Raycatcher
- April 17, 2009
- Slam Dunk Studios
Raycatcher is an innovative new game that syncs gameplay to your favorite mp3s. Load in your entire music library and watch as the game morphs itself to match. The gameplay itself is easy to pick up, yet compelling. Rotate a cluster of colorful shapes to catch matching rays of light cast onto your screen. As you match light to shape, your cluster will expand and evolve. Raycatcher also comes wi…
Reviews
- The game does not synchronize with your music library and seems to randomly generate projectiles, making it frustrating to play.
- It is poorly designed, with a flawed menu system and limited functionality on modern operating systems, leading to a lack of replayability.
- The game is unsupported by the developers, has numerous glitches, and is generally considered a waste of money.
- music20 mentions
- 15 % positive mentions
- 70 % neutral mentions
- 15 % negative mentions
The music aspect of the game has been heavily criticized, with users noting that it fails to effectively integrate players' music libraries, resulting in random projectiles that do not sync with the soundtrack. The original soundtrack is described as poor, and the overall experience is deemed lackluster and unengaging, leading many to consider it a disappointing and flawed product. Overall, the game is seen as a missed opportunity in the "play your music" genre, failing to deliver on its core promise.
“The game does not synchronize to your music library at all, almost seemingly launching rays for you to catch at random.”
“I'm not exactly sure how this game incorporates your own music into it because it seems to me the projectiles appear randomly and the music just acts as background.”
“This game is barebones, and the music doesn't really correspond to the gameplay at all.”
“The game's ugly as sin, the original soundtrack is awful and it's been bested by flash games on Newgrounds from ten years ago.”
“This game is literally flawed on its major selling point: using your library of music.”
“It's unsupported by devs, never really worked correctly to your music, and was just generally a waste of money.”
- replayability2 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
Players find the replayability of the game lacking due to the limited selection of default tracks, which diminishes the overall experience. Additionally, the visuals are described as unexciting, contributing to a sense of monotony in gameplay.
“The rest of the game works for me just fine; however, being limited to the game's default tracks makes replayability horrid. As it stands, the game doesn't have any 'jazz' to its visuals, and you just rotate your sphere of spheres on an axis to match incoming rays.”
- graphics2 mentions
- 0 % positive mentions
- -50 % neutral mentions
- 150 % negative mentions
The graphics of the game are described as lacking vibrancy and creativity, with a simplistic design that involves rotating spheres to match incoming rays. This visual monotony contributes to a diminished replayability, as players feel limited by the default tracks and the overall aesthetic.
“The game doesn't have any 'jazz' to its visuals, and you just rotate your sphere of spheres on an axis to match incoming rays.”
“The graphics are bland and lack creativity, making the overall experience feel dull.”
“The visual design feels outdated and fails to engage the player, resulting in a lackluster aesthetic.”
- gameplay2 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The gameplay is criticized for being barebones, lacking depth and engagement, and the music fails to enhance the overall experience, feeling disconnected from the action.
“This game is barebones, and the music doesn't really correspond to the gameplay at all.”