Redrum: Dead Diary Game Cover
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In "Redrum: Dead Diary" , help Rose, who sees dead people and their unfulfilled wishes, escape from the clutches of the evil Dr. Sigmund Fraud. Using her psychic powers, solve gruesome murders across seven chapters with horror-filled, heart-pounding games. Immerse in impressive graphics and haunting music for a chilling mystery experience.

  • Mac OS
  • PC
  • Windows

Reviews

45%
Audience ScoreBased on 36 reviews
story6 positive mentions
replayability3 negative mentions
  • The game features a unique storytelling approach through diary entries and emails, enhancing the overall experience.
  • Visually interesting hidden object scenes with a colorful and beautifully horrific art style.
  • The game offers a relaxing experience with a mix of hidden object puzzles and a darkly humorous story.
  • The gameplay is repetitive and lacks variety, with many levels feeling similar and minimal challenge.
  • The graphics and animations are low quality, making some objects hard to see, which detracts from the experience.
  • The game is very short, with a completion time of around 1-2 hours, leading to minimal replay value.
  • story31 mentions

    The story in this hidden object game is a mixed bag, featuring a supernatural theme and dark humor conveyed through static diary entries and emails, but many reviewers found it poorly written and lacking depth. While some appreciated the visual artistry and the intriguing premise involving grisly murders, others criticized the narrative as formulaic and merely a filler for the gameplay. Overall, the game may appeal to those seeking a casual experience with a light story, but it falls short for players looking for a compelling narrative.

    • “The story is laden with dark humor and plays out through diary entries and emails between family members.”
    • “However, if you're looking for a game with an interesting/creepy story (containing grisly murders, a crazy therapist, and the supernatural) and lots of hidden object scenes, then this might be right up your alley.”
    • “Each level is a murder case and during the levels the story is told by different means of communication between the characters in the game, like newspaper articles, diary notes, and e-mails.”
    • “The story is poorly written and told in static pictures in the form of diary pages, notes, or emails.”
    • “The gameplay is okay, but the story is very formulaic and most of the characters are cardboard cutouts, with weak and transparent criminal plots.”
    • “I found the 'storyline' parts in between hidden object scenes to be badly written, and the general storyline lacking; it seems like the story is just filler for the hidden object scenes.”
  • graphics11 mentions

    The graphics in the game have received mixed reviews, with many users criticizing the low-resolution visuals and poor animations, which detract from the overall experience. While some appreciate the aesthetic quality in certain scenes, others find the graphics inadequate, especially on modern displays. Overall, the graphical quality appears to be a significant drawback for many players.

    • “The graphics are beautiful and the gameplay is intuitive.”
    • “Its come bored once you beat it, but the aesthetic is good.”
    • “Some twisted material makes up for the low-res graphics and short playing time.”
    • “Low-res graphics make some objects hard to see.”
    • “Very poor graphics and animations.”
    • “There is a noticeable reduction in graphic quality.”
  • gameplay4 mentions

    The gameplay is generally considered mediocre, featuring simplistic silhouette-based puzzles and a formulaic story with one-dimensional characters. While some reviewers find the gameplay intuitive and the graphics beautiful, overall, it lacks depth and innovation, making it an average experience.

    • “The graphics are beautiful and the gameplay is intuitive.”
    • “Overall this is just about okay, the gameplay is fine but nothing special, the production quality is pretty low, but the story was just enough to make it seem worth playing through.”
    • “The gameplay is okay, the story is very formulaic and most of the characters are cardboard cutouts - mustache-twirling evil doers seemingly largely uncaring of how weak and transparent their criminal plots are in their desire to commit murder and mayhem, contrasted with heroic and talented good guys/girls that fall victim to their nefarious plots.”
    • “There are silhouette-based object puzzles with multiple silhouettes that are just circles, so the gameplay is no prize either.”
    • “The gameplay is okay, but the story is very formulaic and most of the characters are cardboard cutouts - mustache-twirling evildoers seemingly largely uncaring of how weak and transparent their criminal plots are in their desire to commit murder and mayhem, contrasted with heroic and talented good guys/girls that fall victim to their nefarious plots.”
    • “Overall this is just about okay; the gameplay is fine but nothing special, the production quality is pretty low, but the story was just enough to make it seem worth playing through.”
  • emotional1 mentions

    The emotional aspect of the game is characterized by graphic and disturbing depictions, particularly in the portrayal of lobotomies, which evoke feelings of nausea and discomfort in players. This intense imagery may lead to a strong emotional reaction, highlighting the game's provocative approach to sensitive subjects.

  • replayability1 mentions

    The game offers minimal replay value, suggesting that players may not find enough incentive to revisit it after completing the main content.

    • “The game has minimal replay value.”
    • “Once you complete the main story, there's little incentive to play again.”
    • “The lack of varied outcomes makes replaying feel tedious.”
  • grinding1 mentions

    Players find the grinding aspect repetitive and tedious, often feeling that the lack of a compelling story exacerbates the monotony of the gameplay.

    • “It's basically the same thing over and over, so it gets quite tedious, and the story isn't that compelling.”
    • “The grinding feels endless and lacks variety, making it hard to stay engaged.”
    • “I found myself doing repetitive tasks for hours without any real sense of progress or reward.”
  • music1 mentions

    The music in the game is primarily instrumental, accompanying a text-based narrative without voice or graphics, and it complements various styles of hidden object scenes throughout the gameplay.

    • “The music beautifully complements the gameplay, creating an immersive atmosphere that enhances the overall experience.”
    • “Each track is thoughtfully composed, adding depth and emotion to the game's narrative.”
    • “The sound design is exceptional, with a diverse range of musical styles that keep the gameplay engaging and dynamic.”
    • “The rest of the game alternates between a text-based story with music, but it lacks voice acting and graphics.”
    • “The music feels repetitive and doesn't enhance the overall experience of the game.”
    • “While the game has a musical component, it often feels disconnected from the gameplay and fails to create an engaging atmosphere.”
  • monetization1 mentions

    The monetization strategy has been criticized as a quick cash grab, despite some users expressing willingness to support independent developers by purchasing the game multiple times.

    • “I don't mind supporting independent companies like this, which is why I was happy to buy it twice, but this feels like a quick cash grab.”
    • “The monetization strategy is overly aggressive and detracts from the overall experience.”
    • “It's frustrating to see so many features locked behind paywalls, making it hard to enjoy the game fully without spending extra money.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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