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Remothered: Tormented Fathers

Despite its flaws, Remothered; Tormented Fathers is a step in the right direction for survival horror. Horror fans should give the game a serious look.
Remothered: Tormented Fathers Game Cover
71%Game Brain Score
story, gameplay
stability, grinding
68% User Score Based on 902 reviews
Critic Score 80%Based on 2 reviews

Platforms

PCWindows
Remothered: Tormented Fathers Game Cover

About

Remothered: Tormented Fathers is a single player survival action adventure game with horror, violence and erotic themes. It was developed by Stormind Games and was released on January 30, 2018. It received mostly positive reviews from both critics and players.

Remothered: Tormented Fathers is the pure and realistic survival horror videogame. Psychology plays a huge role within the game: heroes and enemies are atypical and the line between good and evil is blurred. The plot is rich of unpredictable twists, but it is touching at the same time. The development of the game is similar to that of a film narration, where the player perfectly identifies him…

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68%
Audience ScoreBased on 902 reviews
story255 positive mentions
stability33 negative mentions

  • Strong atmospheric and immersive horror experience with superb sound design and well-crafted environments.
  • Intriguing and complex story with compelling characters and memorable twists, often compared favorably to classic horror like 'Clock Tower' and 'Silence of the Lambs'.
  • Engaging stealth-based gameplay requiring patience, strategic use of distraction and defense, and exploration that rewards careful play; notable as a homage to classic survival horror games.
  • Clunky controls and animations with movement pacing issues, including slow walking and awkward running mechanics often criticized for breaking immersion.
  • Inconsistent and confusing sound direction, making it difficult to accurately locate enemies, which leads to frustration especially given constantly roaming stalker AI.
  • Story delivery is convoluted and poorly explained at times, with a polarizing controversial plot twist involving problematic themes; plus limited save points, frequent trial-and-error deaths, and frustrating QTE sections contribute to player annoyance.
  • story
    759 mentions Positive Neutral Negative

    The story of Remothered: Tormented Fathers is dark, twisted, and filled with psychological horror elements, delivering an intriguing and mysterious narrative with multiple twists that keeps players engaged. However, it is often described as convoluted, messy, and at times difficult to follow without carefully reading collectibles or external sources, which may frustrate some players. Despite pacing issues, uneven dialogue, and a somewhat rushed ending, the story is praised for its atmosphere, emotional depth, and homage to classic horror films, making it the game's strongest aspect.

    • “The writing is sharp and engaging, with well-developed characters and a plot that slowly reveals its layers through dialogue, notes, and environmental storytelling. This approach encourages players to pay close attention to detail and piece together clues, heightening the sense of immersion and connection to the story.”
    • “Remothered: Tormented Fathers is one of the most atmospheric indie horror games I have ever played, and indeed one of the better horror games of the past couple generations owing to its intense atmosphere that has been compared to the Clock Tower series and its emotions-provoking story, filled with mystery and unexpected plot twists ambushing you from the most unexpected directions.”
    • “The story is really engaging, intriguing, and very well written. While it has its flaws like the typical logical hiccups with puzzles, occasional crashes, and stiff gameplay; it's probably the best modern take of Clock Tower so far with its story, atmosphere, and decent cast performances.”
    • “The story is convoluted and hard to follow, with many plot points unclear and little motivation from the plot progression. The ending felt sloppy and rushed with overlapping script.”
    • “The story is a mess, feels like a contrived, non-sensible collection of shards, with forced and confusing plot twists and a disconnected protagonist motivation.”
    • “The story is abysmal! It lacks cohesion, is overly complicated with exposition dumps, and often feels more like watching a bad horror movie than engaging storytelling.”
  • gameplay
    438 mentions Positive Neutral Negative

    The gameplay in Remothered: Tormented Fathers centers on stealth-based hide-and-seek mechanics, puzzle-solving, and exploration, aiming to create tension and an oppressive atmosphere. While some players appreciate its challenging, strategic approach and immersive design, many criticize the gameplay for being repetitive, clunky, slow-paced, and occasionally frustrating due to awkward controls, unreliable AI, and poorly implemented mechanics. Despite its flaws, the gameplay often complements the story and atmosphere, but it may test the patience of players not fond of old-school stealth or endurance-heavy survival horror.

