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Relooted

Relooted Game Cover
86%Game Brain Score
story, gameplay
stability, grinding
86% User Score Based on 226 reviews

Platforms

Xbox Series X|SPCXbox Game PassCloudXbox Cloud GamingXboxSteam DeckWindows
Relooted Game Cover

About

Relooted is a single player tactical platformer game. It was developed by Nyamakop and was released on February 10, 2026. It received positive reviews from players.

A crew. A job. A plan. Toss those ingredients together, and you’ve got yourself a classic heist — but with a few twists. Your crew members are everyday citizens (from different countries in Africa) with pretty normal careers. The job is to liberate African artifacts from Western museums. And the plan? Well, that’s up to you to create. Africanfutur-heist Near the end of the 21st century, the polit…

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86%
Audience ScoreBased on 226 reviews
story35 positive mentions
stability3 negative mentions

  • Unique blend of puzzle platforming and parkour with a satisfying heist planning and escape mechanic.
  • Rich cultural and historical context focusing on repatriating African artifacts, providing educational content seamlessly integrated with gameplay.
  • Vibrant art style, excellent music, and strong voice acting enhance immersion and character engagement.
  • Gameplay can become repetitive with basic puzzle mechanics and limited variety in tools and actions.
  • Control inconsistencies and awkward platforming moments occasionally cause frustration.
  • Narrative and character development are somewhat shallow and sometimes over-explained, with pacing issues due to extensive tutorials.
  • story
    142 mentions Positive Neutral Negative

    The story offers a unique and culturally rich premise centered on reclaiming African artifacts, blended with engaging heist gameplay and strong character dynamics, though it can feel somewhat clunky and repetitive at times. While many praise its fresh perspective, voice acting, and integration of educational elements, some find the plot clichéd, shallow, or underdeveloped with limited hub world interaction and pacing issues. Overall, the narrative effectively supports the gameplay but leaves room for deeper character development and more expansive world-building.

    • “I enjoyed the story, and was happy to see all the plot threads get resolved by the end (I've seen my fair share of games forget one or two loose threads by the end of the story).”
    • “I stuck with it because I loved the premise so much and I'm glad I did because I was honestly hooked after the midpoint when a main character discusses their motivations for setting the whole plot in motion.”
    • “Particularly the ending frame of the game which calls back to an earlier scene from a character's memory that ties the whole plot together and really makes you feel just how important this game's message is.”
    • “This is a boring and poorly written story about a group of boring people who want to "liberate African artifacts from western museums."”
    • “None of the premise or plot makes sense if you think about it for more than 30 seconds. The game relies on a massive set of historical revisions that the audience must already believe in for the plot to make sense.”
    • “The fairly enjoyable and simple gameplay was beaten down by tutorials for about 6 hours of my playtime, making the final hours of story focused levels a huge slog, with little weight, and poorly done plot points that disappointingly are easy to see a mile away.”
  • gameplay
    139 mentions Positive Neutral Negative

    The gameplay combines strategic heist planning with fast-paced parkour platforming, offering a unique and satisfying loop that balances puzzle-solving and action. While mechanics are generally smooth and engaging, the pace can feel slow due to lengthy tutorials and some repetition, and the game occasionally suffers from limited diversity in puzzles and buggy elements. Overall, it's a fun and clever experience, especially appreciated for integrating cultural themes and encouraging optimization, though it may require patience to fully enjoy its depth.

    • “The game mechanics were smooth and I liked how fast you felt during the chase sequences when you timed your boosts accurately.”
    • “The gameplay itself is smooth and encourages optimization, quick retries, and finding that line that makes you feel like the incredible heister you're trying to be.”
    • “The central gameplay loop (which consists of mapping out the area, positioning teammates to advantageous locations, planning out and organising the quickest and cleanest escape route, and of course the escape itself) is fantastic and very engaging, with plenty of accessibility options and quality of life features to keep it fun and encourage experimentation!”
    • “There were many times when things were overexplained, and I do feel as if the amount of gameplay was overshadowed by dialogue.”
    • “The tutorial also does not explain certain elements of mechanics at all let alone well, such as stacking momentum from the parkour sprint.”
    • “The first hour breaks down to literally 1 minute, and 15 seconds of gameplay (they even gave me a handy timer) and about ~50 minutes of unskippable dialogue, and pushing tables, or waiting for a guy to run over, and punch a wall/grapple a pipe, and go "hyhaaaa".”
  • music
    43 mentions Positive Neutral Negative

