- October 15, 2016
- Primitive Studio
Remaining in a dream
21%Game Brain Score
music
gameplay, graphics
23% User Score 43 reviews
Platforms
About
"Remaining in a Dream" is a vibrant, immersive game where players explore a surreal world to help the hero escape. The game features unique puzzles, stunning visuals, and an enchanting soundtrack. Players must uncover the world's secrets to help the hero find his way back to reality.





Audience ScoreBased on 43 reviews
music3 positive mentions
gameplay3 negative mentions
- Some players found the game enjoyable for its simplicity and short playtime.
- The game offers trading cards, which some users appreciated.
- A few reviews noted that it could be a decent first attempt at game development.
- The game is criticized for being unfinished, buggy, and lacking depth or meaningful content.
- Many players found the graphics and overall design to be poor, with complaints about brightness and texture issues.
- The gameplay is described as repetitive and frustrating, particularly due to maze sections and lack of variety in enemies.
gameplay
7 mentions Positive Neutral NegativeGameplay reviews are mixed, with some praising the stunning graphics and engaging story, while others criticize the lack of depth, poor mechanics, and minimal variation in gameplay elements. Many players feel the game lacks polish and imagination, offering a simplistic experience that fails to provide meaningful engagement or variety. Overall, the gameplay is seen as underwhelming and in need of significant improvement.
“Stunning graphics, amazing gameplay, and a story that you can't look away from before playing the full game.”
“Game made using Game Guru; it is a game and you can play from start to finish through the whole 20 minutes of gameplay.”
“Bad game, graphics are terrible, settings and gameplay awful as well not even worth the 25 cents I paid.”
“Could do with any variation of weapons, more enemy sounds, a control menu, a fleshed out plot or backstory, perhaps some readable books, chests that aren't empty, more textures (aside from the hedge ones for those mazes), perhaps flesh out that 'about' page, maybe some health packs better placed, fix the catapult mechanic, better enemy placement, background music, a lore of the land...”
“Gameplay boils down to finding a key and opening a door, offering little imagination.”