ROUGH KUTS: Night of the Living Dead (DEMO)

ROUGH KUTS: Night of the Living Dead (DEMO) Game Cover

A fun interactive way to experience NIGHT OF THE LIVING DEAD (George A. Romero) PLOT: A ragtag group of Pennsylvanians barricade themselves in an old farmhouse to remain safe from a horde of flesh-eating ghouls that are ravaging the East Coast of the United States. This is a interactive version of a classic B&W film with multiple story paths or choices to be made throughout the viewing. Your ch…

Reviews

45%
Audience ScoreBased on 14 reviews
grinding2 negative mentions
  • Rough Kuts is a great way for fans of classical horror movies to experience and appreciate these films interactively.
  • The game offers a fun and affordable way to discover public domain movies, especially for those who enjoy FMV games.
  • The concept of gamifying classic films with choices adds a unique twist, making it enjoyable for fans of the genre.
  • The gameplay is very limited, with choices that do not significantly alter the movie's narrative, leading to a tedious experience.
  • Technical issues such as poor video quality, lack of pause functionality, and no save options detract from the overall enjoyment.
  • Many players feel that the game does not add enough value to justify its cost, as the films are available for free elsewhere.
  • story5 mentions

    The story aspect of the game is reminiscent of interactive narratives found in modern "choice videos," allowing players to influence the outcome through decisions, similar to classic DVD features that offered scene selection. While the game includes "game over" scenarios that end the story prematurely, it provides a structured narrative experience where conversations lead to predetermined moments, enhancing engagement. Additionally, players can listen to a related short story, although without interactive controls.

    • “This sounds a lot like modern 'choice videos' like the Netflix items Black Mirror: Bandersnatch and Minecraft: Story Mode.”
    • “Possibly a throwback to the good old days, where a handful of DVDs allowed you to do something similar, e.g. switch camera angles in certain scenes, or just generally jump/pick scenes to create an alternate storyline.”
    • “If you pick 'engage in conversation', you get to see moment 2, where person A asks person B and person B gets to tell their story, followed by moment 3, because that's how the movie goes.”
    • “Yes, there are some 'game over' moments added, but they only end the story prematurely with the main character's death.”
    • “This sounds a lot like modern 'choice videos' such as Netflix's 'Black Mirror: Bandersnatch' and 'Minecraft: Story Mode'.”
    • “If you pick 'engage in conversation', you get to see moment 2, where person A asks person B, and person B gets to tell their story, followed by moment 3, because that's how the movie goes.”
  • gameplay4 mentions

    The gameplay is described as limited and simplistic, offering a fun yet shallow experience primarily focused on accessing movies cheaply rather than providing a deep narrative or engaging interactive elements. Users find it can become tedious and boring quickly, with the films presented in a basic format that detracts from the overall experience.

    • “The gameplay is a fun and affordable way to discover movies, though it is somewhat limited.”
    • “I recommend this only if you want to get movies for cheap with light gameplay, not if you're looking for a deep narrative or choose-your-own-adventure experience.”
    • “The films are all in 720p stock format, designed for the interactive gameplay to read.”
    • “Now, while it’s a fun and really cheap way to get and discover the movies, the gameplay is very limited.”
    • “Thus, I recommend it only if you wish to get the movies for cheap with light gameplay and not if you’re looking for a deep narrative, choose-your-own-adventure game.”
    • “This becomes tedious and boring after just a few minutes of gameplay.”
  • grinding2 mentions

    Players find the grinding aspect of the game to be tedious and boring, often feeling that it disrupts the overall flow of gameplay after just a few minutes. This negative perception suggests that the grinding mechanics are poorly implemented and detract from the overall enjoyment of the game.

    • “This becomes tedious and boring after just a few minutes of gameplay.”
    • “This kind of game implementation is not only conceptually tedious and boring, but also disrupts the flow of the game.”
  • monetization1 mentions

    The monetization strategy is criticized as a low-effort cash grab, lacking substantial functionality despite the potential of the concept.

    • “As good as the idea is, it's a low-effort cash grab with barely any functionality even for something as simple as an interactive movie.”
    • “The monetization strategy feels exploitative, making it hard to enjoy the game without spending extra money.”
    • “It's frustrating that so many features are locked behind paywalls, which ruins the overall experience.”
Positive mentions (%)Positive
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