Revolution: Virtual Playspace Game Cover
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"Revolution: Virtual Playspace" is a physics-based puzzle game that challenges players to construct creative machines in a virtual world. Manipulate a variety of objects and tools to solve increasingly complex levels, or design and share your own unique designs in the game's sandbox mode. With a focus on open-ended experimentation and player creativity, "Revolution: Virtual Playspace" offers a unique and engaging spin on the puzzle genre.

Reviews

32%
Audience ScoreBased on 29 reviews
music3 negative mentions
  • The map creation feature is fantastic and allows for extensive customization, making it a great tool for tabletop RPGs.
  • The game has a lot of potential with a wealth of assets and models, providing a unique experience for users.
  • Once learned, the program can be enjoyable and offers a creative outlet for building scenarios and worlds.
  • The user interface is dense, slow, and unintuitive, making it frustrating to navigate and use effectively.
  • The game requires an online connection to play, which limits accessibility and can be a significant drawback.
  • There is a lack of community support and updates, leading to concerns about the game's long-term viability and usability.
  • music3 mentions

    The music in the game has been widely criticized for being generic and distracting, detracting significantly from the overall experience. Many players find it infuriatingly bland, leading to a strong desire to stop playing and seek refunds. Overall, the soundtrack is seen as a major flaw in an already poorly designed game.

    • “I am shocked that one guy, and his musically talented friend, managed to create this.”
    • “There is no way to turn off the horribly generic music, which is a huge distraction from anything good this poorly designed game wants to do.”
    • “The music is so infuriatingly bland that you immediately want to close the game and ask for your money back.”
    • “I am shocked that one person, along with his musically talented friend, managed to create this.”
  • grinding2 mentions

    Players find the grinding aspect of the game tedious, particularly in multiplayer options that demand technical knowledge. The lack of user-friendly interface and quality of life improvements detracts from the overall experience, highlighting the importance of these elements in game development.

    • “Multiplayer options are tedious and require some amount of tech knowledge.”
    • “I know UI and QoL development is the most tedious and boring part of development, but it really does make the difference between a classic and a steaming pile, especially when developing a creation tool.”
  • gameplay2 mentions

    The gameplay has been criticized for its frustrating controls and mechanics, with many users expressing a need for significant improvements to the user interface and overall gameplay experience.

    • “I would require several hours to get over these stupid controls and mechanics.”
    • “Needs a massive controls, UI, and gameplay revamp.”
  • optimization1 mentions

    The optimization of the game has been criticized for being poor, with mandatory online connectivity being a significant drawback. Additionally, users feel that the map editor requires enhancements and that the game would benefit from more customizable key bindings.

    • “The optimization is terrible; having to be online in order to play isn't ideal. The map editor could use improvements, and it could benefit from more key bindings.”
    • “The game's optimization is lacking, making it frustrating to play. The requirement for an online connection is inconvenient, and the map editor needs significant enhancements.”
    • “Poor optimization really hampers the experience. Being forced to stay online to play is not user-friendly, and the map editor feels underdeveloped with limited key binding options.”
  • graphics1 mentions

    The graphics received mixed reviews, with users noting that while the 2D models are underwhelming, the 3D models are visually appealing, even at the lowest graphical settings.

    • “The 2D models don't look too great in my opinion, but the 3D ones are decent, even on the lowest graphical settings.”
    • “The graphics feel outdated and lack the detail expected from modern games.”
    • “The environments are bland and lack the vibrancy that would make them more engaging.”
Positive mentions (%)Positive
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Play time

2hMedian play time
2hAverage play time
2-2hSpent by most gamers
*Based on 1 analyzed playthroughs

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