    The music is widely praised for its beautiful, engaging, and culturally rich soundtrack, blending African vibes with relaxing and distinct compositions that enhance immersion. Many reviewers highlight its standout quality, with some including tracks in their personal playlists and applauding its role in complementing the game's atmosphere and storytelling. Overall, the soundtrack is considered a major strength and a memorable aspect of the experience.

    • “That was a lot of fun, with great characters and an interesting story, beautiful music and so instructive about history of many African cultures.”
    • “Also the characters are surprisingly endearing, and the soundtrack is so good it's been on my playlist for days now.”
    • “I particularly enjoy the hub music; it keeps a consistent tempo while subtly changing depending on the area, which is a really nice touch (Trevor and Nomali's room is my favorite part).”
  • graphics
    41 mentions Positive Neutral Negative

    The graphics are praised for their vibrant, neo-African and art deco-inspired art style, with fluid and colorful visuals that run smoothly even on modest hardware. While some users find the stylized visuals appealing and well-executed by a small indie team, a few criticize inconsistencies in character detail and occasional graphical bugs, particularly in dialogue scenes. Overall, the game offers a distinctive and visually engaging experience with minor performance and design calibration needed.

    • “The neo-African/Art Deco aesthetics are a welcome new pace for my eyes, blending well with the music.”
    • “For a small indie team they did a fantastic job with visuals and fluidity.”
    • “The futuristic-African aesthetic is quite beautiful (reminds me of Wakanda), and it also tugs at my heart with its extensive lessons on each artifact that you "reloot".”
    • “A lot of the character visuals are very messy in cutscenes, struggling to ground each moment; however, the actual art direction, character design, worldbuilding, and levels are almost perfect.”
    • “Visuals are extremely basic and look like a generic Fortnite/Overwatch clone, though the character clothing designs are colorful and eye-catching.”
    • “The art style is ugly, the mechanics are janky, and the game has a multitude of performance issues.”
  • optimization
    22 mentions Positive Neutral Negative

    Optimization in the game receives mixed feedback, with some users praising smooth performance and Steam Deck compatibility, while others report inconsistent frame rates, visual glitches, and unoptimized elements. Despite impressive visual fidelity and well-captured animations, performance issues persist on high-end hardware and some handheld devices, indicating a need for further refinement. Overall, optimization feels uneven, affecting gameplay fluidity for certain players.

    • “The gameplay itself is smooth and encourages optimization, quick retries, and finding that line that makes you feel like the incredible heister you're trying to be.”
    • “Performance-wise, the game runs very well on Steam Deck LCD.”
    • “Game runs well, is Deck optimized, voice acting sounds good, music is also neat, and seems like it’ll be a neat 8 to 10 hour experience.”
    • “Optimization feels poorly done.”
    • “From auto movement being frustrating, to the whole thing being unoptimized, untested, and quite frankly, uninspired.”
    • “Performance wise, I was struggling to maintain 60fps, even 30fps in spots, with 128GB of DDR5 RAM, an i9-14900k and RTX 3080.”
  • humor
    12 mentions Positive Neutral Negative

    The humor in the game is characterized by a sharp, sometimes irreverent sibling dynamic and witty dialogues that draw on cultural archetypes and local slang, often delivering both funny and educational moments. While some comedic elements, like repetitive puzzle mechanics and certain stereotypes played straight, may feel overused or awkward, interactions with characters—especially security robots—and situational jokes provide genuine amusement throughout. Overall, the humor adds a distinct, if occasionally uneven, flavor to the game's narrative and interactions.

