Skip to main content

Red Rope: Don't Fall Behind

Red Rope: Don't Fall Behind Game Cover
84%Game Brain Score
gameplay, graphics
music, story
84% User Score Based on 70 reviews

Platforms

LinuxPCMac OSWindows
Red Rope: Don't Fall Behind Game Cover

About

Red Rope: Don't Fall Behind is a single player and multiplayer action adventure game with a romance theme. It was developed by Yonder and was released on July 21, 2016. It received positive reviews from players.

In "Red Rope: Don't Fall Behind," players navigate a labyrinth in a local co-op experience, controlling a couple connected by a rope that symbolizes their bond. The rope both restricts and protects, as it aids survival against macabre creatures and allows sacrifice for strength. The game's labyrinth is a cosmological representation, offering a challenging initiatory journey filled with symbolism and deeper meaning.

Skip User Reviews

84%
Audience ScoreBased on 70 reviews
gameplay9 positive mentions
music3 negative mentions

  • Red Rope offers a unique and challenging cooperative gameplay experience that requires strong communication and coordination between players.
  • The pixel art graphics and atmospheric design create an engaging and immersive environment that enhances the overall experience.
  • Successfully navigating the labyrinth and overcoming its challenges provides a rewarding sense of accomplishment, making it a memorable journey for players.
  • The game has a steep learning curve and can be frustrating, especially for players who are not accustomed to difficult challenges or cooperative gameplay.
  • Local co-op only limits the ability to play with friends remotely, which can be disappointing for those looking for online multiplayer options.
  • Some players find the controls and mechanics confusing, leading to a trial-and-error experience that can detract from enjoyment.
  • gameplay
    29 mentions Positive Neutral Negative

    The gameplay of "Red Rope: Don't Fall Behind" is characterized by its unique rope mechanics that require strong cooperation and coordination between players, offering a blend of puzzle-solving and communication challenges. While the game features a variety of mechanics that keep the experience fresh and engaging, some elements can be confusing at first, though they are quickly learned. The charming pixel art, smooth controls, and a well-paced difficulty curve contribute to an addictive and rewarding gameplay experience, making it a standout title in the indie game scene.

    • “Each house offers a variety of mechanics that test the pair in puzzle solving, cooperation, communication, and coordination.”
    • “The first room of each dungeon smoothly introduces new mechanics, and the initial zones of the game have a smooth difficulty curve, making it easy to pick up the tricks you will likely use throughout the entire game, as well as become accustomed to the overall flow.”
    • “It takes a bit to get used to the gameplay, but once you get the flow it becomes more and more addictive while always staying challenging.”
    • “Some of the mechanics are also particularly obtuse.”
    • “I feel like there is so much coordination needed between the two parties in this game that it would take under an hour of gameplay to want to wring a noose around your friend's neck.”
    • “Immediately you will be thrown into a world lacking clear explanation of anything from your goal to the mechanics, though you'll quickly figure it out: basically, get the hell out of this labyrinth together or die trying.”
  • graphics
    15 mentions Positive Neutral Negative

    The graphics of the game are widely praised for their charming pixel art style, which enhances the overall atmosphere and gameplay experience. Reviewers highlight the beautiful visuals, smooth animations, and effective use of symbolism, contributing to a creepy yet engaging environment. While some mention a lack of extensive graphics options, the aesthetic appeal remains a strong point for players.

    • “Lovely pixel art graphics.”
    • “Beautiful pixel graphics and clever premise.”
    • “Great local co-op game with charming pixel art aesthetics and brilliant gameplay!”
    • “As for the art style, there are few criticisms.”
    • “On the port side of things, this game runs well - as expected - but the game doesn't offer much in terms of graphics options.”
  • music
    8 mentions Positive Neutral Negative

    The music in the game has received mixed reviews; while some players appreciate its ambient and minimalistic style that enhances the overall atmosphere, others find it lacking in complexity and engagement. Overall, the sound design is noted for blending well with the game's aesthetic, contributing to a dreamlike experience.

    • “The art, the atmosphere, the music, and the gameplay—it's all perfect ♥”
    • “The music and sound effects blend very well with the style of the game, giving the experience a nice dreamlike feel.”
    • “The music sucks.”
    • “The sound design and music composition is also not overly complex.”
    • “Very ambient in style, the music is minimal—most obvious when players are in more serious combat.”
  • atmosphere
    5 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its perfect blend of art, music, and gameplay, creating a captivating and creepy experience. Players appreciate the mysterious labyrinth setting and the diverse, enigmatic enemies that enhance the overall ambiance. The nostalgic yet surreal graphics contribute to a unique atmosphere reminiscent of classic titles, while cooperative gameplay elements add to the immersive experience.

