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Dungeon Alchemist Game Cover

About Dungeon Alchemist

Dungeon Alchemist is a single player economy city builder game with fantasy, economy, anime, medieval and others themes. It was developed by Briganti and was released on March 31, 2022. It received very positive reviews from players.

Ever felt uninspired, technically challenged or just bored when creating your game maps? Dungeon Alchemist is AI-powered Fantasy Game Mapmaking Software that enables you to make high-quality content fast! Simply pick a theme, start drawing, and Dungeon Alchemist creates high-quality maps you can print, share, or use in your favourite Virtual Tabletop Application. It uses an AI algorithm to place w…

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Reviews

95%Audience ScoreBased on 2,957 reviews
graphics46 positive mentions
grinding21 negative mentions

  • Very easy and intuitive to use, enabling quick creation of detailed and visually appealing maps for TTRPGs.
  • Strong integration with Virtual Tabletops like Foundry VTT and Roll20, including export features that include walls, doors, windows, and dynamic lighting.
  • Active developer support and a vibrant community contributing abundant additional assets and maps via Steam Workshop.
  • Currently limited in features such as multi-level buildings, roof support, curved/diagonal walls, and 3D map export, which restricts complex map design.
  • Performance issues and instability on larger maps, including crashes and lag even on high-end PCs.
  • AI-based auto-generation often places objects unrealistically or repetitively, requiring significant manual adjustment to achieve desired results.
  • graphics

    129 mentions Positive Neutral Negative
    36% positive mentions, 62% neutral mentions, 2% negative mentions

    The graphics are widely praised for their high quality, vibrant, and stylized visuals that enhance immersion and ease map creation, especially for beginners. However, users note performance issues on lower-end hardware, occasional graphical glitches (notably on Linux), and limitations in orthographic view where shadows and depth are reduced, leading to flatter-looking maps. Overall, while the visuals are impressive and a strong selling point, some usability and export challenges temper the experience.

    • “The graphics are amazing and it is really fun!”
    • “The visual style is vibrant and stylized, with a focus on clarity and aesthetic appeal, which helps users craft immersive scenes that can be used for virtual tabletop gaming or simply as artistic expressions.”
    • “Graphically it is superb with the dynamic lighting and environmental lighting effects looking second to none, the quality of the rendering on structures and items is incredible.”
    • “Just another crappy mapmaking tool; the graphics look flat and extremely tiled.”
    • “Very far from marketing graphic wise, just make ugly and disappointing maps.”
    • “The 2D orthographic view solves the angle/perspective issue of the perspective view, but many of the 3D details that are the selling point of this game are lost in the process and you're left with blocks of texture that seem very flat.”
  • story

    79 mentions Positive Neutral Negative
    8% positive mentions, 88% neutral mentions, 4% negative mentions

    Users praise the software for significantly speeding up map creation, enabling immersive visual storytelling that enhances tabletop RPG campaigns by focusing more on narrative and less on technical map-making. While early limitations included lack of multi-story building support and some awkward controls, recent updates have added features like multistory structures and improved customization, further aiding story development. Overall, it is viewed as a valuable, evolving tool that supports both planned and improvisational storytelling in fantasy settings, with hopes for future expansion into more complex maps and diverse themes.

    • “It improves presentation at the table and supports storytelling without requiring additional tools.”
    • “Even with the huge number of customizable items and room combinations, I've saved hours that I used to better write my story.”
    • “I've put 13 hours into this software and let me tell you, it's a must-have in my life now. I used to stress making maps because it ate up a lot of world-building time in the free time I had to plan my sessions, but now, this lets me save so much time to focus on the story and roleplaying aspect of the game.”
    • “As wonderful as this application is, it is impossible to make a multi-story structure without either (a) extensive manual item placement with possibly mismatching textures or (b) document glitching to force your creation's axis to be higher, which is a huge pain.”
    • “Good game, no story-line though.”
    • “There's also no themes or assets for steampunk, modern, or sci-fi settings—dungeon alchemist is currently focused on medieval fantasy, and if we get other story environments it'll likely be as DLC somewhere down the line.”
  • optimization

    49 mentions Positive Neutral Negative
    14% positive mentions, 78% neutral mentions, 8% negative mentions

    Optimization is a key concern, with users frequently reporting performance issues such as lag, crashes, and slowdown on larger maps or with numerous assets, even on high-end PCs. While some improvements have been made, the game still struggles with efficient rendering and resource management, suggesting the need for further optimization, especially for handling large maps and heavy asset loads. Overall, performance may currently limit usability for extensive or complex projects, but ongoing updates could address these challenges.

