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Remothered: Tormented Fathers

Despite its flaws, Remothered; Tormented Fathers is a step in the right direction for survival horror. Horror fans should give the game a serious look.
Remothered: Tormented Fathers Game Cover
72%Game Brain Score
story, gameplay
optimization, stability
70% User Score Based on 583 reviews
Critic Score 80%Based on 2 reviews

Platforms

PCWindows
Remothered: Tormented Fathers Game Cover

About

Remothered: Tormented Fathers is a single player action adventure game. It was developed by Stormind Games and was released on January 30, 2018. It received mostly positive reviews from both critics and players.

Remothered: Tormented Fathers is the pure and realistic survival horror videogame. Psychology plays a huge role within the game: heroes and enemies are atypical and the line between good and evil is blurred. The plot is rich of unpredictable twists, but it is touching at the same time. The development of the game is similar to that of a film narration, where the player perfectly identifies him…

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70%
Audience ScoreBased on 583 reviews
story184 positive mentions
optimization5 negative mentions

  • Engaging and intriguing story with unexpected twists.
  • Atmospheric graphics and sound design that enhance the horror experience.
  • Stealth mechanics create a tense gameplay environment, reminiscent of classic survival horror games.
  • Clunky controls and frustrating interactions with objects can hinder gameplay.
  • Inconsistent audio cues make it difficult to determine enemy locations.
  • The game can feel repetitive with excessive backtracking and trial-and-error gameplay.
  • story
    467 mentions Positive Neutral Negative

    The story of "Remothered: Tormented Fathers" is a complex and often convoluted narrative that intertwines themes of psychological horror, family dynamics, and mystery, drawing comparisons to classic horror films. While many players find the plot intriguing with unexpected twists, others criticize it for being confusing and poorly paced, often requiring players to piece together information from collectibles to fully grasp the narrative. Overall, the game is praised for its atmospheric storytelling, though opinions vary on its execution and coherence.

    • “The story is very intricate with lots of twists and turns, though if you don't follow along carefully, you may be left scratching your head and need further clarification through external sources.”
    • “Remothered: Tormented Fathers is a story-rich game, not in the essence that it has lots of dialogue or character development or numerous cut-scenes, but the fact that what might initially seem like a shallow puddle and a generic hide & seek game with a rather predictable premise goes off-course very quickly into a deep rabbit hole of plot-twists, revelations and wrinkles in the story.”
    • “The story is compelling and I felt that it was sufficiently scary and bordered on disturbing.”
    • “The story is abysmal!”
    • “The story is a long exercise in enduring repetitive gameplay.”
    • “The story went completely over my head.”
  • gameplay
    266 mentions Positive Neutral Negative

    The gameplay of "Remothered: Tormented Fathers" has received mixed reviews, with many players noting its reliance on stealth mechanics and a hide-and-seek dynamic that can become repetitive and frustrating. While some appreciate the atmosphere and story, others criticize the clunky controls, lack of clear tutorials, and inconsistent AI behavior, leading to a gameplay experience that can feel tedious and unpolished. Overall, the game offers a unique horror experience but suffers from significant gameplay flaws that detract from its potential.

    • “The gameplay is outstanding and the story is mind-blowing; I'm looking forward to the next game.”
    • “The gameplay loop is hide, sneak, distract, and solve puzzles, which is cool.”
    • “Remothered excels the most at its hide-and-seek gameplay; when you start, you get caught sometimes, and you just try to keep your distance away from the bad guy.”
    • “The gameplay is frustrating, interactions are completely broken, the pacing is bad - especially in cutscenes, where characters just talk on top of each other, and not in a realistic way - the AI is broken at points (how does a blind enemy know where I am at all times? *sigh*), etc.”
    • “The gameplay is absolutely atrocious, offensively bad and it's all because of modern horror game design 101.”
    • “The actual gameplay rapidly becomes boring and clunky.”
  • atmosphere
    125 mentions Positive Neutral Negative

    The atmosphere in "Remothered: Tormented Fathers" is widely praised for its immersive and tense qualities, effectively evoking feelings of dread and anxiety through excellent sound design, atmospheric graphics, and a compelling narrative. Many players appreciate the game's ability to create a haunting environment reminiscent of classic survival horror titles, despite some criticisms regarding controls and gameplay mechanics. Overall, the atmosphere is considered a standout feature that enhances the horror experience, making it a significant draw for fans of the genre.

