Rock God Tycoon Game Cover
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In Rock God Tycoon, become a band's manager, leading your group to stardom by choosing members' disciplines, hiring bandmates, and firing those who underperform. Customize characters with over 300 detailed items, and manage finances by booking appropriate shows in 76 cities with unique venues. If needed, take the stage yourself to demonstrate the correct performance techniques.

  • PC
  • Windows
  • Linux

Reviews

73%
Audience ScoreBased on 434 reviews
music78 positive mentions
gameplay16 negative mentions
  • The game has a fun and engaging concept, allowing players to create and manage their own rock band.
  • The developers are very responsive to community feedback and actively work on updates and improvements.
  • The song creation feature is enjoyable and adds a unique element to the gameplay.
  • The game can be overly grindy and repetitive, leading to a lack of long-term engagement.
  • There are frequent crashes and bugs that can disrupt gameplay, particularly with the save system.
  • The user interface is clunky and can make navigation and management tasks cumbersome.
  • music462 mentions

    The music aspect of the game has received mixed reviews, with players appreciating the fun and simple song editor that allows for some creativity, but many find it tedious and limited in variety. While the background music and overall soundtrack are praised for their catchy and fitting themes, the repetitive nature of the music and the cumbersome song creation process detract from the experience for some players. Overall, the game appeals to aspiring musicians and fans of music simulation, but it may not satisfy those looking for a more robust music creation experience.

    • “The song creator has enough variety to let you create a few unique songs, and you can even make them the soundtrack of the game.”
    • “I write songs in real life, and I think this would even be a useful tool for aspiring songwriters, in the sense that it demonstrates how to formulate solid song structures with a rather large variety of premade riffs and riff variations.”
    • “The music throughout the game is epic with its hi-fi metal riffs and melodic soloing.”
    • “It's very repetitive after a couple of hours of gameplay and I found making the music so difficult I just skipped it entirely.”
    • “The song customization is ultimately a waste of time and not very enjoyable.”
    • “The music creation aspect should have been dropped completely; it is laughable at best.”
  • gameplay102 mentions

    The gameplay is characterized by a repetitive and grind-heavy experience, which may deter players who dislike such mechanics, though it can engage fans of tycoon games for a limited time. While the core mechanics are straightforward and the song creation feature offers some creativity, many players find the overall gameplay lacking in variety and depth, with a steep learning curve and an unintuitive UI. Despite its flaws, some players appreciate the game's potential and the developers' commitment to updates, suggesting that improvements could enhance the experience in the future.

    • “Rock-themed instrumental music is nice, cartoonish, hand-drawn graphics look good, gameplay is addictive, and the UI is easy to navigate.”
    • “First off, the gameplay and controls are easy to figure out, and let's face it, we all wondered what it would be like to be a rockstar at some point in our lives, and this game gives it to you.”
    • “It has that addicting tycoon managing gameplay style where you grind to build skills so you can get better and get rewarded in return.”
    • “It's very repetitive after a couple of hours of gameplay, and I found making the music so difficult I just skipped it entirely.”
    • “The only gameplay in the meantime is clicking through the same 5 'random' events with an occasional trip to the bar to relieve tension.”
    • “The gameplay after 10 hours is 100% the same as after 1 hour; nothing changes.”
  • grinding56 mentions

    The grinding aspect of the game is widely criticized for being excessively tedious and repetitive, with players often feeling that progress relies heavily on performing the same tasks over and over. Many users find the song writing and band management mechanics unfulfilling and cumbersome, leading to frustration with the lack of meaningful advancement and a clunky user interface. While some players appreciate the variety and challenge, the overall sentiment suggests that the grind can quickly lead to disengagement, especially for those not deeply invested in tycoon-style gameplay.

    • “This game can be super grindy, so if you're not interested in pouring hours into doing the same thing over and over, you'll lose interest in the first hour of gameplay.”
    • “However, the game is grindy and repetitive.”
    • “There is literally no way to progress other than constant grinding.”
  • graphics54 mentions

    The graphics of the game receive mixed reviews, with many players appreciating the nostalgic and charming art style that fits the rock theme well. While some find the visuals clear and appealing, others note issues such as minimalism, lack of polish, and compatibility problems on certain hardware. Overall, the graphics are functional and contribute positively to the game's aesthetic, though improvements are desired.

    • “The aesthetic feel of the game is wonderful; the graphics and sound are all perfectly suited for the style.”
    • “Rock-themed instrumental music is nice, cartoonish, hand-drawn-like graphics looking good, gameplay is addictive, and the UI is easy to navigate.”
    • “Visually and audibly appealing; graphics and sound match the game style and suit it well.”
    • “Also, the graphics need more cut and polish, and the tutorial may need more tweaking.”
    • “There seems to be a compatibility issue with Intel's integrated graphic cards.”
    • “As far as the rest of the game, yes, the characters are drawn almost amateurishly, without a lot of diversity in the customization of faces.”
  • humor20 mentions

    The game's humor is characterized by amusing references to the music and rock industry, providing initial laughs and a chill experience, though it becomes repetitive over time. While some elements, like the "triggered" reference, have been criticized for trivializing mental health, the overall comedic tone and engaging challenges make it a worthwhile experience. Despite its grindy nature and lack of a definitive endgame, players appreciate the humor and the dedication of the developers, suggesting potential for future improvements.

