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Requiem: Desiderium Mortis Game Cover

About

Requiem: Rise of the Reaver is a Free-to-Play MMORPG set in a dark distant world where an event known as the "Thanatos Incident" rendered the world almost unlivable. Create your own biological weapon known as a Temperion and experience the horrors that grip Ethergia.

Requiem: Desiderium Mortis screenshot
Requiem: Desiderium Mortis screenshot
Requiem: Desiderium Mortis screenshot
Requiem: Desiderium Mortis screenshot
Requiem: Desiderium Mortis screenshot
Requiem: Desiderium Mortis screenshot
Requiem: Desiderium Mortis screenshot

55%
Audience ScoreBased on 385 reviews
story11 positive mentions
graphics15 negative mentions

  • The game features a unique horror-themed atmosphere with grotesque graphics and engaging combat mechanics.
  • Players appreciate the nostalgic value and the fun of playing with friends, especially in a dark fantasy setting.
  • The gore and ragdoll physics add a humorous element to combat, making it entertaining to slay enemies.
  • The game suffers from a lack of players, making the world feel empty and reducing the overall experience.
  • Numerous bugs and technical issues, including login problems and crashes, hinder gameplay and frustrate players.
  • The monetization model is heavily criticized for being pay-to-win, with essential items and boosts locked behind a paywall.
  • graphics
    90 mentions Positive Neutral Negative

    The graphics of the game are widely described as outdated, reminiscent of early 2000s titles, with many users noting a lack of polish and frequent bugs. However, some players appreciate the unique art style and atmospheric visuals, which contribute to the game's horror theme, making it enjoyable despite its graphical shortcomings. Overall, while the visuals may not meet modern standards, they still evoke a certain charm for those who value aesthetic over technical quality.

    • “I absolutely love the grotesque but fascinating art style, and exploring the world is a treat.”
    • “The gameplay and graphics may not have aged well, but the nightmarish visuals and melancholic music are still hauntingly beautiful.”
    • “However, the dark aesthetic beauty of the game, its immensely satisfying combat, creative environmental and character designs, and its ability to immerse the player into its intense horror atmosphere definitely help the game remain enjoyable and fresh even amidst the sea of more modern MMORPGs.”
    • “Unfortunately, the game needs a major graphic rework as it looks like it's straight out of 2004.”
    • “The graphics for this game are bad; the UI is bad as well.”
    • “This game was released in 2008, and the aging graphics engine is starting to make that apparent as more time goes on.”
  • story
    83 mentions Positive Neutral Negative

    The game's story is often criticized for its lack of depth and engaging content, with many players finding the quests repetitive and uninspired, primarily consisting of "kill x amount of y" tasks. While some appreciate the horror aesthetic and the potential for interesting lore, the overall narrative experience is marred by bugs, clunky interfaces, and a grinding gameplay style that detracts from immersion. Despite these shortcomings, a few players still find enjoyment in the world-building and backstory, wishing for a more developed storyline to enhance the experience.

    • “All in all, I've enjoyed the game very much though I do wish they'd give more of the story in-game, even if it is just in the form of main questlines. I love finding out about a game's world and its lore.”
    • “I've played over 50 MMOs and I never found an MMO which can take me in so much as this game... Call it nostalgia if you will, but this game is fun. If you follow the quests, the story is quite cool and the classes are fantastic.”
    • “Has a wonderful story and background, and to me at least, is one of a kind.”
    • “Drawing parallels with Dark Souls for its unforgiving combat, Requiem: Desiderium Mortis offers stunning graphics, but lacks depth in story.”
    • “Ragdoll death physics will entertain you (for the first 5 minutes), questing will give you something of a buzz (until you realize that every single quest is a copy-paste of the previous one), and those of you hopeful for an immersive story will be left scratching your heads, wondering how somebody could mess up Korean-to-English translation so badly.”
    • “The story, as I've been told, does exist in this game but I could not find it.”
  • gameplay
    32 mentions Positive Neutral Negative

    The gameplay of the game is often criticized for being outdated and typical of early 2000s Korean MMOs, featuring grindy mechanics and uninspired fetch quests. While some players appreciate the unique setting and class mechanics, many feel that the combat and overall gameplay lack refinement compared to contemporary titles, leading to a frustrating experience, especially at higher levels where content becomes scarce. Despite its atmospheric world, the game struggles with class imbalances and a lack of innovation, leaving players yearning for improvements or a sequel.