    • “There's a kernel of an interesting game in here, unfortunately it's obscured by incredibly tedious gameplay and absolutely horrendous dialogue.”
    • “All the clumsy game-mechanical moments, which did not give themselves away in the first half simply because of the successful placement, are not restrained by anything, and they pour out on you in the second half.”
    • “But be prepared: the true horror is lurking within the janky gameplay systems, and few souls will be willing to brave such abominations.”
  • atmosphere
    206 mentions Positive Neutral Negative

    Remothered: Tormented Fathers is widely praised for its rich, immersive atmosphere that evokes classic psychological horror, combining haunting visuals, effective lighting, and superb sound design to create a tense and unsettling experience. Fans appreciate its old-school survival horror vibe, eerie mansion setting, and evocative soundtrack, all of which contribute to a captivating mood filled with dread and mystery. While some note minor technical and gameplay issues, the atmosphere remains the game's standout and most consistently acclaimed feature.

    • “Remothered: Tormented Fathers is a meticulously crafted survival horror game that offers a tense, atmospheric experience deeply rooted in psychological terror and mystery.”
    • “Remothered: Tormented Fathers is one of the most atmospheric indie horror games I have ever played, owing to its intense atmosphere reminiscent of the Clock Tower series and its emotion-provoking, mysterious story filled with unexpected plot twists.”
    • “The game's atmosphere is very rich, thick, and immersive to the point it feels like you're actually there, experiencing it.”
    • “The game also didn't really have a scary atmosphere.”
    • “No atmosphere.”
    • “The plot doesn't make sense and the atmosphere is lacking.”
  • graphics
    184 mentions Positive Neutral Negative

    The graphics of Remothered: Tormented Fathers are generally praised for creating a realistic, haunting, and atmospheric aesthetic that enhances the horror experience, especially impressive for an indie title using Unreal Engine 4. While some users note occasional graphical glitches, blurry textures, or dated visuals reminiscent of PS2/PS3-era games, the overall art design, lighting, and environment are considered solid and integral to the game's oppressive tone. However, certain critiques highlight uneven quality, subpar animations, and disappointing pre-rendered cutscenes that detract from the immersion.

    • “Visually, Remothered: Tormented Fathers adopts a realistic yet haunting aesthetic that enhances the oppressive atmosphere.”
    • “The artwork across the mansion, the design of some of the enemies and the variance of aesthetic across different areas inside the mansion is phenomenal.”
    • “The graphics are impressive, especially considering the project's indie budget, with notable effects like realistic reflections on the mansion's floorboards that enhance the atmosphere.”
    • “One of the worst horrors I ever played, even given the fact that it's an indie game (visuals, animations, voice overs are all subpar even by 10 year old standards).”
    • “The graphic choices were somewhat unfortunate and I was pretty shocked to see that the game released in 2018; I felt that the game had the graphics of something made back in 2012-2014.”
    • “In the trailer you'd get the impression they worked hard on the graphics but once you're in game it's extremely unpolished.”
  • music
    179 mentions Positive Neutral Negative

    The game's music is widely praised for its atmospheric, tense, and haunting qualities that perfectly complement the horror theme and gameplay. Dynamic musical cues effectively signal enemy proximity, enhancing immersion and suspense, though some find certain loops repetitive or poorly implemented. Overall, the soundtrack stands out as a major strength, with many considering it a masterful and integral part of the game's chilling experience.

