Remaining in a dream
- October 15, 2016
- Primitive Studio
"Remaining in a Dream" is a vibrant, immersive game where players explore a surreal world to help the hero escape. The game features unique puzzles, stunning visuals, and an enchanting soundtrack. Players must uncover the world's secrets to help the hero find his way back to reality.
Reviews
- Some players found the game enjoyable for its simplicity and short playtime.
- The game offers trading cards, which some users appreciated.
- A few reviews noted that it could be a decent first attempt at game development.
- The game is criticized for being unfinished, buggy, and lacking depth or meaningful content.
- Many players found the graphics and overall design to be poor, with complaints about brightness and texture issues.
- The gameplay is described as repetitive and frustrating, particularly due to maze sections and lack of variety in enemies.
- gameplay7 mentions
- 29 % positive mentions
- 29 % neutral mentions
- 43 % negative mentions
Gameplay reviews are mixed, with some praising the stunning graphics and engaging story, while others criticize the lack of depth, poor mechanics, and minimal variation in gameplay elements. Many players feel the game lacks polish and imagination, offering a simplistic experience that fails to provide meaningful engagement or variety. Overall, the gameplay is seen as underwhelming and in need of significant improvement.
“Stunning graphics, amazing gameplay, and a story that you can't look away from before playing the full game.”
“Game made using Game Guru; it is a game and you can play from start to finish through the whole 20 minutes of gameplay.”
“Bad game, graphics are terrible, settings and gameplay awful as well not even worth the 25 cents I paid.”
“Could do with any variation of weapons, more enemy sounds, a control menu, a fleshed out plot or backstory, perhaps some readable books, chests that aren't empty, more textures (aside from the hedge ones for those mazes), perhaps flesh out that 'about' page, maybe some health packs better placed, fix the catapult mechanic, better enemy placement, background music, a lore of the land...”
“Gameplay boils down to finding a key and opening a door, offering little imagination.”
- graphics6 mentions
- 33 % positive mentions
- 17 % neutral mentions
- 50 % negative mentions
The graphics of the game are described as stunning and immersive at first, but many users report significant issues, including bugs that cause excessive brightness and lack of adjustable settings. While some find the graphics usable, others criticize them as terrible, with poor animations and severe pop-in problems, indicating that the game feels unfinished in this aspect.
“Stunning graphics, amazing gameplay, and a story that you can't look away from before playing the full game.”
“Graphics are at best 'usable' but the pop-in is ridiculous and animations added to sprites are minimal.”
“The graphics then bugged, shaders didn't work and brightness was set to maximum; everything was just white and my eyes hurt till now.”
“There is no setting to lower the brightness. Changing graphics quality, save/load, new game, or quitting and starting the game again didn't fix this bug.”
“Bad game, graphics are terrible; settings and gameplay are awful as well, not even worth the 25 cents I paid.”
- story4 mentions
- 50 % positive mentions
- -25 % neutral mentions
- 75 % negative mentions
The story aspect of the game has received mixed feedback; while some players find it captivating and engaging, others criticize it for lacking depth and meaningful content. Many reviewers express a desire for a more fleshed-out plot, additional lore, and immersive storytelling elements, indicating that the current narrative may not fully satisfy all players.
“Stunning graphics, amazing gameplay, and a story that you can't look away from before playing the full game.”
“The game could really benefit from a fleshed-out plot or backstory, as well as some readable books to enhance the lore of the land.”
“There is a lack of depth in the story, making it feel incomplete and unengaging.”
“The absence of a compelling narrative and character development leaves the game feeling hollow.”
- monetization2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The monetization of the game is criticized as a cash grab, with users describing it as unfinished and buggy, likening its characters to poorly designed dolls often seen in questionable advertisements.
“Unfinished, buggy cash grab game.”
- stability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game has been widely criticized for its lack of stability, with users describing it as an unfinished and excessively buggy experience, likening it to a cash grab rather than a polished product.
“Unfinished, buggy cash grab game.”
“Honestly, the most buggy non-beta game I have ever seen.”
- music2 mentions
- 150 % positive mentions
- -150 % neutral mentions
- 100 % negative mentions
Reviewers note that the Atari 2600 features a more in-depth soundtrack, suggesting that the game could benefit from enhanced background music and a richer audio experience overall. They express a desire for more variety in sound effects and a more immersive auditory environment to complement the gameplay.
“The background music really enhances the atmosphere of the game.”
“The soundtrack is incredibly immersive and adds depth to the gameplay experience.”
“The music perfectly complements the game's themes and keeps you engaged throughout.”
“Also, the Atari 2600 had a more in-depth soundtrack.”
“Could do with any variation of weapons, more enemy sounds, a control menu, a fleshed out plot or backstory, perhaps some readable books, chests that aren't empty, more textures (aside from the hedge ones for those mazes), perhaps flesh out that 'about' page, maybe some health packs better placed, fix the catapult mechanic, better enemy placement, background music, a lore of the land...”