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Music Band Manager Game Cover

About

"Music Band Manager" is a game that lets you live your dream of creating and managing a musical group. Start from garage rehearsals and work your way up to performing on world-famous stages. Record songs, release albums, and manage your musicians in four popular genres: rock, electronic music, pop, and R&B. Choose from three difficulty levels and hire managers to help promote your group. Face various challenges as you strive for success in the music industry.

Music Band Manager screenshot
Music Band Manager screenshot
Music Band Manager screenshot
Music Band Manager screenshot
Music Band Manager screenshot
Music Band Manager screenshot

39%
Audience ScoreBased on 150 reviews
music19 positive mentions
grinding17 negative mentions

  • Fun and engaging concept for music band management, reminiscent of classic tycoon games.
  • Colorful graphics and a user-friendly interface make it easy to navigate.
  • Offers a humorous take on band management with amusing dialogue and silly song titles.
  • Repetitive gameplay that quickly becomes tedious, often feeling like a clicker game.
  • Poorly implemented economic model leads to frequent bankruptcies, making progress frustrating.
  • Lack of customization options for band members and a limited soundtrack detracts from the overall experience.
  • music
    159 mentions Positive Neutral Negative

    The music aspect of the game has received largely negative feedback, with many players criticizing the repetitive and uninspired soundtrack, which fails to reflect the diverse musical genres available in the game. Reviewers noted that the music creation process is overly simplistic and lacks depth, reducing the experience to a tedious clicker game rather than an engaging simulation of managing a band. Overall, the game's music elements do not meet the expectations set by its premise, leaving players disappointed with the lack of variety and authenticity.

    • “Music is a universal joy.”
    • “If you want to conquer the world with your musical talents - go, play, compose!”
    • “Create music, release albums, manage your band; if you're looking for a good, fun game to play and enjoy tycoon-ish or management games, this is definitely it!”
    • “Oh, and finally: you might have four musical genres, including 'rock', to choose from for your fictional band's adventures...but the game's sole soundtrack is the most banal, faceless electronic music you can imagine, and it churns in endless circles.”
    • “For a game about music, almost no effort was put into giving the game a soundtrack.”
    • “My only complaint is that the soundtrack was basically four tracks of elevator music.”
  • grinding
    17 mentions Positive Neutral Negative

    The grinding aspect of the game is widely criticized for being tedious, repetitive, and lacking engaging mechanics, leading to player frustration and burnout. Many reviewers noted that the grinding becomes monotonous quickly, with little strategic depth or meaningful progression, ultimately diminishing the game's replay value. Overall, the experience is marred by a reliance on repetitive tasks and insufficient quality of life improvements.

    • “Fun for about 5 minutes then gets tediously repetitive.”
    • “Ultimately, I went 'bankrupt' so many times that I threw in the towel; repeatedly going back to my last autosave proved too tedious in the long run, especially since I couldn't really tell what I'd done 'wrong' in the first place.”
    • “Last but not least, the game has quite a lot of bugs and seems to be lacking a lot of quality of life improvements for making the game less grindy, because let's be honest, year 2-3 you are just writing songs, stacking genre boosters, rinse and repeat, that gets old really quick.”
  • graphics
    16 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some players appreciating the colorful and nice visuals, while others criticize them as generic and lacking creativity. Despite some errors and typographical mistakes, many find the graphics appealing for the price, though they note that the overall gameplay experience is limited. Overall, the visuals are described as decent but not particularly engaging or innovative.

    • “Cute graphics”
    • “Nice music, nice graphics, beautiful windows of menu and blocks inside.”
    • “The graphics are nice and colourful and the interface is very easy to use.”
    • “2D graphics are generic at most, and not particularly engaging.”
    • “The visuals are okay, but there is no creative space for the player itself.”
    • “- Cut and paste graphics.”
  • gameplay
    14 mentions Positive Neutral Negative

    The gameplay has received mixed reviews, with many players finding it repetitive, simplistic, and lacking depth, often relying on tedious mechanics like clicking and grinding. While some appreciate the addition of new mechanics, others feel the overall experience is juvenile and derivative of other games in the genre. Overall, the gameplay is seen as underwhelming, with limited choices and insufficient tutorial guidance.

    • “There's no denying that the appeal of this type of game depends heavily on the context/setting and the weight it carries for the individual, unless the gameplay is so utterly compelling that even boring things like farming can emerge as exciting for some players.”
    • “Especially liked the latter, where the new mechanics were added.”
    • “This one is more polished and has better gameplay mechanics.”
    • “Not much gameplay, very little choice, limited visuals.”
    • “Quite boring, and the limited mechanics are not well enough explained during the brief tutorial as to what they do and which are most important.”
    • “The gameplay is very juvenile and feels like an exact clone of several other games in the same genre.”
  • humor
    6 mentions Positive Neutral Negative

    The humor in the game is characterized by its playful and silly wordplay, which can initially elicit smiles through amusing song names and band conversations. However, many users feel that the humor quickly becomes repetitive and lacks depth, suggesting that while it offers lighthearted fun, it could greatly benefit from added complexity to enhance its comedic value.

    • “So the fun thing is writing silly words so they appear as a funny sentence when your music is up for awards.”
    • “+ You can name songs in a funny way.”
    • “+ Funny band conversations.”
  • story
    4 mentions Positive Neutral Negative

    The story is criticized for its simplistic approach to complex themes, focusing more on the psychological dynamics between bandmates than on traditional music industry narratives. While some find the storyline intriguing, others feel it lacks depth and coherence, leading to mixed reactions.

    • “Very interesting storyline.”
    • “Very interesting storyline.”
    • “The story didn't really engage me, as it simplistically treats a 'job' that is ultimately more about balancing psychological issues between bandmates than anything as straightforward as 'spending more money on a recording makes a better song and guarantees a hit.' Somehow, a poor recording of a song apparently reduced the quality of the song itself at some point... pretty sure that's not how it works!”
  • optimization
    4 mentions Positive Neutral Negative

    The optimization of the game is criticized for lacking variation in performance visuals, as interactions between band members do not influence their playing or writing effectiveness. Players suggest that concert performances should dynamically change based on the venue size and the quality of the songs, impacting ticket sales and fan engagement.

    • “Don't forget, though, the quality of your songs affects your concert performance. If it's successful, you're able to sell more tickets, make more profit, and gain new fans.”
    • “Performance shots are the same regardless of a club with 100 people or a stadium with 100,000.”
    • “Revamp the performances so they change with the level.”
    • “Interactions between musicians in the band affect their playing and writing performance.”
  • replayability
    3 mentions Positive Neutral Negative

    Overall, the game's replayability is considered weak, with some users noting a lack of engaging content and a poor tutorial experience. While a few find it enjoyable, many feel it falls short compared to other games in the genre, particularly in comparison to titles like Rock Manager.

    • “A good little game that could be stronger in replayability value but still good.”
    • “After playing Rock Manager on the PC, that game was fun with great music and replayability.”
    • “I'm not too sure about the replayability.”
    • “The game lacks enough variety to keep me coming back for more.”
    • “Once you finish the main story, there's little incentive to replay.”
  • stability
    1 mentions Positive Neutral Negative

    The game is currently experiencing significant bugs, but there is potential for improvement in stability.

    • “Still very buggy, but promising.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The atmosphere of the game is highly immersive, providing players with a realistic simulation that enhances the overall experience.

    • “This is a real simulator that allows you to immerse yourself in this magnificent atmosphere!”

Buy Music Band Manager

20h Median play time
20h Average play time
20-20h Spent by most gamers
*Based on 1 analyzed playthroughs

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