- September 27, 2024
- FURYU Corporation
REYNATIS
REYNATIS is an excellent magical adventure set in the mean streets of Shibuya. With great use of its simple yet awesome gameplay mechanics, it’s definitely worth your time, but be prepared to deal with less-than-stellar design choices.
Platforms
About
In REYNATIS, a full-blown magical RPG set in 2024 Shibuya, Tokyo, two wielders of magic, Marin Kirizumi and Sari Nishijima, clash in their fight for liberation and justice. Marin, oppressed for his magic, seeks strength to overthrow restrictions, while Sari uses her powers to uphold order and protect the city. Their conflicting ideals set the stage for a thrilling, action-packed adventure in a modern-day, magic-infused Tokyo.


- The combat system is unique and engaging, allowing for dynamic character switching and a mix of offensive and defensive strategies.
- The story and world-building are intriguing, with a captivating setting in Shibuya and interesting character dynamics.
- The music, composed by Yoko Shimomura, is beautiful and enhances the overall experience of the game.
- The graphics and animations feel outdated, resembling a game from a previous generation, which detracts from the overall presentation.
- The gameplay can become repetitive, with similar dungeon designs and enemy types that lack variety.
- The game suffers from technical issues, particularly on the Switch, affecting performance and stability.
story
122 mentions Positive Neutral NegativeThe story is a mix of intriguing elements and predictable tropes, often struggling with pacing and execution, particularly in character development and emotional impact. While some players appreciate the character interactions and world-building through side quests, others find the main plot lacking depth and the enemies uninteresting. Overall, the narrative has potential but is hampered by rushed arcs and a disjointed presentation, leaving some players yearning for a more cohesive experience.
“The music definitely helps set the mood, the story has intrigue to set up another game, and the characters help hold it all together.”
“The characters are fantastic, and while the story is predictable for the campaign, it seems to be going somewhere interesting in the postgame updates.”
“Reynatis is self-contained, and thanks to its smaller world, the story moves at a fast pace and gripped me in ways an open world, which is more enjoyable as a game but distracting from its narrative's direction, simply cannot.”
“The story has you fight people afflicted by rubrum; these are not interesting enemies, and in the story, there is no hope for any of these people to recover.”
“The story seems too ambitious for its budget; character arcs and emotional scenes are rushed or lose impact due to the flat visuals, which is unfortunate because I thought the voice actors gave it more than their all in the performances.”
“The story and world-building are definitely the most interesting things about Reynatis, but it’s a shame everything else feels so half-baked and repetitive.”
Reynatis review
Reynatis isn't an awful game to play, but it remains a pretty average experience throughout.
50%Reynatis review --- Throwback to the PS2 era
Reynatis is close to a master at one trade, with its unique and refreshing combat system. But there’s too many other pieces that drag the overall presentation down, especially with its outdated graphics, poor Switch performance, awkward camera angles, and high price tag. However, even through all its minor to glaring flaws, and believe me there are many, it's an adventure I find myself looking fondly back on the things it does well.
65%Reynatis Review
Reynatis is an action RPG set in the vibrant ward of Shibuya, Tokyo, but it’s a very different place to the one we know. In this version, magic is real, very dangerous, and feared by the non-magical population. Magic users either hide their abilities or join a government organisation called M.E.A. to hunt down rogue witches and wizards. The story follows two sets of characters, the first led by Sari, a member of the M.E.A. trying to track down the source of an addictive drug which can turn its users into monsters; and the second led by Marin, a rogue wizard who wants to become stronger and free himself from government oppression. The chapters alternate between them until their stories eventually intertwine. There’s some really interesting world-building going on here, but unfortunately the gameplay is fairly bland. You spend your time running back and forth across Shibuya, occasionally delving into dungeons and battling anything that crosses your path. Your characters have two stances, Liberated and Suppressed. While Liberated, you can attack using your magic but can’t defend as well. Once you run out of magic you automatically switch to a Suppressed stance, where you can dodge attacks and absorb magic. You can switch between characters and, as they have different weapon types, they feel different to control. In battle you’ll be constantly changing between characters and stances in order to manage your magic levels. While the combat initially seems quite flashy and fun, it doesn’t really evolve at any point and quickly becomes dull. It doesn’t help that most of the enemies you fight are colour-swapped versions of things you’ve battled before, and the same dungeon designs are used over and over again. There are plenty of side quests, but most don’t really add anything to the story. They do have an interesting impact on Shibuya, though. Finishing them reduces the area’s ‘malice’; the lower this is the more magical graffiti, called Whizart, appears across town. Finding them gives you new combat abilities or grants you additional cash and experience. They also make the already beautiful Shibuya look even cooler, but do unfortunately disappear once you view them. The story and world-building are definitely the most interesting things about Reynatis but it’s a shame everything else feels so half-baked and repetitive. It’s hard to get invested in the characters when the dull combat makes you want to get through the adventure as quickly as possible.
50%