    • “Only complaint is that the game does chug a bit with bigger maps despite my pretty beefy PC, but this can probably be chalked up to the early access status of the game needing a bit of optimization for larger maps.”
    • “The performance does suffer when dealing with larger map sizes (30x30+) or a moderate amount of objects, so I think the rendering performance could be fine-tuned more (GTX 1650 Super / i7-7700k 4.2GHz 4 core for reference).”
    • “While Dungeon Alchemist runs smoothly on Linux, with performance improvements over Windows, crashes still occur once you load around 250 or more workshop assets. Optimizations could be made to improve this, especially for AMD Linux systems.”
    • “The game does chug a bit with bigger maps despite my pretty beefy PC, but this can probably be chalked up to the early access status needing a bit of optimization for larger maps.”
    • “The performance suffers when dealing with larger map sizes (30x30+) or a moderate amount of objects; rendering performance could be fine-tuned more (GTX 1650 Super / i7-7700K 4.2GHz 4-core for reference).”
    • “This game has crashed at least 7 or 8 times for me and is very slow to actually create anything; performance-wise it is a huge mess currently, and I would not recommend buying it in its present state. Please wait longer for them to improve gameplay and performance.”
  • grinding

    21 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in this game varies between users: some find tedious tasks like resizing props, placing walls, and decorating individual rooms time-consuming and unintuitive, while others appreciate automation features like autofill, dynamic lighting, and template options that significantly reduce drudgery. Though occasional crashes and lack of autosave interrupt creative flow, the hybrid approach of manual and automated tools helps balance efficiency with creative freedom, making map creation less monotonous for many players. Overall, the game eases much of the traditionally tedious map-making labor, though hardcore customization can still require patience.

    • “Aside from the needlessly restrictive functionality, it crashes constantly, fails to autosave, and brings every creative flow to a grinding, bitterly disappointing halt.”
    • “If you want to make anything that isn't already a premade template or genre then it's the most tedious and unintuitive tool ever made.”
    • “There are extremely tedious workarounds, but only the most hardcore map makers will individually place and line up walls one by one.”
  • stability

    18 mentions Positive Neutral Negative
    6% positive mentions, 0% neutral mentions, 94% negative mentions

    Stability in this game is mixed, with frequent reports of crashes, freezes, bugs, and graphical glitches, especially on larger maps or certain platforms, though users with high-end PCs experience better performance. While the software shows strong potential and developer support, it remains buggy and unfinished as it is still in early access. Some users find it usable despite issues, whereas others consider it not worth the current price due to its instability.

    • “It's fun and all, but your beautiful 3D scenery will get squashed to 2D anyway and the game is buggy as hell (often crashes, doesn't start correctly, etc).”
    • “This game freezes both the game and my computer every time I open it.”
    • “You can't report anything wrong with the app as it freezes and crashes every time (and before someone tries to argue the computer needs to meet requirements, I far exceed the minimum requirements and the app still barely functions).”
  • gameplay

    14 mentions Positive Neutral Negative
    29% positive mentions, 50% neutral mentions, 21% negative mentions

    The gameplay experience is greatly enhanced by Dungeon Alchemist's powerful and versatile map-making tools, offering high-quality visuals, unique grid-style creation, and immersive first-person token perspectives. However, some limitations such as lack of multi-level support, fog of war, and layering hinder practical gameplay integration, leading many to use it alongside other platforms for mechanics and planning. Overall, it significantly improves emergent and low-prep gameplay with stunning and functional outdoor battlemaps.