    • “The aesthetic reminds me of a mashup of Diablo and Fallout, whereas the gameplay is more its own thing.”
    • “Extremely underrated MMO... amazing gameplay, skills, classes, and ideas.”
    • “This game is not about the graphics; the gameplay and leveling can be quite a challenge. Skill points cost $4 USD to reset, so you better think in advance about what skill you want your character to have. In my opinion, this is a nice way to have unique builds and not have 90 out of 100 players with the same skill build like in WoW.”
    • “Requiem has many of the problems associated with a game released in 2008, from archaic systems that no longer exist in its contemporary peers, to a grindy gameplay loop that demands plenty of time and patience.”
    • “This 'game' was trash then and remains trash today, with an appalling lack of any improvement to core gameplay.”
    • “Super old graphics, boring gameplay, and boring quests.”
  • grinding
    27 mentions Positive Neutral Negative

    The reviews indicate that the game features a significant amount of grinding, often to the point of frustration for players. While some appreciate the art style and find enjoyment in the grind, many criticize the lack of meaningful quests and the repetitive nature of the gameplay, likening it to outdated systems from older MMOs. Overall, the grinding aspect is a polarizing feature, with some players embracing it and others feeling it detracts from the overall experience.

    • “Grinding can be a rewarding experience, as it allows you to fully immerse yourself in the game world and develop your character.”
    • “The grind is real, but it feels satisfying to see your progress and achievements accumulate over time.”
    • “While grinding can be time-consuming, it offers a sense of accomplishment and growth that enhances the overall gameplay experience.”
    • “I don't mind grinding in games, but when my efforts feel useless, then what even is the point?”
    • “None of this is able to outweigh the disgusting amount of grinding you have to do to level up, which is something modern games don't make you do.”
    • “The main idea is good, really good, but the static combat, unfinished skills, bad graphics, and grinding engine that makes you puke makes it a bad game.”
  • stability
    14 mentions Positive Neutral Negative

    The game's stability is frequently criticized, with users reporting numerous bugs, glitches, and performance issues, including problematic ragdoll physics and combat delays. While some players find humor in the glitches and continue to enjoy the game despite its flaws, many express frustration over the lack of polish, outdated graphics, and persistent technical problems that detract from the overall experience. Overall, the game is seen as fun but plagued by significant stability issues.

    • “This game has no excuse to be as buggy as it is and have as little quality of life features as it does.”
    • “However, the lack of polish, collision detection, aiming, buggy animations and mesh models made the game feel less like a horror and more like a mess.”
    • “So many damn bugs and the GMs are always full of crap; they keep spawning new armor and jewels to make mall sales. It's insane, buggy since beta, constantly crashes, and they can't fix anything. Even the client is bugged at the moment; it's been a week and they can't figure out how to fix it.”
  • atmosphere
    11 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its unique and immersive horror elements, complemented by dark aesthetics and creative designs that enhance the overall experience. Despite its dated graphics, the atmospheric world and thematic depth stand out in the MMORPG genre, making it particularly appealing to fans of mature and visceral gaming. However, some users note that while the atmosphere is compelling, the game's mechanics require improvement to fully realize its potential.

    • “Thematically, it's fantastic; the atmosphere is unique among the MMORPG genre, and it had, at some point, all the potential to be a truly great horror-themed MMO.”
    • “However, the dark aesthetic beauty of the game, its immensely satisfying combat, creative environmental and character designs, and its ability to immerse the player into its intense horror atmosphere definitely help the game remain enjoyable and fresh even amidst the sea of more modern MMORPGs.”
    • “The atmosphere and the creepy theme are very special and enjoyable; I don't know any other MMORPG that pulled it off like Requiem.”
    • “The graphics are... well, exactly what you'd expect from such an old game, but they work with the bleak atmosphere.”
    • “Despite the dated visuals, the game stands strong, offering an overall enjoyable experience for those who appreciate a mature and visceral gaming atmosphere.”
    • “The atmosphere and the creepy theme is very special and enjoyable; I don't know any other MMORPG that pulled it off like Requiem.”
  • music
    10 mentions Positive Neutral Negative

    The music in the game is described as atmospheric and hauntingly beautiful, effectively setting a mood that players may quickly become accustomed to. However, some users report a lack of music during gameplay, with only minimal sound present, leading to frustration and a suggestion to play their own music instead. Overall, the music's quality is inconsistent, with some praising its impact while others find it nearly absent.

