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Requiem: Desiderium Mortis Game Cover

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Requiem: Desiderium Mortis is a multiplayer casual role playing game. It was developed by Gravity Interactive, Inc. and was released on March 4, 2015. It received neutral reviews from players.

Requiem: Rise of the Reaver is a Free-to-Play MMORPG set in a dark distant world where an event known as the "Thanatos Incident" rendered the world almost unlivable. Create your own biological weapon known as a Temperion and experience the horrors that grip Ethergia.

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56%
Audience ScoreBased on 419 reviews
story13 positive mentions
graphics18 negative mentions

  • The game has a unique dark atmosphere and gore that appeals to fans of horror-themed games.
  • The community is passionate and supportive, providing guides and assistance to new players.
  • The gameplay offers a nostalgic experience for those who enjoyed older MMORPGs, with a focus on grinding and character progression.
  • The graphics are outdated and the game feels clunky, not meeting modern expectations.
  • There are numerous technical issues, including crashes and bugs that hinder gameplay.
  • The game has a low player base, making it feel empty and reducing the overall multiplayer experience.
  • graphics
    103 mentions Positive Neutral Negative

    The graphics of the game are widely regarded as outdated, reflecting its 2008 release, with many users noting a clunky and mediocre visual presentation that may deter some players. However, a segment of the audience appreciates the old-school charm and unique art style, which evokes a dark, atmospheric aesthetic reminiscent of classic titles. Overall, while the visuals may not meet modern standards, they contribute to the game's distinct horror theme and appeal to those who prioritize atmosphere over graphical fidelity.

    • “I think the game's graphics and art style have a certain old school charm to it.”
    • “The artwork and characters have a distinct dark atmosphere, which is appealing to the goth in me.”
    • “Despite the dated visuals, the game stands strong, offering an overall enjoyable experience for those who appreciate a mature and visceral gaming atmosphere.”
    • “The graphics are... well, exactly what you'd expect from such an old game, but they work with the bleak atmosphere.”
    • “Unfortunately, the game needs a major graphic rework as it looks like it's straight out of 2004.”
    • “The gameplay and graphics may not have aged well, but the nightmarish visuals and melancholic music are still hauntingly beautiful.”
  • story
    92 mentions Positive Neutral Negative

    The game's story is perceived as intriguing but is hampered by a lack of voice acting and a reliance on repetitive, grind-heavy quests typical of MMOs. Players express frustration with quest bugs and a clunky interface, which detracts from the overall narrative experience, leaving many feeling that the lore is underexplored. While some appreciate the aesthetic and potential for a rich backstory, the execution often falls short, leading to a questing experience that feels tedious and uninspired.

    • “I've played over 50 MMOs and I never found an MMO that can draw me in as much as this game... call it nostalgia if you will, but this game is fun. If you follow the quests, the story is quite cool and the classes are fantastic.”
    • “However, besides these few cons, I would highly recommend this game, especially if you like blood & gore, and an interesting lore backstory in games.”
    • “It has a wonderful story and background, and to me at least, is one of a kind.”
    • “The lack of story and jank late 2000's controls leave quite a bit to be desired, but for the aesthetics, this game is 100% worth playing.”
    • “Ragdoll death physics will entertain you (for the first 5 minutes), questing will give you something of a buzz (until you realize that every single quest is a copy-paste of the previous one), and those of you hopeful for an immersive story will be left scratching your heads, wondering how somebody could mess up Korean-to-English translation so badly.”
    • “Within the first hour of gameplay, I witnessed very little to redeem this game as I was sent on boring, pointless fetch quests and I didn't catch any crafting system but I'm left to assume it's just as awful as the rest of the game.”
  • gameplay
    36 mentions Positive Neutral Negative

    Gameplay in this title is generally viewed as average, with some players appreciating its mechanics and unique elements, while others criticize its repetitiveness and outdated systems. The game features a mix of interesting lore and atmospheric settings, but many reviewers note that it struggles to compete with contemporary genre leaders due to its grindy nature and lack of refinement. Overall, while it offers some enjoyable moments, the gameplay experience is marred by its age and a reliance on typical MMO tropes.