    • “Based as heck and funny sibling dynamic.”
    • “The dialogues are very funny; it's a delight to go through the scenario scenes in-between missions.”
    • “The humor and interactions with the security robots are also enjoyable.”
  • emotional
    7 mentions Positive Neutral Negative

    The game delivers a heartfelt and emotional experience, particularly through its exploration of characters' personal histories and the poignant portrayal of cultural and historical themes. Players often find themselves deeply moved, with moments that evoke genuine tears and a strong connection to the story's themes of family, history, and art. Despite some pacing issues, its emotional impact is enhanced by beautiful visuals, a captivating soundtrack, and textured voice acting.

    • “The game teaches a lot of real-world history, but even to those familiar or acutely aware of the horrors of colonialism, going into depth about the historical and cultural significance of the stolen artifacts is still heartbreaking.”
    • “For $17 I'm transported into a new culture and world with a beautiful soundtrack and a heartfelt story about family, history, and art all told through some wonderfully textured voice acting.”
    • “I think the game could do with more scenes exploring the characters' lived experiences and motivations because those few moments in the game were the highlights and made me feel quite emotional.”
  • character development
    7 mentions Positive Neutral Negative

    The game features diverse and authentic character designs inspired by various African cultures, complemented by strong voice acting and well-written interactions. While some cutscene visuals can feel messy and less grounded, the overall art direction and character development, especially of the female protagonist, are praised for enriching the experience. The worldbuilding and character diversity also contribute positively to the game's immersive storytelling.

    • “Lovingly pulling from all sorts of corners of Africa, great character designs, and some fantastic voice work.”
    • “I really enjoy the premise of returning items from museums to their rightful places, and the character designs and interactions are gorgeous and feel authentic.”
    • “Lastly, another significant aspect of the game that I wish to broach upon is the character development of the female protagonist.”
  • atmosphere
    4 mentions Positive Neutral Negative

    The game excels in creating a rich, immersive atmosphere with strong narrative design and authentic artistic detail, particularly in its vibrant depiction of African culture and Cape Town. Minor technical issues do not detract from the overall engaging and lively environment.

    • “It seemed to have more time dedicated to its narrative design, and the overall atmosphere was fantastic.”
    • “The artists worked hard to provide an authentic atmosphere and it shows!”
    • “I also massively love the just amazing atmosphere of the game; they really go out of their way to sell African culture, and I love how alive they make Cape Town feel, compared to the cold museums.”
  • stability
    3 mentions Positive Neutral Negative

    The game exhibits occasional visual and audio glitches, including shader loading issues, which slightly detract from the experience but do not significantly impact playability. Despite some minor bugs, performance is generally stable with no major issues reported.

    • “Due to it being a small budget project and newly released, I did experience some visual and audio glitches throughout the game that didn't prevent me from playing but detracted from a smooth experience.”
    • “Mechanics were interesting but a little buggy at times.”
    • “I experienced some minor visual glitches (a couple shaders seemed to load incorrectly in Johannesburg sections) but otherwise it ran great without any performance issues on an Nvidia 3070.”
  • replayability
    3 mentions Positive Neutral Negative

    The game offers strong replayability through multiple mission routes, collectible artifacts, and the opportunity to revisit levels for hidden items and improved scores. This variety encourages players to replay missions to explore different paths and achieve perfection.

    • “As you progress, you'll get multiple routes in missions, giving you more freedom and replayability.”
    • “Around 66 artifacts to collect and replayability on each mission to try and get that perfect score.”
    • “Going back to levels to scan some hidden artifacts adds to the game's overall replayability.”
  • grinding
    1 mentions Positive Neutral Negative

    Grinding is notably time-consuming and may require significant effort or retries, often feeling like it demands a "second life" to progress effectively.

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8h Median play time
6h Average play time
1-10h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Relooted is a tactical platformer game.

Relooted is available on Xbox Series X|S, PC, Steam Deck, Windows and others.

On average players spend around 6 hours playing Relooted.

Relooted was released on February 10, 2026.

Relooted was developed by Nyamakop.

Relooted has received positive reviews from players. Most players liked Relooted for its story but disliked it for its stability.

Relooted is a single player game.

Similar games include Solar Ash, Quadrilateral Cowboy, South of Midnight, The Alters, Eriksholm: The Stolen Dream and others.