Cyberline Racing
- March 21, 2017
- MagicIndie
"Cyberline Racing" is a post-apocalyptic racing game where players engage in high-speed combat while driving customizable vehicles. Participate in various events, unlock new vehicles and upgrades, and dominate the competition in this intense and action-packed racing experience. With a wide range of weapons and abilities at your disposal, outsmart and outmaneuver your opponents to claim victory on the track.
Reviews
- The game offers a surprising variety of vehicles and weapons, providing some enjoyable moments.
- For its low price, it can be seen as a decent time-waster, especially for fans of arcade racing games.
- Some players found the game to be nostalgic, reminiscent of older mobile racing games.
- The controls are overly sensitive and uncustomizable, making the game difficult to play.
- The graphics and overall design feel dated and lack the quality expected from modern PC games.
- The game suffers from a lack of meaningful content and progression, leading to a repetitive and grindy experience.
- graphics14 mentions
- 14 % positive mentions
- 64 % neutral mentions
- 21 % negative mentions
The graphics of the game have been widely criticized, with many reviewers describing them as mediocre and reminiscent of early 2000s titles, particularly those from the PS2 and Dreamcast era. There are no options for resolution adjustments or graphics tweaks, which further detracts from the experience, and the game feels like a poorly executed mobile port. While some appreciate the art style and car models, the overall visual presentation is considered disappointing and outdated.
“It's fun yes, it has great art style, the car models are awesome and there are surprisingly many of them.”
“Anyways the graphics are what you'd expect of an android port.”
“There's no option to change the resolution and no useful graphics tweaks.”
“While this is on PC, it has all the hallmarks and deficiencies of a console game, from the clunkier than needed control scheme to the less than cutting edge graphics.”
“The graphics are also nothing to be impressed by unless the last game you played was from 2000.”
- gameplay6 mentions
- 33 % positive mentions
- 17 % neutral mentions
- 50 % negative mentions
The gameplay is criticized for being monotonous and boring, with a focus on survival racing that feels repetitive and lacks engaging graphics and sound. While there are some interesting mechanics, they are overshadowed by game-breaking issues and a heavy reliance on microtransactions, making progression frustrating without spending money. Overall, it is described as a poorly executed arcade racing experience that feels more like a mobile port than a polished PC game.
“It has several interesting mechanics; however, they are covered up by game-breaking mechanics.”
“Gameplay works well enough with a gamepad.”
“A boring, monotonous survival race with monotonous gameplay, disgusting graphics and sound, poor tuning, and the possibility of donation (without it, you will have to replay many times to complete the game, since there is never enough prize money for anything and plus you need gold).”
“So, PC is a port of a racing game designed for smartphones, which does not have a single screenshot with gameplay on the Steam page (and the advertising trailer is completely made in CGI).”
“As for the gameplay, this is a typical arcade race with bonuses scattered around the map, the only curious idea of which seems to be a crashday cannon bolted to the car.”
- grinding5 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The grinding aspect of the game is characterized by a tedious and repetitive upgrade system that requires significant time investment to progress, particularly as players must achieve first place in races to unlock new tracks. While the car upgrade mechanics are deep and can be enjoyable, they often lead to frustration due to the unbalanced difficulty and reliance on grinding for resources, making the experience feel long and drawn out without the aid of microtransactions.
“There's an upgrade/progression system as you can use prize money to buy bigger and better cars, but that's kind of all there is to this; a simple game loop that gets pretty grindy.”
“A little more generously, the mentioned resources randomly drop after each successfully completed race, but according to the tradition of mobile grinders, collecting them without microtransactions is long and tedious.”
“Moreover, you cannot move to the next track until you take first place on the previous one, and given the increasing strength of the opponents, you will also have to spend an indefinite amount of additional time grinding.”
- monetization4 mentions
- 50 % positive mentions
- -25 % neutral mentions
- 75 % negative mentions
The monetization model of the game is criticized for its lack of microtransactions and support, as it appears to be a poorly executed port of a mobile game with dead servers. Players can only earn in-game currency through gameplay, which is described as tedious and reminiscent of mobile grinding, with no option to purchase resources. Overall, the absence of in-app purchases and the reliance on a single-player campaign detracts from the experience.
“No in-app purchases, all free or obtained via cash from racing.”
“Microtransactions are not available (however, I didn't really want to).”
“So, PC is a port of a racing game that feels like a cash grab for smartphones, which does not have a single screenshot of gameplay on the Steam page (and the advertising trailer is completely made in CGI).”
“As it turned out, Cyberline Racing servers have been dead for a long time: multiplayer is no longer supported (so the player remains one-on-one with the single-player campaign, which will be discussed later), microtransactions are not available (however, I didn't really want to), while using the 'special' currency periodically issued by the game also does not work (once it could have been bought for real money, but now a suspicious game forbids it altogether, blaming the now eternal 'disconnection from the server').”
“A little more generously, the mentioned resources randomly drop after each successfully completed race - but, according to the tradition of mobile grinders, collecting them without microtransactions is long and tedious.”
- story2 mentions
- 100 % positive mentions
- -100 % neutral mentions
- 100 % negative mentions
The story is a key draw for players, but it is marred by repetitive gameplay across only four maps, leading to a sense of monotony during the lengthy campaign divided into 15 chapters. While some may enjoy the narrative, the overall experience is hindered by a lack of balance and variety.
“The game features a captivating narrative that keeps you engaged throughout.”
“The story is rich and immersive, making every mission feel meaningful.”
“Grind and play only if you like the story.”
“Today, after the servers are closed, its balance can only be called 'broken' - and this is not taking into account that there are only four maps in the game, fragments of which you will have to go through over and over again during the local hours-long 'campaign' (broken, as I understand it, into 15 chapters of 5-7 missions each).”
- music1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The music in the game is well-received, contributing positively to the overall experience alongside the appealing weapon mechanics.
“The weapons are cool, despite the auto-aim, and even the music is good.”