    • “The sound design is another highlight, with ambient noises, creaking floors, distant whispers, and a haunting soundtrack that collectively build a mood of unease and anticipation.”
    • “My favourite part of the game was the dynamic soundtrack, with the incredibly tense and foreboding orchestral music subtly adding layers as the enemies get closer, until tension reaches boiling point, exploding into utter adrenaline-pumping frenzy when spotted and being chased.”
    • “The soundtrack has so much love put into it that it manages to pull at your heartstrings and it has the love of the story woven into it.”
    • “With only one hour in, nearly everything broke that immersion: the voice acting, the clunkiness of everything, the weird animations, the hard transitions on the music, the slow walk speed, the pacing of walk/running, and even the lack of control over the settings.”
    • “Be prepared to listen to the same panicked loop of music over and over again, because you have no way to escape.”
    • “The stealth aspect is pretty terrible, as the sound mixing in this game is just dreadful and it's usually impossible to understand the source of sounds and even the helpful music stings (that work like a distance/danger radar, essentially) can have false alarms.”
  • stability
    33 mentions Positive Neutral Negative

    The game's stability is highly inconsistent, with many users reporting frequent bugs, glitches, freezes, and gameplay-breaking issues that significantly hinder the experience. While some acknowledge it as an early access title and overlook minor faults due to strong story elements, others find the numerous bugs frustrating and disruptive. Overall, the game feels unpolished and buggy, requiring improvements before it can be fully recommended.

    • “It's a buggy mess not worth the full price; buy it at a discount.”
    • “The ideas are great and the game design is beautiful but very buggy and at times broken in terms of gameplay.”
    • “Towards the end the game felt impossible to beat with how buggy it was; the enemy would be glitched in one spot where you were supposed to go.”
  • humor
    31 mentions Positive Neutral Negative

    The game's humor often arises unintentionally from its glitches, clunky animations, awkward controls, and cheesy voice acting, making it more funny than scary at times. While some players appreciate the comedic charm and find moments genuinely hilarious, others see the humor as a distraction from the intended horror experience. Overall, the humor is a mix of amusing flaws and cringe-worthy elements that add an unintended comedic layer to the game.

    • “Oh God, the running... the first time I triggered the running animation, I burst out laughing - she actually sashays like a drag queen.”
    • “The voice acting ranges from decent to bad but in a good way and turns some of the more serious moments into hilarious ones.”
    • “The character models and animations felt like something out of a PS2 era game and have a certain charm to them that looks quite hilarious, especially the movement animations.”
  • grinding
    27 mentions Positive Neutral Negative

    Grinding in the game is characterized by tedious, repetitive stealth and exploration mechanics involving frequent backtracking and slow-paced "hide and seek" gameplay. Players often find the need to constantly traverse similar areas frustrating rather than suspenseful, with puzzle-solving and object-finding described as finicky and slow. While some enjoy the challenge, many consider the grinding aspect a significant drawback that can detract from the overall experience.

    • “The gameplay is tedious, and 90% of the game is looking through a big mansion looking for tiny objects, all of which look exactly the same until you inspect them up-close, in a process which is pretty finicky and frustrating.”
    • “From a gameplay perspective, you spend most of your time constantly traversing back and forth up the same set of stairs, tediously avoiding the main antagonist(s).”
    • “The stealth mechanics were tedious, especially since the game made an attempt at minimalism, removing extra cues that might have helped make up for the fact that you were playing a game.”
  • optimization
    26 mentions Positive Neutral Negative

    Optimization of the game is generally reported as poor, with frequent performance issues such as stuttering, frame drops, and lag, especially on platforms like Steam Deck and Switch. While some praise the visuals and technical aspects, many note that bugs and inefficient programming hinder smooth gameplay. There is hope for improvements as the game evolves, but currently it struggles with consistent optimization across devices.

