- April 1, 2014
- Daniel Ratcliffe
- 27h median play time
Redirection
Platforms
About
"Redirection is a single-player Science Fiction 3D puzzle game, where you, as the ship's computer, must rescue the robotic crew members scattered across an asteroid belt using challenging puzzles. The game features 45 hazard-filled levels, introducing new mechanics and revealing an intriguing space mystery story in a classic sci-fi style. With stellar visuals and a good story, immerse yourself in this captivating experience."







- Engaging and charming puzzle mechanics that provide a satisfying challenge as players guide robots to their goals using obstacles.
- The game features a robust level editor and Steam Workshop support, allowing for endless custom content and community-created levels.
- Visually appealing with a cute art style, the game offers a relaxing experience while still requiring strategic thinking.
- The main campaign is relatively short, with some players feeling that the puzzles are too easy or lack depth.
- The soundtrack and some visual elements can be repetitive, leading to a less immersive experience over time.
- Certain mechanics, such as timing for obstacle placement, can be confusing and lead to trial-and-error frustration.
gameplay
29 mentions Positive Neutral NegativeThe gameplay is centered around a simple yet effective mechanic of redirecting robots using obstacles, which is explored thoroughly across various levels with increasing difficulty. While the mechanics are not groundbreaking and can feel limited, they are well-executed, leading to enjoyable and thought-provoking puzzles. The game features clean graphics and a charming art style, enhancing the overall experience despite some players wishing for more complexity and additional mechanics.
“The core mechanic of 'redirecting' robots to make them reach their goal is used extremely well, resulting in a number of head-scratching-inducing levels that feel genuinely rewarding when you finally work out the solution!”
“A short, but solid puzzle game that understands that it's better to have a small number of simple mechanics that are explored thoroughly rather than just trying to use complexity as a substitute for difficulty.”
“The game takes a simple mechanic, some go left, some go right, and perfectly takes that simplicity and makes interesting puzzles that are enjoyable to solve.”
“The mechanics are very simple, and it doesn't seem like the game would introduce any new and more interesting mechanics anymore.”
“Cons: puzzles very simple, and too few mechanics.”
“The grid-based movement is retained and your gameplay still entirely consists of placing limited obstacles on the level to guide little characters to the exit, but now they can turn in different directions depending on their colour, you can set obstacles to spawn on a timer and now levels are 3 dimensional instead of just being on a flat grid.”