    • “It can be difficult to find in-depth information on the game's systems, but with a bit of time and effort, it all starts to click as to what the gameplay loop is here.”
    • “Extremely underrated MMO... amazing gameplay, skills, classes, and ideas.”
    • “The mechanics were not too complicated, and it was just perfect for me.”
    • “Requiem has many of the problems associated with a game released in 2008, from archaic systems that no longer exist in its contemporary peers, to a grindy gameplay loop that demands plenty of time and patience.”
    • “This 'game' was trash then and remains trash today, with an appalling lack of any improvement to core gameplay.”
    • “Super old graphics, boring gameplay, and boring quests.”
  • grinding
    30 mentions Positive Neutral Negative

    The reviews highlight that the game features a significant amount of grinding, often involving repetitive tasks like killing mobs and enhancing gear, which can become tedious as players progress. While some players find enjoyment in the grinding mechanics and the art style, others criticize the lack of meaningful quests and the overwhelming grind required to level up, likening it to outdated MMORPGs. Overall, the experience is polarizing, appealing to those who enjoy grinding but frustrating for players seeking a more balanced gameplay loop.

    • “You'll need a second life for grinding.”
    • “Experience points are better; I reached level 60 by just doing quests, with pretty much no grinding.”
    • “None of this is able to outweigh the disgusting amount of grinding you have to do to level up, which is something modern games don't make you do.”
    • “I played this game for a long time back when it first came out (before it moved to Steam back in 2007) and I had a lot of fun with it in the beginning... but as you progress, the levels get harder to obtain and the game gets really grindy to the point of insanity.”
    • “It has been a long time since I’ve played an MMORPG that is not World of Warcraft or Guild Wars 2, and this game kind of reminds me why I don’t usually play free-to-play MMORPGs: bland quests and very grindy.”
  • atmosphere
    16 mentions Positive Neutral Negative

    The atmosphere of the game is consistently praised for its dark, immersive qualities, reminiscent of classic titles like Kenshi and Morrowind, with a unique blend of horror elements, grotesque mob designs, and a post-apocalyptic setting. Players appreciate the game's ability to evoke feelings of dread and doom, enhanced by its creative environmental and character designs, despite its dated graphics. Overall, the atmospheric experience is considered a standout feature, appealing particularly to fans of horror and mature themes within the MMORPG genre.

    • “The game's mob design is so dark, beautifully disgusting, cursed, and alongside the game's post-apocalyptic barren lands environment, it gives good atmospheric horror vibes.”
    • “Thematically, it's fantastic; the atmosphere is unique among the MMORPG genre, and it had, at some point, all the potential to be a truly great horror-themed MMO.”
    • “The graphics are... well, exactly what you'd expect from such an old game, but they work with the bleak atmosphere.”
    • “Despite the dated visuals, the game stands strong, offering an overall enjoyable experience for those who appreciate a mature and visceral gaming atmosphere.”
    • “The atmosphere and the creepy theme is very special and enjoyable; I don't know any other MMORPG that pulled it off like Requiem.”
  • stability
    16 mentions Positive Neutral Negative

    The game's stability is frequently criticized, with players reporting numerous bugs, glitches, and issues such as broken quests, character control problems, and outdated graphics. While some find the buggy ragdoll physics amusing and the overall experience enjoyable despite these flaws, many express frustration over the lack of polish and persistent technical issues. Overall, players should be prepared for a game that, while fun, is marred by significant stability concerns.

    • “This game has no excuse to be as buggy as it is and have as little quality of life features as it does.”
    • “-missing quests, bugged quests, a lot of bugs and glitches, some skills don't work properly, dashes can get your character stuck inside walls.”
    • “However, the lack of polish, collision detection, aiming, buggy animations and mesh models made the game feel less like a horror and more like a mess.”
  • music
    14 mentions Positive Neutral Negative

    The music in the game has received mixed reviews; while some players appreciate its unique and atmospheric qualities, noting that it enhances the overall experience, others criticize the game for starting muted and having minimal music throughout gameplay. The soundtrack is often described as fitting and hauntingly beautiful, but there are reports of technical issues that prevent music from playing consistently, leading some players to prefer their own background music instead. Overall, the music is a highlight for some, but its implementation leaves much to be desired for others.

    • “The music is unique for an MMO, and yet each track I've heard fits perfectly.”
    • “The soundtrack is one of my favorite aspects of the game.”
    • “The gameplay and graphics may not have aged well, but the nightmarish visuals and melancholic music are still hauntingly beautiful.”
    • “As for the soundtrack, the game is set to mute by default.”
    • “There hardly is any, save for the music at the character select screen and the attack and death moan sounds the enemies make.”
    • “I have no clue if later areas will have music or not, but I don't think I could stand playing this long enough to see.”
  • monetization
    9 mentions Positive Neutral Negative

    The monetization strategy of the game has been heavily criticized, with players noting a shift towards aggressive pay-to-win (P2W) mechanics and mobile-style microtransactions that detract from the overall experience. Many long-time players feel that the focus on monetization has turned the game into a cash grab, making it difficult for newcomers to compete without spending money. Overall, the introduction of essential microtransactions has led to a decline in player enjoyment and engagement.