    • “The atmosphere is unnerving.”
    • “The atmosphere is very well done, and makes the player anxious about stepping out of hiding.”
    • “Remothered: Tormented Fathers is one of the most atmospheric indie horror games I have ever played, and indeed one of the better horror games of the past couple of generations owing to its intense atmosphere that has been compared to the Clock Tower series and its emotion-provoking story, filled with mystery and unexpected plot twists ambushing you from the most unexpected directions.”
    • “The game also didn't really have a scary atmosphere.”
    • “The plot doesn't make sense and the atmosphere is lacking.”
    • “Despite how tense the atmosphere is, running into one of the crazies usually isn't that big of a deal.”
  • graphics
    120 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some praising the atmospheric visuals and character design, particularly for an indie title, while others criticize the overall quality as outdated or poorly optimized. Many players note that while the art style and lighting can be impressive, there are inconsistencies and glitches that detract from the experience. Overall, the graphics are seen as decent to good, but not without significant flaws that impact gameplay and immersion.

    • “For an indie horror game made on a budget, I came away deeply impressed from the game's twisty and horrifying narrative, atmospheric graphics, and level design to the stellar voice acting.”
    • “Graphically, the game is really nice, making use of the Unreal Engine; character models are good and enemy design is relatively unique.”
    • “The graphics in this game are amazing; it looks realistic enough due to the fact it's running on Unreal Engine 4, the graphics really hit the spot!”
    • “I mean everything from optimization (the game is pretty demanding and runs like proper crap) even though it has early PS2 era graphics; everything is just insanely bad, controls are crazy stupid as well as animations. It's just like a joke when you see these flying arms while running.”
    • “The graphic choices were somewhat unfortunate and I was pretty shocked to see that the game released in 2018. I felt that the game had the graphics of something made back in 2012-2014.”
    • “The graphics are awful enough to make the gore laughable instead of frightening.”
  • music
    119 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with many praising its ability to enhance the atmosphere and tension, particularly during chase sequences. While some players found the soundtrack memorable and well-composed, others struggled to recall specific tracks, noting that the music sometimes disrupted immersion with abrupt transitions. Overall, the dynamic use of music as a gameplay mechanic—signaling the proximity of enemies—was highlighted as a strong point, contributing to the game's horror experience.

    • “The soundtrack has so much love put into it that it manages to pull at your heartstrings and it has the love of the story woven into it.”
    • “The music is fantastic, from the sharp violin when a stalker is near, to the music playing when you are being chased by them.”
    • “My favorite part of the game was the dynamic soundtrack, with the incredibly tense and foreboding orchestral music subtly adding layers as the enemies get closer, until tension reaches boiling point, exploding into utter adrenaline-pumping frenzy when spotted and being chased.”
    • “Honestly, I can't even remember one track, except the chase music which got on my nerves very quickly.”
    • “Be prepared to listen to the same panicked loop of music over and over again, because you have no way to escape.”
    • “While playing the game I noticed that a lot of the music in the game does not loop seamlessly.”
  • optimization
    26 mentions Positive Neutral Negative

    Overall, the game's optimization has received mixed reviews, with many players reporting significant performance issues, including lag and stuttering, particularly during scripted sequences. While some users noted improvements and decent visuals, the general consensus is that the game is poorly optimized, leading to frustrating gameplay experiences. There are hopes for future updates to enhance performance, especially given its early access status.

    • “The game is built on the UE4 engine, and as expected boasts very impressive visuals, but like many UE indie games, it also errs on the side of performance.”
    • “Regarding the performance: it runs pretty good now with some frame drops here and there, but not to forget this is still in its early access stage, so it will obviously improve with the developers still working on it.”
    • “I hope this game gets optimized later.”
    • “The game is pretty demanding and runs like proper crap, even though it has early PS2 era graphics. Everything is just insanely bad; controls are crazy stupid, and the animations are a joke with flying arms while running.”
    • “This is the absolute worst programmed game I have ever had the displeasure of playing. Nothing simple is easy to perform, like picking up objects or interacting with the environment. The game isn't optimized well either; it runs like a man tripping on shrooms running through mud. One second it is fine, the next, it's lag city, for a non-internet connected game even!”
    • “The Switch version has atrocious performance.”
  • stability
    25 mentions Positive Neutral Negative

    The game's stability has been widely criticized, with many players reporting frequent and significant bugs that disrupt gameplay, including glitches that can lead to game-breaking situations. While some users acknowledge the presence of bugs as expected in early access titles, the overall sentiment leans towards frustration due to the game's unpolished state and the impact of these issues on the experience. However, a few players noted that despite the glitches, they found the story engaging and the game promising for future updates.

    • “The ideas are great and the game design is beautiful but very buggy and at times broken in terms of gameplay.”
    • “There are frequent glitches and the enemy can trap you in a corner, and you just have to wait until they kill you or force a restart.”
    • “A lot of people complain about the game saying it feels; 'unpolished, unresponsive, buggy, awful and clearly feels like an early access title.'”
  • humor
    19 mentions Positive Neutral Negative

    The humor in the game is largely unintentional, with many players finding the janky animations, poor voice acting, and absurd scenarios—such as a villain running around naked—more amusing than frightening. While some appreciated the comedic elements, others felt that the humor detracted from the intended horror experience, leading to a mix of laughter and frustration. Overall, the game's comedic aspects seem to overshadow its horror elements, resulting in a more entertaining, albeit flawed, experience.

