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REYNATIS

REYNATIS is an excellent magical adventure set in the mean streets of Shibuya. With great use of its simple yet awesome gameplay mechanics, it’s definitely worth your time, but be prepared to deal with less-than-stellar design choices.
REYNATIS Game Cover
72%Game Brain Score
story, gameplay
graphics, optimization
85% User Score Based on 95 reviews
Critic Score 60%Based on 14 reviews

Platforms

Nintendo SwitchPCPlaystation 4Playstation 5Steam DeckWindowsPlayStation
REYNATIS Game Cover

About

In REYNATIS, a full-blown magical RPG set in 2024 Shibuya, Tokyo, two wielders of magic, Marin Kirizumi and Sari Nishijima, clash in their fight for liberation and justice. Marin, oppressed for his magic, seeks strength to overthrow restrictions, while Sari uses her powers to uphold order and protect the city. Their conflicting ideals set the stage for a thrilling, action-packed adventure in a modern-day, magic-infused Tokyo.

REYNATIS screenshot
REYNATIS screenshot

85%
Audience ScoreBased on 109 reviews
story29 positive mentions
optimization3 negative mentions

  • The combat system is unique and engaging, allowing for dynamic character switching and a mix of offensive and defensive strategies.
  • The story and world-building are intriguing, with a captivating setting in Shibuya and interesting character dynamics.
  • The music, composed by Yoko Shimomura, is beautiful and enhances the overall experience of the game.
  • The graphics and animations feel outdated, resembling a game from a previous generation, which detracts from the overall presentation.
  • The gameplay can become repetitive, with similar dungeon designs and enemy types that lack variety.
  • The game suffers from technical issues, particularly on the Switch, affecting performance and stability.
  • story
    122 mentions Positive Neutral Negative

    The story is a mix of intriguing elements and predictable tropes, often struggling with pacing and execution, particularly in character development and emotional impact. While some players appreciate the character interactions and world-building through side quests, others find the main plot lacking depth and the enemies uninteresting. Overall, the narrative has potential but is hampered by rushed arcs and a disjointed presentation, leaving some players yearning for a more cohesive experience.

    • “The music definitely helps set the mood, the story has intrigue to set up another game, and the characters help hold it all together.”
    • “The characters are fantastic, and while the story is predictable for the campaign, it seems to be going somewhere interesting in the postgame updates.”
    • “Reynatis is self-contained, and thanks to its smaller world, the story moves at a fast pace and gripped me in ways an open world, which is more enjoyable as a game but distracting from its narrative's direction, simply cannot.”
    • “The story has you fight people afflicted by rubrum; these are not interesting enemies, and in the story, there is no hope for any of these people to recover.”
    • “The story seems too ambitious for its budget; character arcs and emotional scenes are rushed or lose impact due to the flat visuals, which is unfortunate because I thought the voice actors gave it more than their all in the performances.”
    • “The story and world-building are definitely the most interesting things about Reynatis, but it’s a shame everything else feels so half-baked and repetitive.”
  • gameplay
    45 mentions Positive Neutral Negative

    The gameplay of Reynatis features a mix of interesting combat mechanics and unique ideas, but it suffers from repetitiveness and a lack of depth, leading to a button-mashing experience in later stages. While the just guard mechanic adds an RPG-like element, it may feel unintuitive for action game fans. Overall, the game offers enjoyable moments but is hampered by uninspired level design and underdeveloped mechanics.

    • “It's gameplay has some extremely unique mechanics that I enjoyed to the fullest.”
    • “Fast, tight ARPG gameplay, which while it isn't all too deep, feels great to pick up and master for the runtime of the game.”
    • “Combat was honestly pretty interesting!”
    • “Reynatis is not too bad of a game, it has some neat ideas; however, the story often bores, the gameplay is repetitive, and the level design is often uninspired.”
    • “Weird that selling items was introduced late in the game, and I do feel like a lot of mechanics weren't super developed (like, the shop mechanic was used for one thing and restaurants just sold different flavors of HP heal).”
    • “The problem is that the creators behind this title so obviously wanted it to be more than that, but it doesn’t have the writing quality, the technical spectacle, or the mechanical depth to make it happen.”
  • graphics
    34 mentions Positive Neutral Negative

    The graphics of the game are generally considered outdated, particularly due to its development origins on the Nintendo Switch, which has led to a lack of visual polish that some players find disappointing. However, many reviewers appreciate the effective use of lighting and particle effects, and some prioritize gameplay and story over graphical fidelity, finding the overall experience enjoyable despite the visual shortcomings. While the graphics may not meet modern standards, they do not detract significantly from the game's appeal for those who value narrative and gameplay over aesthetics.