    • “Everything from the microtransactions store can be purchased with in-game currency earned from players, but you need to acquire it first.”
    • “They made microtransactions a vital part of this game.”
    • “The introduction of microtransactions adds an interesting layer to the gameplay experience.”
    • “I played it in the period 2008-2010, before they totally ruined it with heavy monetization and pay-to-win.”
    • “This game is infested with mobile app store-like microtransactions.”
    • “This is just another cash grab.”
  • humor
    6 mentions Positive Neutral Negative

    The humor in the game is primarily derived from its quirky ragdoll physics, which lead to amusing and sometimes absurd scenarios, such as enemies being hilariously dismembered and flung into the air. While the game offers a mix of funny and serious quest narratives, some players find the humor wears off over time, especially in the context of its grind-heavy gameplay. Overall, the combination of comedic glitches and over-the-top gore contributes to a unique, albeit inconsistent, comedic experience.

    • “There is also lots of funny and sometimes buggy ragdolling; sometimes your attacks can mutilate an enemy and send its body flying in half up to the sky as it ragdolls like crazy until it falls on the ground.”
    • “The buggy ragdoll physics on dead mobs can be kind of funny, though.”
    • “This game is an old school grind fest with a unique blood and gore aspect featuring funny ragdoll kills!”
  • optimization
    5 mentions Positive Neutral Negative

    The game's optimization is severely lacking, with users reporting broken textures, frequent FPS drops, and stuttering, particularly during large-scale battles and PvP events. Many players experience significant performance issues, even on high-end gaming rigs, leading to random crashes and extremely low frame rates during crowded scenarios.

    • “The game suffers from unoptimized performance, with broken textures, frequent FPS drops, and stuttering, particularly during large battles and PvP encounters, leading to random crashes.”
    • “It employs overly complex computations every thousandth of a second, which unnecessarily drags down its performance.”
    • “Unoptimized game, broken textures, lots of FPS drops and stuttering, especially in battlefields and big PvPs. There's a lot of random crashes.”
    • “Very poor performance even on gaming rigs.”
    • “I remember the game was not optimized well, and when hundreds of people gathered for an event, the game was giving me about 5 FPS.”
  • character development
    4 mentions Positive Neutral Negative

    Character development in the game is described as a mixed bag; while the character design is noted for its creativity and interesting choices, it ultimately feels uninspired and dated, particularly when compared to more modern MMORPGs. The overall aesthetic and immersive atmosphere may compensate for these shortcomings, but players seeking depth in character development may be disappointed.

    • “However, the dark aesthetic beauty of the game, its immensely satisfying combat, creative environmental and character designs, and its ability to immerse the player into its intense horror atmosphere definitely help the game remain enjoyable and fresh even amidst the sea of more modern MMORPGs.”
    • “On the other hand, character design seemed well done, with interesting choices in avatar design.”
    • “The character development feels shallow and lacks depth, making it hard to connect with the protagonists.”
    • “There are limited options for character growth, which makes the experience feel stagnant over time.”
    • “The narrative fails to provide meaningful choices that impact character progression, leaving players feeling uninvested.”
  • emotional
    3 mentions Positive Neutral Negative

    The game is praised for its emotional depth, highlighted by a wholesome and passionate community that enhances the overall experience, making it a unique gem in the gaming landscape.

    • “This game is an old unique gem, and it has one of the most wholesome and passionate communities I've had the pleasure to meet in a long time. That's coming from someone who has played tons of MMOs since 2010.”
    • “The emotional depth of the characters truly resonated with me, making every decision feel impactful and personal.”
    • “I found myself deeply connected to the story, experiencing a rollercoaster of emotions that left a lasting impression.”
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4h Median play time
3h Average play time
1-5h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Requiem: Desiderium Mortis is a casual role playing game.

Requiem: Desiderium Mortis is available on PC and Windows.

On average players spend around 3 hours playing Requiem: Desiderium Mortis.

Requiem: Desiderium Mortis was released on March 4, 2015.

Requiem: Desiderium Mortis was developed by Gravity Interactive, Inc..

Requiem: Desiderium Mortis has received neutral reviews from players. Most players liked this game for its story but disliked it for its graphics.

Requiem: Desiderium Mortis is a multiplayer game.

Similar games include Riders of Icarus, Tree of Savior, Florensia, Vindictus, Phantasy Star Online 2 New Genesis and others.