    • “The gameplay and graphics may not have aged well, but the nightmarish visuals and melancholic music are still hauntingly beautiful.”
    • “The music creates a certain mood that you stop noticing very soon, which is not a bad thing.”
    • “Recommended if you like blood, monsters, skimpy armor, and running around as a big monster-thing while awesome music plays.”
    • “Oh, and you may want to play your own music in the background-- seems to have an issue playing any kind of music.”
    • “There hardly is any, save for the music at the character select screen and the attack and death moan sounds the enemies make.”
    • “I have no clue if later areas will have music or not, but I don't think I could stand playing this long enough to see.”
  • monetization
    7 mentions Positive Neutral Negative

    The monetization strategy of the game has been widely criticized as a blatant cash grab, with many players feeling that the focus has shifted away from gameplay to profit generation. Users report that microtransactions are essential for competitive play, creating a pay-to-win environment that discourages new players and diminishes the overall experience. Additionally, the lack of effective anti-cheat measures further exacerbates frustrations within the community.

    • “Everything from the microtransaction store can be purchased with in-game currency from players, but you need to earn it first.”
    • “All in all, this new release is a cheap cash grab from an old game.”
    • “This is just another cash grab.”
    • “They made microtransactions a vital part of this game.”
  • humor
    5 mentions Positive Neutral Negative

    The humor in the game is primarily derived from its buggy ragdoll physics, which lead to amusing glitches during character deaths. Players appreciate the blend of funny and sad storytelling in quests, although some feel the humor may wear thin over time. Overall, the game offers a mix of comedic moments, particularly through its unique blood and gore mechanics.

    • “The buggy ragdoll physics on dead mobs can be kind of funny though.”
    • “It's fun to watch stuff glitch out when they're killed; it makes it funny.”
    • “This game is an old school grind fest with a unique blood and gore aspect featuring funny ragdoll kills!”
  • optimization
    5 mentions Positive Neutral Negative

    The game's optimization is widely criticized, with users reporting frequent crashes, significant FPS drops, and stuttering, particularly in PvP battlefields. Even high-end gaming rigs struggle to maintain performance, especially during large-scale events, leading to frustrating gameplay experiences. Overall, the game's performance issues stem from overly complex computations that hinder smooth operation.

    • “Unoptimized game, battlefield crashes, random crashes everywhere.”
    • “Lots of FPS drops and stuttering in PvP battlefields.”
    • “Very poor performance even on gaming rigs.”
  • character development
    4 mentions Positive Neutral Negative

    Character development in the game is described as a mixed bag; while the character design is noted for its creativity and interesting choices, it suffers from a lack of depth and inspiration, particularly when compared to more modern titles. Overall, the aesthetic and combat elements may compensate for the shortcomings in character development, but players seeking depth may find it lacking.

    • “However, the dark aesthetic beauty of the game, its immensely satisfying combat, creative environmental and character designs, and its ability to immerse the player into its intense horror atmosphere definitely help the game remain enjoyable and fresh even amidst the sea of more modern MMORPGs.”
    • “On the other hand, character design seemed well done, with interesting choices in avatar design.”
    • “The character development feels shallow and lacks depth, making it hard to connect with the characters on a personal level.”
    • “I found the character arcs to be predictable and uninspired, which detracted from my overall enjoyment of the game.”
    • “The lack of meaningful choices in character development left me feeling like my decisions didn't matter, resulting in a less engaging experience.”

Buy Requiem: Desiderium Mortis

4h Median play time
3h Average play time
1-5h Spent by most gamers
*Based on 2 analyzed playthroughs

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