RKGK / Rakugaki Game Cover
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In RKGK , join Valah and her crew to liberate Cap City from the grip of evil B Corp. Traverse the neo-brutalist city through graffiti, speed, and flow, mastering routes and leaving your vibrant mark. Harness the power of art to resist mind control, restore freedom, and defeat B Corp minions, with color as your weapon against the dark world.

  • PC
  • Steam Deck
  • Windows

Reviews

73%
Audience ScoreBased on 216 reviews
gameplay39 positive mentions
optimization2 negative mentions
  • The game features stunning visuals and a vibrant art style that captures a playful, graffiti-themed aesthetic.
  • Gameplay is fun and engaging, with a variety of movement mechanics that allow for creative traversal and speedrunning challenges.
  • The soundtrack is energetic and complements the gameplay well, enhancing the overall experience.
  • The movement can feel slow and lacks the momentum expected in a fast-paced platformer, leading to frustrating gameplay moments.
  • Boss fights and enemy encounters are often seen as tedious and poorly designed, detracting from the overall enjoyment of the game.
  • The narrative and character interactions are considered weak and uninteresting, with some players finding the dialogue cringe-worthy.
  • gameplay112 mentions

    The gameplay has received mixed reviews, with some praising the fun and addictive movement mechanics, particularly the graffiti-gliding feature that enhances speed and flow. However, many players find the levels to be bland and repetitive, with a lack of engaging mechanics and frustrating enemy placements that detract from the overall experience. While the art style and soundtrack are highlighted as strong points, the gameplay itself is often described as either boring or too simplistic, making it a polarizing aspect of the game.

    • “But the speed and movement of the gameplay is fantastic.”
    • “The gameplay is super fun, I've always enjoyed 3D platformers and in this case I found myself heavily invested in every level and boss fight. Right now I'm in the 4th section and it just keeps getting better; the more you play, the more you understand and get the best out of the movement.”
    • “The flow mechanic they introduce is a great idea because it rewards skilled play and encourages the player to do a little more than the bare minimum at least.”
    • “And then the gameplay; the maps are bland and straightforward.”
    • “The gameplay is tolerable but too easy at first; and by the time it's gotten a bit harder in the fifth set of levels, I was so checked out I wished it would have just ended already.”
    • “The levels are a bit boring and repetitive, the movement feels way too slow and the physics just don't feel right... the story is shown to you through visual novel form rather than through gameplay, which is really disappointing.”
  • graphics79 mentions

    The graphics of the game have received widespread praise for their vibrant and captivating aesthetics, often compared to the art styles of classic titles like Jet Set Radio. Players appreciate the stunning visuals, unique hand-drawn elements, and the overall artistic direction that enhances the gameplay experience. However, some critiques mention a desire for more depth in the graffiti mechanics and a more personalized artistic expression within the game.

    • “The visuals are stunning and so captivating, I love the details and aesthetic it presents.”
    • “It's truly visually a feast for the eyes and the artwork was the first thing about the game that caught my attention.”
    • “This game looks awesome! I love the graphics, music, and gameplay.”
    • “Not what I wanted in a graffiti game. I wish you could design your own or import artwork, or even have a spray mechanic like Mark Echos' Getting Up or even Jet Set Radio. You just push one button and there's the artwork done, and I don't want to grind for hours to unlock new artwork. It's not like Jet Set or Getting Up; the artwork feels like it was made by someone who is a character concept artist asked to do some graffiti. They can create great characters in the artwork you spray, but the letters are not created by someone who's spent years on just letters. Could be wrong, but looking at the artwork in-game, it seems that way.”
    • “The art style is reminiscent of Jet Set Radio, but it doesn't capture the same essence. The visuals lack the depth and creativity that I expected from a graffiti-themed game.”
    • “While the visuals are bold and vibrant, they feel more like a superficial layer rather than a well-thought-out artistic direction. The game doesn't fully utilize the potential of its graffiti theme.”
  • music60 mentions

    The music in the game has received largely positive feedback, with many praising its energetic and fitting soundtrack that enhances the overall experience. While some reviewers noted that the music can feel generic or bland at times, it generally contributes to a fun and immersive atmosphere, reminiscent of early 2000s gaming. Overall, the combination of great visuals and a pumping soundtrack makes it a standout feature, even if it may not redefine the genre.

    • “The soundtrack keeps you going.”
    • “The music, visuals, and game-feel are fantastic and I'm excited to continue playing.”
    • “It has a badass soundtrack, amazing visuals, a fun story, cool characters, and very satisfying gameplay to put it all together.”
    • “The music, art, and gameplay put me in a state like watching the Windows Media Player back in Win98.”
    • “While the music wasn't as memorable as the artwork, the techno beats did keep my adrenaline pumping throughout each level.”
    • “Mind you, the music and main character's design are pretty good, but other than those, I feel as though I've already seen everything.”
  • story53 mentions

    The story of the game is generally considered its weakest aspect, described as simplistic and lacking depth, with many reviewers noting its similarity to other titles and a predictable plot centered around a corporate antagonist. While some appreciated the vibrant visuals and music, they felt the storytelling was disjointed due to a lack of voice acting in non-cutscene dialogue and repetitive writing. Overall, the narrative serves primarily as a backdrop for the gameplay, which is more engaging than the story itself.

    • “It's a straightforward story; simple and fun with its theme.”
    • “It has a badass soundtrack, amazing visuals, a fun story, cool characters, and very satisfying gameplay to put it all together.”
    • “I personally loved the visual design, music, and story.”
    • “The story is about as deep as a puddle of mud.”
    • “The story is probably the weakest element of this game.”
    • “I am exhausted by the theme of 'corporate evil person is making the world evil; let's protest with flashy, funny art!' If you've played Mirror's Edge, de Blob, or even Splatoon, you most likely know where the story is going.”
  • atmosphere4 mentions

    The game's atmosphere is praised for its stunning art direction and unique stage designs, with each of the six stages offering a distinct experience. However, some players feel that while the visuals are impressive, the overall tone of the atmosphere leaves room for improvement.

    • “I fell in love with the stunning art direction and atmosphere of the world. The game offers 6 stages, and each one is so unique and different from the other.”
  • optimization4 mentions

    The game's optimization has received mixed reviews, with users noting that while adjusting the FSR 2.2 settings can enhance visuals, it leads to significant performance issues, particularly on the Steam Deck and even on upper-mid-range PCs, resulting in noticeable stuttering.

    • “Unfortunately, it looks like a dog's dinner on Steam Deck and couldn't run without stuttering badly on my upper-mid-range PC.”
    • “The most impactful visual upgrade is bumping FSR 2.2 up from ultra performance, which is the default, to quality.”
  • replayability2 mentions

    The game offers significant replayability through various features such as collectibles, speedruns, and advanced gameplay mechanics, encouraging players to revisit and explore different strategies.

    • “There are numerous collectibles and speedrun challenges that enhance the replayability.”
    • “The inclusion of different tech elements adds to the game's replay value.”
    • “The game has a lot of replay value with collectibles, speedruns, and various tech options.”
    • “There are plenty of collectibles and speedrun challenges that enhance the replayability.”
  • humor2 mentions

    The humor in the game is criticized for being repetitive and predictable, relying heavily on the trope of "corporate evil" and protest through quirky art, which some players find exhausting and unoriginal.

  • monetization2 mentions

    Reviewers express disappointment with the monetization strategy, feeling that the pre-release advertising raised expectations that were not met. While some users may enjoy the current model, there is a general sentiment that it could have offered more value.

    • “If that's what you like, I'd say go for it, but just based on the ads and content pre-release, I expected more.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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