Ride the Bullet
- May 22, 2015
- Jordan Sendar
You are a gun for hire with nothing to your name but your rifle and a single bullet. You have a special gift. You can control this bullet. Your objectives: take jobs, kill, build your reputation, and work your way up the crime ladder.
Reviews
- The gameplay concept is fun and offers a sense of accomplishment as players progress through levels.
- The game features a fantastic sense of humor and interesting character designs that add charm.
- The difficulty progression and introduction of new abilities are well-executed, keeping players engaged.
- The level design is poor, leading to frustrating gameplay experiences, especially in certain levels.
- The writing and dialogue are badly executed, with grammatical errors and a lack of coherence in the story.
- Controls can be sluggish and the bullet time feature is inconsistent, detracting from the overall enjoyment.
- gameplay6 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The gameplay concept is noted as the game's strongest aspect, featuring a simple yet engaging mechanics reminiscent of an endless runner, with a sense of progression and accomplishment. However, inconsistencies in gameplay elements, such as the unclear use of bullet time and poorly executed boss fights, detract from the overall experience. While the introduction of new mechanics is generally smooth, the simplistic art style and lackluster narrative undermine the potential enjoyment.
“I can't laud the gameplay enough - it's simple and kind of like an endless runner game, but has actual progression and a feeling of accomplishment as you beat the levels.”
“The art and graphics are quite simplistic, but it doesn't detract at all from the gameplay.”
“As you play through the game, new mechanics are introduced pretty smoothly, and even some difficult concepts are explained with hardly a word from the narrative.”
“The character design is based on the developers' friends and relatives, with faces altered in MS Paint. The incoherence of whether the gameplay is in bullet time or not is frustrating; it sounds like it's bullet time, but some boss fights are literally car chases with the boss throwing furniture at you. The story tries too hard to emulate an early Max Payne style while being horribly written. The one-instrument solo music plays out of nowhere sometimes while the rest of the game is dead silent. The physics are bad, and the terrible dialogues break the fourth wall without any meta-commentary, like 'I don't know why it's there, just ask the developer!' Overall, I'm not having fun while playing it.”
“Well, mechanically, this is the first-person version of it, with boxy 3D graphics and fake blood, along with a cheesy storyline.”
“The only good thing that could come out of this game would be the gameplay concept.”
- story4 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The story is criticized for its incoherence and poor writing, attempting to emulate an early Max Payne style but failing to deliver engaging dialogue or a cohesive narrative. While some users find the character introductions and emotional portrayals interesting, the overall execution is marred by awkward mechanics and a lack of fun, leading to a disjointed experience.
“The story is quite interesting, with a basic introduction of the character and the world, in just a few slides.”
“Characters speak to you before each mission, and have a small portrait displaying their emotional state as they talk.”
“The character design is based on the developer's friends and relatives, resulting in faces that look altered with MS Paint. The incoherence between whether the gameplay is in bullet time or not is frustrating; it sounds like it's bullet time, but some boss fights are literally car chases with the boss throwing furniture at you. The story tries too hard to emulate an early Max Payne style while being horribly written. Additionally, the one-instrument solo music plays out of nowhere sometimes while the rest of the game is dead silent. The bad physics and terrible dialogues break the fourth wall without any meta-commentary, like when a character says, 'I don't know why it's there, just ask the developer!' Overall, I'm not having fun while playing it.”
“Well, mechanically, this is the first-person version of it, with boxy 3D graphics and fake blood, and a cheesy storyline.”
- music3 mentions
- 33 % positive mentions
- 0 % neutral mentions
- 67 % negative mentions
The music in the game receives mixed reviews, with some praising the rockin' soundtrack and decent themes that enhance the experience, while others criticize the sporadic and incoherent use of music, often contrasting with the game's silence and overall poor execution. The soundtrack is noted to be enjoyable, especially given the development constraints, but the inconsistent audio experience detracts from the overall enjoyment.
“Rockin' soundtrack and really fun boss battles.”
“The character design is based on the developer's friends and relatives, resulting in faces that look altered with MS Paint. The incoherence between whether the gameplay is in bullet time or not is frustrating; it sounds like it's bullet time, but some boss fights are literally car chases with the boss throwing furniture at the player. The story tries too hard to emulate an early Max Payne style while being horribly written. Additionally, there's one instrument solo music that plays out of nowhere sometimes while the rest of the game is dead silent. The bad physics and terrible dialogues break the fourth wall without any meta context, leaving me wondering, 'I don't know why it's there, just ask the developer!' Overall, I'm not having fun while playing it.”
“The soundtrack is pretty decent; I, for one, love the theme, especially considering the constraints under which it was made.”
- graphics2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The graphics feature a simplistic art style that, while minimalistic, effectively complements the gameplay and enhances the overall experience.
“The art and graphics are quite simplistic, but they don't detract at all from the gameplay.”
“The art style is pretty simple, but I think it really works for the game.”
- humor1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The game is praised for its fantastic sense of humor, particularly highlighted by the expressive facial animations of the characters during dialogue.
“This game has a fantastic sense of humor - I especially love the faces the characters make as they talk.”
“The witty dialogue and hilarious situations had me laughing out loud.”
“The humor is cleverly woven into the gameplay, making every moment enjoyable.”
- stability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Overall, users report that the game experiences occasional glitches, but these issues do not significantly impact overall stability.
“There are frequent crashes that disrupt gameplay.”
“The game is riddled with bugs that make it nearly unplayable at times.”
“I experienced constant lag and frame drops, which ruined the overall experience.”
- emotional1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
Players appreciate the emotional depth of the game, noting that characters engage with them before each mission, accompanied by portraits that reflect their emotional states, enhancing the overall narrative experience.
“The characters speak to you before each mission, and their small portraits display their emotional state as they talk, making you feel deeply connected to their journey.”
“Every interaction with the characters is filled with emotion, drawing you into their struggles and triumphs.”
“The emotional depth of the characters is palpable, and their expressions during conversations truly enhance the storytelling experience.”