Red Rope: Don't Fall Behind Game Cover
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In "Red Rope: Don't Fall Behind," players navigate a labyrinth in a local co-op experience, controlling a couple connected by a rope that symbolizes their bond. The rope both restricts and protects, as it aids survival against macabre creatures and allows sacrifice for strength. The game's labyrinth is a cosmological representation, offering a challenging initiatory journey filled with symbolism and deeper meaning.

  • Mac OS
  • PC
  • Windows
  • Linux

Reviews

81%
Audience ScoreBased on 52 reviews
gameplay5 positive mentions
music3 negative mentions
  • Red Rope offers a unique and challenging cooperative gameplay experience that fosters communication and teamwork between players.
  • The game features beautiful pixel art graphics and clever level design, making it visually appealing and engaging.
  • Players report a sense of satisfaction and accomplishment after overcoming the game's difficult challenges, making it a rewarding experience.
  • The game has a steep learning curve and can be frustrating, especially for those who are not used to difficult cooperative games.
  • Many players have expressed disappointment over the lack of online multiplayer options, limiting the ability to play with friends remotely.
  • Some mechanics can feel punishing and unclear, leading to moments of frustration rather than enjoyment.
  • gameplay18 mentions

    The gameplay in "Red Rope" is characterized by its innovative mechanics that emphasize puzzle-solving, cooperation, and coordination between players, creating a fresh experience as they progress through various houses. While the game features a steep learning curve with some confusing elements, it ultimately offers a smooth and addictive flow, enhanced by charming pixel art and sound design. Players can expect a blend of zen-like tension and brutal challenges, making it a compelling local co-op experience.

    • “Each house offers a variety of mechanics that test the pair in puzzle solving, cooperation, communication, and coordination.”
    • “The first room of each dungeon smoothly introduces new mechanics, and the initial zones of the game have a smooth difficulty curve, making it easy to pick up the tricks you will likely use throughout the entire game, as well as become accustomed to the overall flow.”
    • “Great local co-op game with charming pixel art aesthetics and brilliant gameplay!”
    • “Some of the mechanics are also particularly obtuse.”
    • “I feel like there is so much co-ordination needed between the two parties in this game that it would take under an hour of gameplay to want to wring a noose around your friend's neck.”
    • “Immediately you will be thrown into a world lacking clear explanation of anything from your goal to the mechanics, though you'll quickly figure it out: basically, get the hell out of this labyrinth together or die trying.”
  • graphics8 mentions

    The graphics of the game are widely praised for their lovely pixel art style, which contributes to a charming and creepy atmosphere. Reviewers highlight the smooth gameplay and great level design, making it an appealing choice for casual gaming, despite some minor criticisms regarding difficulty and controls. Overall, the visuals enhance the cooperative experience and are a standout feature of the game.

    • “Lovely pixel art graphics.”
    • “Beautiful pixel graphics and clever premise.”
    • “Great local co-op game with charming pixel art aesthetics and brilliant gameplay!”
  • music4 mentions

    The music in the game receives mixed reviews; while some players appreciate its ambient and minimalistic style that complements the atmosphere, others find it lacking in complexity and overall quality.

    • “The art, the atmosphere, the music, and the gameplay—it's all perfect ♥”
    • “The sound design and music composition is also not overly complex.”
    • “The music sucks.”
    • “The sound design and music composition are not overly complex.”
    • “Very ambient in style, the music is minimal—most obvious when players are in more serious combat.”
  • atmosphere3 mentions

    The atmosphere of the game is highly praised for its perfect blend of art, music, and gameplay, creating a super creepy environment. The diverse and mysterious enemies enhance this ambiance, while the need for limited cooperation among players adds to the immersive experience. Overall, the graphics and atmospheric elements contribute significantly to the game's appeal.

    • “The art, the atmosphere, the music, and the gameplay—it's all perfect ♥”
    • “The enemies are so mysterious, and most of them are so different from each other; they fit the atmosphere of the game so well.”
    • “I like the graphics very much, and the atmosphere is super creepy. What I love most is that we must cooperate (not too much) if we want to survive!”
  • grinding1 mentions

    Players find certain design elements, such as tedious puzzle-platforming and a confusing start, to be somewhat debatable; however, these issues do not significantly detract from the overall brilliance of the game's concept.

  • emotional1 mentions

    Players find "Red Rope" to be an emotionally engaging experience that stimulates their minds, creating a sense of intellectual expansion while playing.

    • “Red Rope is an amazing game that made me feel like my brain was expanding while playing it.”
  • monetization1 mentions

    The monetization aspect of the game is not directly addressed in the reviews, but the offbeat scoring mechanics and gameplay suggest a focus on player experience rather than aggressive monetization strategies. Overall, the game appears to prioritize a unique and engaging gameplay experience over traditional monetization methods.

  • character development1 mentions

    Character development in the game features a distinctive twiggy design style reminiscent of titles like *Sword and Sworcery*, which may appeal to fans of that aesthetic but could limit depth in character evolution.

    • “The character development feels shallow and lacks depth, making it hard to connect with the protagonists.”
    • “The characters are one-dimensional and fail to evolve throughout the game, leaving their arcs feeling unfulfilled.”
    • “There is little to no meaningful progression in character traits or relationships, which detracts from the overall experience.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

10hMedian play time
10hAverage play time
10-10hSpent by most gamers
*Based on 1 analyzed playthroughs

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