    • “It has funny references to the music industry and rock world that can make you smile.”
    • “However, the game’s humor and challenging nature at the beginning stages of the game makes it worth owning.”
    • “Game has an amusing sense of humor and the game can be quite chill to play for a couple of hours once you get into it.”
    • “The use of 'triggered' is not funny and trivializes mental health issues.”
    • “The humor often falls flat and feels forced, lacking genuine wit.”
    • “Many jokes rely on outdated stereotypes that don't resonate well.”
  • optimization18 mentions

    The game's optimization has been criticized for feeling unbalanced and abandoned, particularly in the performance mini-game where players create songs but face unclear scoring and difficulty spikes. While fans of rhythm games like Guitar Hero may find enjoyment in the performance aspect, others may struggle with the lack of clarity and the reliance on watching progress bars rather than engaging gameplay. Additionally, the inclusion of band member addiction mechanics adds complexity but may detract from the overall experience.

    • “By the way, if you do enjoy those Guitar Hero type games, then you will enjoy the performance portion of this game; if not, then no need to fret, you can either simulate performances or play the drums on easy (still kinda hard).”
    • “It feels like it wasn't balanced or optimized at all, then just abandoned as a failed project.”
    • “You spend a lot of time idle watching bars go up, and your performance and advancement in the game is entirely based upon how much time you've watched the bars go up as you've practiced the four stat categories.”
    • “The problem is that, unlike Guitar Hero, the first levels are actually pretty difficult, and it's not really clear how much of an advantage a perfect manual score would give over the simulation; you just get a bunch of random numbers at the end of the performance, and it's not really clear if it was good or bad.”
  • story16 mentions

    The game's story has received mixed reviews, with a score of 2.5/5, as many players find it repetitive and lacking depth. While the character creation aspect and the rise to fame elements are appreciated, the overall narrative feels thin and reminiscent of typical band stories, leading to a grindy experience with minimal progression. Improvements are needed to enhance the storytelling experience.

    • “Although on the plus side, the story that revolves around creating your character with clear definitions is pretty cool; I'm sure there are some interesting elements about this game.”
    • “Some story elements in your rise to fame and success add depth to the gameplay.”
    • “This game does away with all that nonsense, adds more depth, story, and overall fun playability along with a very awesome and mostly easy-to-use song crafting option that segues into playing songs at the gigs you scheduled.”
    • “This game might remind you of a story of a band (if you ever played that), but it's a much bigger grind and way less happens during the game.”
    • “Read any story of popular rock bands and, with few exceptions, you will get the plot of this game.”
    • “Although on the plus side, the story that revolves around creating your character with clear definitions is pretty cool, I'm sure there are some interesting aspects about this game.”
  • replayability8 mentions

    The game has been criticized for its very low replayability, primarily due to a lack of engaging character development and interaction, which diminishes the incentive to replay. Once players learn how to complete the game, there is little motivation to return, a common issue noted in many RPGs. Overall, the absence of unique traits among characters further contributes to a stagnant gameplay experience.

    • “Very low replayability.”
    • “As other reviewers have pointed out, the replay value is not high after you learn how to beat the game, but that is true of lots of fine RPG games and other games.”
    • “Band members have no personality; they are all clones with, at most, one or two traits and perks each. This leads to zero replay value as there is no RPG component to be found: there is absolutely no interaction between them.”
  • monetization6 mentions

    The monetization system in the game is heavily criticized for its imbalance, where the costs of travel and advertising often exceed potential profits, making it difficult for players to succeed financially. While players can make some strategic decisions regarding stage setup and advertising, the overall experience feels more like managing a calendar than engaging in meaningful financial growth. Busking serves as a crucial income source, but the initial struggle with low-paying gigs and studio costs can be frustrating.

    • “When you do finally unlock other venues, which is a static list based on fans collected, you will find the costs of traveling and advertisement always outweigh any chance of making a profit.”
    • “The costs of hiring studios and gigs that pay peanuts is hard at the start, but busking helps to pay the bills as you develop your character and bandmates to reach their full potential. Your fanbase is also important, increased by playing gigs, busking, and by using an assortment of gifts and advertising from the store.”
    • “You can make some decisions like how to arrange props on the stage or what advertising to do, but it's mostly just scheduling stuff on the calendar.”
  • stability4 mentions

    The game is praised for its concept and enjoyable elements, but it suffers from significant stability issues, remaining highly buggy even years after release. Players often experience crashes and other technical problems, which can detract from the overall experience.

    • “A good idea, some quality parts, but overall still buggy as hell years later.”
    • “Great fun but very buggy, so get ready to pour hours of effort into the game only to be rewarded by it crashing at some random point, never to be played again.”
  • atmosphere2 mentions

    Reviewers consistently praise the game for effectively capturing the intended atmosphere, indicating a strong alignment with the game's thematic elements and immersive experience.

    • “They get the atmosphere right.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Buy Rock God Tycoon

Play time

18hMedian play time
33hAverage play time
8-67hSpent by most gamers
*Based on 12 analyzed playthroughs

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