    • “I had to turn the shadows to low as it really killed the performance on medium and would play at 35 fps.”
    • “Regarding the performance: it runs pretty good now with some frame drops here and there but not to forget this is still in its early access stage so it will obviously improve with the developers still working on it.”
    • “+ very good optimized”
    • “The optimization for Steam Deck is poor, so I suggest playing it on a console or computer.”
    • “This is the absolute worst programmed game I have ever had the displeasure of playing. The game isn't optimized well either; it runs like a man tripping on shrooms running through mud. One second it is fine, the next, lag city, for a non-internet connected game even!”
    • “The Switch version has atrocious performance.”
  • character development
    18 mentions Positive Neutral Negative

    Character development in the game is marked by strong and memorable designs, particularly for the protagonist and antagonist, with influences from classic horror aesthetics. While character design is often praised for its detail and atmosphere, actual development and buildup through cut-scenes are limited, resulting in some twists feeling unearned or lacking impact. Animation quality sometimes detracts from the otherwise impressive visual and narrative efforts.

    • “The character designs were amazing, reflecting the characters in such a great and simple way, with even the little details that show the dedication and love put into them.”
    • “The game possesses relatively few cut-scenes, but all of them are extremely well crafted, have several memorable moments and have just the right length, as in they do not drag out for too long and are not too short for any real character development to take place.”
    • “Great character development of both antagonist and protagonist.”
    • “There's just no buildup or character development, so the game throws these twists and revelations at you that have no meaning or impact.”
    • “So beautiful creepy atmosphere, however, the character design and animation weren't my favorite.”
    • “- mediocre character design.”
  • emotional
    17 mentions Positive Neutral Negative

    The game delivers a deeply emotional experience with a rich narrative, compelling characters, and powerful voice acting that often moves players to tears and physical reactions. While some feel the dialogue pacing and emotional weight occasionally falter, many praise its touching story and well-developed characters, making it a memorable and impactful emotional journey.

    • “Its rich narrative, compelling characters, and expertly crafted atmosphere combine to create a game that is as emotionally engaging as it is frightening.”
    • “This game hit me hard and I was shaken up physically, emotionally...!!”
    • “All characters have good emotional depth, some much more than I could have possibly hoped for those particular character tropes.”
  • replayability
    8 mentions Positive Neutral Negative

    The game offers limited replayability due to its short, linear structure, fixed story outcomes, and predictable enemy placements. Most achievements and collectibles can be obtained in a single playthrough, reducing incentives for multiple runs. Additionally, the lack of meaningful variations like unlockable costumes or branching narratives further diminishes replay value.

    • “Additionally, the game’s linear structure and fixed story outcomes might limit replayability for those seeking branching narratives or multiple endings.”
    • “Now here is the issue with this game: it's about 5 hours long (even shorter if you are really good), so paying anything higher than 15 CAD feels like you are getting ripped off. There is like no replayability; you can easily get all the achievements in one playthrough.”
    • “Story was interesting but skewed, and this has zero replay value.”
  • monetization
    2 mentions Positive Neutral Negative

    The game's monetization strategy involves the developer claiming ownership of the in-game music, which results in content creators being unable to monetize videos featuring the game's soundtrack. This has caused frustration among players who want to share gameplay without losing monetization rights.

    • “If you're playing it for a channel on YouTube, prepare for the developer to claim the game music and take your monetization.”
    • “I persisted because I wanted to see the end of the story, only to have my videos claimed for monetization by the developer.”
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5h Median play time
6h Average play time
4-10h Spent by most gamers
*Based on 3 analyzed playthroughs
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Remothered: Tormented Fathers is a survival action adventure game with horror, violence and erotic themes.

Remothered: Tormented Fathers is available on PC and Windows.

On average players spend around 6 hours playing Remothered: Tormented Fathers.

Remothered: Tormented Fathers was released on January 30, 2018.

Remothered: Tormented Fathers was developed by Stormind Games.

Remothered: Tormented Fathers has received mostly positive reviews from both players and critics. Most players liked this game for its story but disliked it for its stability.

Remothered: Tormented Fathers is a single player game.

Similar games include The Beast Inside, Remothered: Broken Porcelain, Maid of Sker, The Medium, Tormented Souls and others.