    • “The most hilarious villain in gaming.”
    • “Let me know if you think this is scary or funny.. he strips butt naked, puts an apron on, and runs around the house for no reason screaming I need my pills!!!!”
    • “Hilariously janky animations.”
  • grinding
    15 mentions Positive Neutral Negative

    The grinding aspect of the game is characterized by tedious and frustrating stealth mechanics that often require backtracking and the use of guides to navigate effectively. Players find the gameplay slow and repetitive, with minimal cues leading to a challenging yet often annoying experience. While some enjoy the horror and puzzle elements, many feel that the grind detracts significantly from the overall enjoyment.

    • “It never gets scary, just frustrating and tedious.”
    • “However, the gameplay can be extremely frustrating and tedious at times.”
    • “Forcing you to walk through sections makes this the most tedious horror experience I've experienced to date.”
  • emotional
    9 mentions Positive Neutral Negative

    The emotional impact of the game varies significantly among players; while some found it deeply moving and impactful, leading to a strong physical and emotional reaction, others felt that certain scenes intended to be shocking lacked depth. Overall, the narrative is praised for its touching story and well-developed characters, with many highlighting the finale as particularly powerful and evocative.

    • “This game hit me hard and I was shaken up physically and emotionally!”
    • “The story is really good and touching; it almost made me cry.”
    • “Omg... this is good... it's been a long time since something has made me feel like this... amazing.”
  • replayability
    6 mentions Positive Neutral Negative

    Overall, the game lacks significant replayability, as players feel that once the story and enemy placements are known, there is little incentive to play again, aside from collecting missed achievements. The absence of engaging unlockable content, such as costumes or varied cutscenes, further diminishes its replay value, leading to a consensus that it fails to capture the replayability found in similar horror titles.

    • “I would be okay with those pre-rendered cutscenes in place of real-time if not for the possibility of seeing unlockable costumes like in every other horror game worth checking. Watching cutscenes in real-time with different outfits brings a lot of replayability to many games.”
    • “No replayability, unless you want collectables.”
    • “Story was interesting but was a little skewed and this has zero replay value.”
    • “No replay value as you know what to do and enemy placement (although you might rush a new game for the missed achievements).”
  • character development
    6 mentions Positive Neutral Negative

    Character development in the game is criticized for its lack of depth, with few cut-scenes that, while well-crafted, do not provide meaningful growth or buildup for the characters. Although the character designs are praised for their detail and creativity, they are undermined by stiff animations and a narrative that relies on plot twists rather than genuine character evolution. Overall, the game offers intriguing moments but fails to deliver substantial character development.

    • “The character designs were amazing, reflecting the characters in such a great and simple way, with even the little details that show the dedication and love put into them.”
    • “Remothered: Tormented Fathers is a story-rich game, not in the essence that it has lots of dialogue or character development or numerous cut-scenes, but the fact that what might initially seem like a shallow puddle and a generic hide & seek game with a rather predictable premise goes off-course very quickly into a deep rabbit hole of plot-twists, revelations and wrinkles in the story.”
    • “There's just no buildup or character development, so the game throws these twists and revelations at you that have no meaning or impact.”
    • “The game possesses relatively few cut-scenes, but all of them are extremely well crafted, have several memorable moments and have just the right length, as in they do not drag out for too long and are not too short for any real character development to take place.”
  • monetization
    2 mentions Positive Neutral Negative

    Players have reported issues with monetization, particularly when using game music in their content, as developers may claim these videos, impacting creators' earnings. This has led to frustration among those sharing gameplay on platforms like YouTube.

    • “If you're playing it for a channel on YouTube, prepare for the developer to claim the game music and affect your monetization.”
    • “If you're playing it for a channel on YouTube, prepare for the developer to claim the game music and take your monetization.”
    • “I persisted because I wanted to see the end of the story, only to have my videos claimed for monetization by the developer.”
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9h Median play time
8h Average play time
5-10h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Remothered: Tormented Fathers is a action adventure game.

Remothered: Tormented Fathers is available on PC and Windows.

On average players spend around 8 hours playing Remothered: Tormented Fathers.

Remothered: Tormented Fathers was released on January 30, 2018.

Remothered: Tormented Fathers was developed by Stormind Games.

Remothered: Tormented Fathers has received mostly positive reviews from both players and critics. Most players liked this game for its story but disliked it for its optimization.

Remothered: Tormented Fathers is a single player game.

Similar games include The Beast Inside, Remothered: Broken Porcelain, Maid of Sker, Amnesia: Rebirth, Silence of the Sleep and others.