possibility of donation (without it, you will have to replay many times to complete the game, since there is never enough prize money for anything and plus you need gold).”
    • “So, PC is a port of a racing game designed for smartphones, which does not have a single screenshot with gameplay on the Steam page (and the advertising trailer is completely made in CGI).”
    • “As for the gameplay, this is a typical arcade race with bonuses scattered around the map, the only curious idea of which seems to be a Crashday cannon bolted to the car.”
  • grinding9 mentions

    The grinding aspect of the game is characterized by a tedious and repetitive resource collection process, requiring players to achieve first place in races to progress, which can lead to significant time investment due to increasingly difficult opponents. While the car upgrade system offers depth, it is also described as frustratingly grindy, making the overall experience a mix of enjoyment and annoyance.

    • “The car upgrade system is extremely grindy but at the same time, it's quite deep and frustrating.”
    • “Moreover, you cannot move to the next track until you take first place on the previous one - and given the increasing strength of the opponents, for this you will also have to spend an indefinite amount of additional time on grinding.”
    • “There's an upgrade/progression system as you can use prize money to buy bigger and better cars... but that's kind of all there is to this, a simple game loop and it gets pretty grindy.”
  • monetization8 mentions

    The monetization model of Cyberline Racing is criticized for its lack of microtransactions and support, as the game has transitioned from a mobile port to a largely unsupported single-player experience. Players can only earn in-game currency through gameplay, which is described as tedious and reminiscent of mobile grinding, with no option for real-money purchases currently available. Overall, the monetization approach is seen as outdated and frustrating, given the absence of multiplayer and the dead servers.

    • “No in-app purchases, all free or obtained via cash from racing.”
    • “No in-app purchases, all free or obtained via cash from racing.”
    • “As it turned out, Cyberline Racing servers have been dead for a long time: multiplayer is no longer supported, leaving the player alone with the single-player campaign. Microtransactions are not available, and the 'special' currency periodically issued by the game also does not work. Once it could have been bought for real money, but now the game forbids payment altogether, citing an eternal 'disconnection from the server.'”
    • “A little more generously, the mentioned resources randomly drop after each successfully completed race - but, according to the tradition of mobile grinders, collecting them without microtransactions is long and tedious.”
    • “So, PC is a port of a racing game designed for smartphones, which does not have a single screenshot of gameplay on the Steam page, and the advertising trailer is completely made in CGI.”
  • story4 mentions

    The story is a central draw for players, but it is marred by repetitive gameplay across only four maps and a broken balance, leading to a grind-heavy experience. The campaign is divided into 15 chapters, each consisting of multiple missions, which may deter those not invested in the narrative. Overall, enjoyment of the game heavily relies on one's appreciation for the story.

    • “Today, after the servers are closed, its balance can only be called 'broken' - and this is not taking into account that in fact there are only four maps in the game, fragments of which you will have to go through over and over again during the local hours-long 'campaign' (broken, as I understand it, into 15 chapters of 5-7 missions each).”
    • “Grind & play only if you like the story.”
  • music2 mentions

    The music in the game is well-received, contributing positively to the overall experience.

    • “The weapons are cool, despite the auto-aim, and even the music is good.”
Positive mentions (%)Positive
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Negative mentions (%)Negative

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