    • “The art, the atmosphere, the music, and the gameplay—it's all perfect ♥”
    • “The enemies are so mysterious, and most of them are so different from each other; they fit the atmosphere of the game so well.”
    • “The mysterious labyrinth can feel relentless and confusing at first, but the creepy atmosphere and diverse enemies kept me hooked.”
  • story
    4 mentions Positive Neutral Negative

    The story is described as intriguing yet chaotic, with players feeling compelled to delve deeper despite its lack of clarity. While it may not be heavily detailed, the surreal atmosphere and nostalgic elements enhance the experience, drawing comparisons to classic point-and-click adventures. Overall, the narrative serves as a backdrop that encourages exploration and engagement.

    • “The atmosphere reminds me of Superbrothers: Sword & Sorcery, with its nostalgic pixelation, but somehow more surreal due to its macabre direction. It evokes memories of King's Quest VI's underworld sequences, where the innovative gameplay and the rope physics blend seamlessly for a smooth finish.”
    • “I have been playing point-and-click video games since I was a child, from my first, King's Quest, through Sierra and LucasArts releases, to Redux today in VGA on DOSBox, to retro remasters.”
    • “There's not much story to talk about, since you simply appear in the game and everything is quite crazy and unexplained, but it makes you want to go further to understand what's going on.”
    • “The atmosphere reminds me of Superbrothers: Sword & Sorcery, the nostalgic pixelation, but somehow more surreal due to the macabre direction, (see King's Quest VI's underworld sequences), where the innovative gameplay, the rope physics, and I cannot emphasize the rope mechanic enough—they all blend to a smooth finish.”
    • “I have been playing point-and-click video games since I was a child, from my first, King's Quest I AGI & SGI, through Sierra & LucasArts releases, to Redux today in VGA on DOSBox, to retro remasters.”
  • character development
    3 mentions Positive Neutral Negative

    Character development in the game features a distinctive twiggy design style reminiscent of titles like *Sword and Sworcery*, which may appeal to fans of that aesthetic but could limit depth in character growth and complexity.

    • “The character development feels shallow and lacks depth, making it hard to connect with the protagonists.”
    • “The characters are one-dimensional and fail to evolve throughout the game, leaving their arcs feeling unfulfilled.”
    • “There is little to no meaningful progression in character traits or relationships, which detracts from the overall experience.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in "Red Rope: Don't Fall Behind" is a unique blend of funny and scary elements, creating a dynamic experience that balances lightheartedness with challenges. Players appreciate the game's ability to generate both amusing and frustrating moments, making it a recommended choice for those looking to share a fun and engaging experience with friends.

    • “It's funny and scary, dark and light, challenging and easy, all at the same time.”
    • “I highly recommend this to every player who wants to try something new with a friend or anyone else, enjoying some funny and rage-inducing moments that only 'Red Rope: Don't Fall Behind' can provide.”
  • grinding
    1 mentions Positive Neutral Negative

    Players find certain design elements, such as tedious puzzle-platforming and a confusing start, to be debatable, but these issues do not significantly detract from the overall brilliance of the game's concept.

  • emotional
    1 mentions Positive Neutral Negative

    Players find "Red Rope" to be an emotionally engaging experience, often describing it as a game that stimulates their minds and evokes a sense of growth and expansion while playing.

    • “Red Rope is an amazing game that made me feel like my brain was expanding while playing it.”
  • monetization
    1 mentions Positive Neutral Negative

    The monetization aspect of the game is not directly addressed in the reviews, but the offbeat scoring mechanics and gameplay suggest a focus on player experience rather than aggressive monetization strategies. Overall, the game appears to prioritize a unique and engaging gameplay experience over traditional monetization methods.

Skip Game Offers

Buy Red Rope: Don't Fall Behind

10h Median play time
10h Average play time
10-10h Spent by most gamers
*Based on 1 analyzed playthroughs
Skip Videos

Videos

Skip Games Like Red Rope: Don't Fall Behind

Games Like Red Rope: Don't Fall Behind

ibb & obb Image
Perennial Order Image
Biped Image
Brave Escape Image
Vagante Image
Skip FAQs

Frequently Asked Questions

Red Rope: Don't Fall Behind is a action adventure game with romance theme.

Red Rope: Don't Fall Behind is available on PC, Mac OS, Windows and Linux.

On average players spend around 10 hours playing Red Rope: Don't Fall Behind.

Red Rope: Don't Fall Behind was released on July 21, 2016.

Red Rope: Don't Fall Behind was developed by Yonder.

Red Rope: Don't Fall Behind has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its music.

Red Rope: Don't Fall Behind is a single player game with multiplayer and local co-op support.

Similar games include ibb & obb, Perennial Order, Biped, Brave Escape, Vagante and others.