ROUGH KUTS: Night of the Living Dead (DEMO)

ROUGH KUTS: Night of the Living Dead (DEMO) Game Cover

"Rough Kuts: Night of the Living Dead " is an interactive game based on the classic black-and-white film "Night of the Living Dead" by George A. Romero. The game allows players to make choices throughout the film's storyline, creating their own version of the movie. It's a fun and engaging way to experience a classic film in a new format. This demo version is available for Windows.

  • Windows

Reviews

55%
Audience ScoreBased on 28 reviews
grinding4 negative mentions
  • Rough Kuts is a great way for fans of classical horror movies to experience and appreciate these films interactively.
  • The game offers a fun and affordable way to discover public domain movies, especially for those who enjoy FMV games.
  • The concept of gamifying classic films with choices adds a unique twist, making it enjoyable for fans of the genre.
  • The gameplay is very limited, with no real narrative changes or deep interactivity, making it feel more like selective scene skipping.
  • Technical issues such as poor video quality, lack of pause functionality, and no save options detract from the overall experience.
  • Many players feel that the game does not add enough value to justify its cost, as the films are available for free elsewhere.
  • story10 mentions

    The story features a branching narrative reminiscent of interactive films, allowing players to make choices that influence the outcome, similar to titles like "Black Mirror: Bandersnatch." While some choices can lead to a "game over" scenario, they serve to enhance the storytelling experience rather than detract from it. Additionally, the inclusion of a Librivox recording of "The Isle of the Undead" adds an extra layer of engagement, though it lacks interactive elements.

    • “This sounds a lot like modern 'choice videos' like the Netflix items Black Mirror: Bandersnatch and Minecraft: Story Mode.”
    • “Possibly a throwback to the good old days, where a handful of DVDs allowed to do something similar, e.g. switch camera angles in certain scenes, or just generally jump/pick scenes to create an alternate storyline.”
    • “If you pick 'engage in conversation', you get to see moment 2, where person A asks person B and person B gets to tell their story, followed by moment 3, because that's how the movie goes.”
    • “Yes, there are some 'game over' scenarios, but they only end the story prematurely with the main character's death.”
    • “This sounds a lot like modern 'choice videos' such as Netflix's 'Black Mirror: Bandersnatch' and 'Minecraft: Story Mode'.”
    • “If you pick 'engage in conversation', you get to see moment 2, where person A asks person B, and person B gets to tell their story, followed by moment 3, because that's how the narrative unfolds.”
  • gameplay8 mentions

    The gameplay is described as limited and simplistic, making it suitable primarily for those seeking an inexpensive way to access movies rather than for players looking for a deep narrative experience. Many users find the gameplay becomes tedious and boring after just a few minutes, as it lacks engaging mechanics. Overall, it is recommended for casual enjoyment rather than immersive gameplay.

    • “Films are all 720p stock, not 'movie media files'; they are packed in a format for the interactive gameplay to read.”
    • “Now, while it’s a fun and really cheap way to get and discover the movies, the gameplay is very limited.”
    • “Thus, I recommend it only if you wish to get the movies for cheap with light gameplay and not if you’re looking for a deep narrative, choose-your-own-adventure game.”
    • “The gameplay is very limited.”
    • “I recommend it only if you wish to get the movies for cheap with light gameplay and not if you’re looking for a deep narrative, CYOA game.”
    • “This becomes tedious and boring after just a few minutes of gameplay.”
  • grinding4 mentions

    Players find the grinding aspect of the game to be tedious and boring, often feeling that it disrupts the overall game flow and becomes monotonous within just a few minutes of gameplay.

    • “This becomes tedious and boring after just a few minutes of gameplay.”
    • “This kind of game implementation is not only conceptually tedious and boring, but also practically disrupts the game flow.”
    • “Grinding quickly turns into a monotonous chore that detracts from the overall experience.”
  • monetization2 mentions

    The monetization strategy has been criticized as a low-effort cash grab, lacking meaningful functionality despite the potential of the concept.

    • “As good as the idea is, it's a low-effort cash grab with barely any functionality even for something as simple as an interactive movie.”
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