    • “This tool is absolutely one of the most useful map-making tools any DM can have in this day of modern tabletop gameplay.”
    • “The quality of my players' gameplay experience has shot through the roof because of the maps this program can make.”
    • “For low prep emergent gameplay or simply making outdoor battlemaps in seconds, Dungeon Alchemist is a must-have!”
    • “It's befuddling why the developers opted for such an impractical choice, rendering the generated maps virtually useless for actual gameplay.”
    • “There is no fog of war mechanic in place or the ability to stack multiple layers.”
    • “Also, you can imagine how painful it is to have gaming PC problems on top of the technical issues of hosting and game mechanics.”
  • atmosphere

    12 mentions Positive Neutral Negative
    50% positive mentions, 50% neutral mentions, 0% negative mentions

    Users praise the tool for quickly creating richly atmospheric maps enhanced by dynamic lighting, weather effects, and environmental details that add realism and evoke mood. Its AI-assisted auto-generation and versatile visual effects help both casual and dedicated creators easily craft immersive scenes that bring their games to life. However, some note limitations in customization compared to more sculptural or stylized approaches.

    • “Moreover, the lighting and weather effects add an extra layer of realism and atmosphere, allowing creators to craft evocative scenes that set the tone for adventure.”
    • “It’s in this first-person view that the lighting effects really shine, but even from a 2D top-down perspective, fire, fog, water, and machinery effects provide a strong sense of atmosphere.”
    • “I struggle with providing detailed imagery for my games, and Dungeon Alchemist has been a great way to provide atmosphere and description for my players!”
  • monetization

    7 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users feel that the monetization of Dungeon Alchemist is disappointing due to restricted features like being unable to export 3D maps, and the product falling short of the extensive capabilities promised in ads. Many consider the price unjustified as the software only partially meets their needs and appears to be an overhyped cash grab.

    • “You cannot export 3D maps out of Dungeon Alchemist, and all the hype about what it can do in their videos and Steam advertisements is locked to the software itself.”
    • “Within the hour I spent with the program, the faults became apparent and the positives failed to live up to the advertisement and could not justify the price.”
    • “Just another over-hyped, never going to get finished cash grab.”
  • humor

    5 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is subtle and often arises from charming or nostalgic elements, like comparisons to older tools or the AI's quirky placement of furniture and lighting. While not a central focus, these moments add a lighthearted touch that complements the overall experience.

    • “Funny dungeon maker.”
    • “AI places furniture and lighting sometimes funny, but mostly reasonable.”
    • “Gathering around a table, crudely drawn maps, hand painted tokens, food, and friends to describe fantastic and dopey adventures while laughing and having tremendous fun is always going to be the better choice.”
  • emotional

    4 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users express a sense of emotional unease or discomfort linked to the game's design, particularly regarding cluttered or awkward room layouts. However, they also appreciate the developers' communicative and wholesome approach, which adds a positive emotional dimension.

    • “If you feel like something's emotionally or spiritually off in your home since you downloaded this game, there is a reason.”
    • “Again, if you feel like something's emotionally or spiritually off in your home since you downloaded this game, there is a reason.”
    • “The developers are highly communicative and seem very wholesome.”
  • music

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users appreciate the option to add sounds and music, finding it enhances the relaxing experience of map making. The inclusion of ambient music is noted as a positive feature that helps users unwind.

    • “The map making process is so intuitive and graphically pleasing. Sometimes I just boot it up when I get home from work and throw on some music to wind down from the day.”
    • “The option of adding sounds and music.”
    • “I'm sure you've already talked about putting ambient music in the background.”
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Play Times

7h Median play time
6h Average play time
6-8h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

Dungeon Alchemist is a economy city builder game with fantasy, economy, anime, medieval and others themes. Common tags for Dungeon Alchemist include dragons, 2.5d, isometric, tabletop, early access and others.

Dungeon Alchemist is available on PC, Mac OS, Windows and Linux.

On average players spend around 6 hours playing Dungeon Alchemist.

Dungeon Alchemist was released on March 31, 2022.

Dungeon Alchemist was developed by Briganti.

Dungeon Alchemist has received very positive reviews from players. Most players liked Dungeon Alchemist for its graphics but disliked it for its grinding.

Dungeon Alchemist is a single player game.

Similar games include TaleSpire, Canvas of Kings, Dungeon Painter Studio, FlowScape, The RPG Engine and others.