    • “The graphics are acceptable, but what really carried the look of the game was the lighting and particle effects!”
    • “Load times were also fast, and I suspect the graphics contribute to that, so I'm actually grateful.”
    • “I am seriously happy that I got the ultimate edition as I love to look at the artworks of the game; I even took a peek at the Japanese version!”
    • “The story seems too ambitious for its budget; character arcs and emotional scenes are rushed or lose impact due to the flat visuals, which is unfortunate because I thought the voice actors gave it their all in the performances.”
    • “The game has practically no technical problems, but the graphics may scare many of you away, and the graphics are not the strong point of this game, but the characters and its plot.”
    • “But there are too many other pieces that drag the overall presentation down, especially with its outdated graphics, poor Switch performance, awkward camera angles, and high price tag.”
  • music
    29 mentions Positive Neutral Negative

    The music in the game, composed by Yoko Shimomura, is generally well-received, with many praising its ability to set the mood and enhance the overall experience. However, some reviewers noted that it often felt more like background ambiance rather than a standout feature, with moments lacking musical accompaniment that could have added depth. Overall, while the soundtrack is appreciated, it doesn't consistently reach the memorable heights of Shimomura's previous works, such as those in the Kingdom Hearts series.

    • “The soundtrack is incredible!”
    • “Music by the legendary Yoko Shimomura, while not up to the impossible standard of the Kingdom Hearts games, still delivers and hits wonderfully.”
    • “[refreshing and exhilarating battle system, beautiful art direction, brilliant soundtrack from Yoko Shimomura, fantastic PS5 performance].”
    • “Genuinely surprised that the music was by Yoko, as it felt very much like background to everything that was going on.”
    • “It worked with the game, but there wasn't any time when I felt like the music stood out or helped make a scene memorable, and that's a shame.”
    • “There were some scenes where there was no music at all, and while it kind of worked, they could absolutely have put something in there to make it feel less dead.”
  • optimization
    10 mentions Positive Neutral Negative

    The game's optimization has been criticized for its outdated visuals and poor performance, particularly on the Nintendo Switch, which detracts from the overall experience. While the development began with the Switch version, leading to better framerate on more powerful systems, many players feel that the ambitious story suffers due to rushed character arcs and technical limitations. Overall, the game is recommended for play on more capable consoles to fully appreciate its potential.

    • “Development of this started with the Nintendo Switch version, which explains the outdated visuals, but this is a practice I’m in favor of because versions from more powerful systems are guaranteed to have better framerate and performance.”
    • “But there are too many other pieces that drag the overall presentation down, especially with its outdated graphics, poor Switch performance, awkward camera angles, and high price tag.”
    • “Unfortunately, the performance deficiencies of this Switch release make it a game that’s best played on just about any other console you have available.”
    • “[Technical limitations impact the performance and scale, suited to a very particular audience.]”
  • character development
    8 mentions Positive Neutral Negative

    Overall, character development is praised for its strong design and appealing aesthetics, particularly in 2D portraits, though some critiques highlight inconsistencies in the 3D models. The character designs are well-received, with fans of Yoko Shimomura's music also expressing satisfaction. The engaging setting and solid character design contribute positively to the overall experience.

    • “Character design is super good, and if you are a fan of Yoko Shimomura's works, this one is just as good!”
    • “The setting is great, character design is solid, music is good, and the real-time combat is engaging.”
    • “Character design and art direction are high-quality, and Yoko Shimomura’s soundtrack is great.”
  • humor
    8 mentions Positive Neutral Negative

    The humor in the game is highlighted by its engaging dialogues and amusing moments, particularly noted in the TWEWY crossover, which elicited consistent laughter from players. Overall, the humor contributes to a relaxed atmosphere, enhancing the overall experience when players immerse themselves in the dialogue and environment.

    • “Couldn't stop laughing.”
    • “Dialogues are wonderful as well, and there are definitely funny moments to lighten the mood; you just gotta be immersed in the dialogue and the environment.”
    • “They are absolutely chill and they do have funny moments at times.”
  • emotional
    4 mentions Positive Neutral Negative

    The emotional aspect of the game is noted to be ambitious but ultimately hindered by rushed character arcs and flat visuals, which diminish the impact of key scenes. While players can form attachments to the characters and experience genuine moments of sadness, language barriers may prevent some English speakers from fully connecting with the emotional depth intended by the voice performances.

    • “The characters can be easily attached to, and some are enough to shed a tear. However, I understand that some English speakers have trouble creating that connection due to the language barrier in an auditory manner, despite English subtitles.”
    • “The story seems too ambitious for its budget; character arcs and emotional scenes are rushed or lose impact due to the flat visuals. It's unfortunate because I thought the voice actors gave it more than their all in the performances.”
  • monetization
    4 mentions Positive Neutral Negative

    The monetization strategy of the game has raised concerns among users, with some perceiving it as a cash grab that relies on its anime aesthetic rather than delivering a quality action experience. Additionally, the presence of bugs has further fueled skepticism about the game's overall intentions and value.

    • “Bugs happen, but this is such a blatantly obvious issue that it honestly makes me doubt whether this was actually intended to be a good game or just a cash grab making use of the anime style to attract players.”
  • grinding
    1 mentions Positive Neutral Negative

    Players find the grinding aspect of the game manageable, as side quests are not overly tedious and the gradual reduction of malice provides a satisfying sense of progress.

    • “Side quests aren't too tedious, and reducing malice is pretty rewarding over time.”
    • “The grinding feels satisfying, as each level gained brings a real sense of achievement.”
    • “I appreciate how the game balances grinding with engaging content, making it enjoyable to progress.”

60%Critics’ scoreBased on 14 critic reviews

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