- August 2, 2017
- From Soy Sauce LLC
Remnants of a Beautiful Day
Platforms
About
"Remnants of a Beautiful Day" is a first-person narrative game with simplistic controls, which immerses the player in a visually striking and sometimes intense fantasy world. Inspired by sleep paralysis, the game presents a short, dreamlike narrative that aims to transport the player to a vibrant but fleeting reality. With no combat or complex mechanics, the game is a unique and artistic experience that is more focused on storytelling and visuals than traditional gameplay.





- The game has a unique and eerie atmosphere that evokes curiosity and a sense of exploration.
- There are multiple endings and in-game achievements, providing some replayability.
- The music effectively sets the mood and complements the visuals throughout the game.
- The controls are clunky and unresponsive, making platforming frustrating and difficult.
- The game lacks a coherent story or guidance, leaving players confused about their objectives.
- The graphics are glitchy and unpolished, detracting from the overall experience.
graphics
9 mentions Positive Neutral NegativeThe graphics of the game have received largely negative feedback, with users describing them as glitchy, poorly designed, and lacking continuity. Many found the visuals to be a confusing mix of random elements that detracted from gameplay, leading to frustration rather than enjoyment. While some appreciated the novel aesthetic choices, the overall execution left players feeling overwhelmed and disoriented.
“I purchased this game based on the graphics shown within the trailer.”
“Visuals range from environmental eye-candy to dark imagery.”
“The aesthetic choices are novel, but stomach-turning when you have to look at it for as long as you do while you try to figure out what you're supposed to be doing.”
“There's no continuity or design in the layout or visuals, and it just feels like a load of random half-finished ideas thrown together in whatever order they came across them.”
“Instead, it turned into a nightmare of confusing graphics, an effect orgy, where I got lost due to unconfigurable inputs disabling me to pass obstacles borrowed from old arcade games, wrapped in sugar-sweet shader beauty.”
“Imagine Myst, but change the colors randomly, repeat the same scenery over and over, dumb down the controls and graphics, then remove any aspects of gameplay or excitement.”