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Rock, the Tree Hugger

18%Game Brain Score
gameplay, emotional
music
30% User Score Based on 10 reviews

Platforms

PCPCWindowsWindows

About

A "tree" hugging, human "saving" rock, whose mission is to, well, "hug" trees and "save" humans, without touching the dangerous forest fire.

Rock, the Tree Hugger screenshot
Rock, the Tree Hugger screenshot
Rock, the Tree Hugger screenshot
Rock, the Tree Hugger screenshot
Rock, the Tree Hugger screenshot

30%
Audience ScoreBased on 10 reviews
gameplay3 positive mentions

  • The game has a unique concept of rolling a boulder over trees and people, which can be entertaining for a short time.
  • Some players found the music to be enjoyable, providing a retro video game vibe.
  • The game could serve as a simple introduction for young children to learn colors and mouse control.
  • The game is extremely short, with only 15 levels that can be completed in about 15 minutes, leaving little replay value.
  • The user interface is poorly designed and unresponsive, making it difficult to navigate the menus and start the game.
  • There is a lack of content and mechanics, with many players feeling that the game is not worth its price and resembles a low-quality proof of concept.
  • music
    4 mentions Positive Neutral Negative

    The music in the game is characterized by limited variety, featuring only one short, retro-style track that plays repeatedly. While the track is described as enjoyable, players express a desire for it to loop seamlessly during gameplay to avoid the repetitive nature of its brief sampling.

    • “The music has a retro video game feel, with interesting MIDI sounds, though the sampling is a bit short.”
    • “There is only one track available in the menu and in-game, but it's a nice one-minute repeating mono beat that is quite pleasant to listen to.”
    • “If you're going to have only one song in the game, it would be better if it played continuously through level changes, so players don't have to hear the first five seconds repeatedly.”
    • “Limited music variety.”
    • “There is only one song I found in the menu and in-game, and it's a pretty good 1-minute repeating mono beat, which is actually quite nice to hear.”
    • “If you're going to have only one song in the game, make it play continuously through level changes, so you don't always have to hear the first 5 seconds over and over.”
  • gameplay
    2 mentions Positive Neutral Negative

    The gameplay is limited, featuring only a few mechanics that are not developed throughout the brief 15 levels. Players engage in a simple click-based system where they control a rolling rock to crush trees and humans to meet quotas before time runs out.

    • “The gameplay is engaging and keeps you on your toes as you navigate through various challenges.”
    • “The mechanics are simple yet effective, allowing for a fun and dynamic experience.”
    • “Each level presents unique obstacles that require strategic thinking and quick reflexes.”
    • “The game has only a couple of mechanics that aren't explored or built upon at all during the 15 short levels.”
    • “Mechanically, you click somewhere, a rock rolls around, and you crush trees and humans until you meet a quota, all while racing against the walls of the world collapsing in on you.”
  • emotional
    1 mentions Positive Neutral Negative

    Reviewers suggest that enhancing the emotional impact of the game could benefit from a greater focus on the finer details in design, as these elements often elevate the overall experience and connection players feel.

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