Raycatcher
- April 17, 2009
- Slam Dunk Studios
Raycatcher is an innovative new game that syncs gameplay to your favorite mp3s. Load in your entire music library and watch as the game morphs itself to match. The gameplay itself is easy to pick up, yet compelling. Rotate a cluster of colorful shapes to catch matching rays of light cast onto your screen. As you match light to shape, your cluster will expand and evolve. Raycatcher also comes wi…
Reviews
- The game does not synchronize with your music library and seems to randomly generate projectiles.
- It is unsupported by the developers and has numerous technical issues.
- The gameplay is shallow and lacks replayability, making it a poor investment.
- music10 mentions
- 0 % positive mentions
- 70 % neutral mentions
- 30 % negative mentions
The music aspect of the game has been heavily criticized, with users noting that it fails to effectively integrate players' music libraries into the gameplay, resulting in a disjointed experience where projectiles appear randomly and the soundtrack feels uninspired. Many reviewers describe the original soundtrack as subpar and the overall execution as flawed, leading to disappointment in what was expected to be a music-centric game. Overall, the game is seen as a poor representation of the "play your music" genre, lacking proper support and functionality.
“The game's ugly as sin, the original soundtrack is awful and it's been bested by flash games on Newgrounds from ten years ago.”
“This game is literally flawed on its major selling point: using your library of music.”
“It's unsupported by devs, never really worked correctly to your music, and was just generally a waste of money.”
- replayability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Reviewers note that the game's replayability is significantly hindered by its limited selection of default tracks, leading to a lack of variety and excitement. Additionally, the visuals are described as lacking appeal, further diminishing the incentive to replay the game.
“The rest of the game works for me just fine; however, being limited to the game's default tracks makes replayability horrid. As it stands, the game doesn't have any 'jazz' to its visuals, and you just rotate your sphere of spheres on an axis to match incoming rays.”
“Once you've completed the game, there's little incentive to return. The lack of varied content and the repetitive nature of the gameplay severely diminish its replayability.”
“While the initial experience is enjoyable, the game quickly loses its charm. The limited variety in levels and challenges makes it hard to justify multiple playthroughs.”
- graphics1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The graphics of the game are considered lackluster, with users noting a lack of visual flair or excitement, which detracts from the overall experience. The limited environments contribute to a sense of monotony, impacting replayability negatively.
“The rest of the game works for me just fine; however, being limited to the game's default tracks makes replayability horrid. The game doesn't have any 'jazz' to its visuals, and you just rotate your sphere of spheres on an axis to match incoming rays.”
“The graphics feel outdated and lack the polish expected from modern games. It detracts from the overall experience.”
“The visual design is bland and uninspired, making it hard to stay engaged with the game.”
- gameplay1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The gameplay is considered minimalistic, lacking depth, and the music fails to enhance the overall experience, creating a disconnect between audio and gameplay elements.
“This game is barebones, and the music doesn't really correspond to the gameplay at all.”