"RECOG: The First Wave" is a cognitive-focused real-time strategy game where you manage an industrial complex in deep space as a defense against enemy RECOGs. Build starships, mine for resources, and prioritize construction to fortify your base and adapt to the enemy's tactics. This game offers a unique and challenging experience for strategy enthusiasts.
The game has a unique strategy and industry focus that provides engaging gameplay and a sense of accomplishment.
There is a lot of potential for growth and development in the game, with active developer support and responsiveness to user feedback.
The game offers a deep and tactical experience, reminiscent of titles like Dwarf Fortress, with a significant amount of content to explore.
The game suffers from a lack of effective tutorials and in-game guidance, making it difficult for new players to get started.
The user interface is clunky and unintuitive, leading to frustration when trying to perform basic tasks.
There are concerns about the game's long-term support and updates, with some players feeling it may be abandoned.
gameplay
6 mentions Positive Neutral Negative
33%
34%
33%
The gameplay is criticized for its excessive minutiae and poor user interface, particularly regarding the cumbersome inventory configuration that requires multiple clicks for each storage unit. Reviewers feel that these mechanics do not contribute to engaging or meaningful gameplay experiences.
“Once I have a more total understanding, I'll try and update this review to include more complete gameplay feedback.”
“What is the gameplay purpose of that?”
“Once I have a more complete understanding, I'll try and update this review to include more complete gameplay feedback.”
graphics
4 mentions Positive Neutral Negative
50%
50%
The graphics are described as simple and non-intuitive, with users expressing frustration over the interface's complexity, even when compared to minimalist designs like those in Dwarf Fortress.
“The interface is the farthest thing from intuitive I've encountered, and I have played a few hundred hours of Dwarf Fortress with default ASCII graphics.”
“Simple graphics.”
monetization
2 mentions Positive Neutral Negative
100%
The monetization of the game is viewed positively, as it is seen as a labor of love rather than a cash grab, similar to Dwarf Fortress, indicating a commitment to ongoing development and player engagement.