- June 26, 2015
- Broken Window Studios
Reflections
Platforms
About
Reflections is a real-world adventure game where every action you take has meaningful consequences that radically shape the experience. Each action you take is punctuated by flushing the black and white environment with color, illustrating your progress and providing clues to what your future might hold.
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- The game has a unique concept where interactions with the environment gradually fill it with color, creating a visually appealing experience.
- The atmosphere and music are calming, providing a relaxing gameplay experience.
- There is potential for interesting storytelling and exploration, with choices that can affect the outcome of the game.
- The game feels unfinished and lacks substantial content, with many players reporting it as boring and repetitive.
- Performance issues are prevalent, including low frame rates and bugs that hinder gameplay.
- The game has been abandoned by the developers, leading to concerns about its future development and overall value.
story
24 mentions Positive Neutral NegativeThe game's story is criticized for being underdeveloped and lacking depth, with many reviewers noting that it feels more like a series of disconnected tasks rather than a cohesive narrative. While some appreciate the intriguing concept and the potential for interactivity to enhance storytelling, the execution is seen as barebones, with minimal dialogue and a reliance on simplistic mechanics that fail to engage players meaningfully. Overall, the story is described as confusing and lacking impact, suggesting a need for more substantial content and clearer narrative direction.
“It didn't doddle around muddying the story with too many focal points and gave a clear, linear path each playthrough. Honestly, I think the point of the game can be applied to some of the reviews here.”
“The open sandbox, explore, and interact gameplay expands on the unique story.”
“The story is quite intriguing, and I like how the game progresses.”
“To me, it didn't feel like that had any kind of impact on the game though because the only 'story' (if you want to call that) is told in between stages.”
“This is just an empty map, very few scripts and barebones story and dialogue and a car to exit.”
“The story is pretty non-existent at this early stage and uncovering it seems very confusing at times.”