Godus Wars
- February 3, 2016
- 22cans
- 5h median play time
In Godus Wars, engage in tactical Real-Time Strategy battles across 7 continents and hundreds of levels, while controlling expansive armies and utilizing 20+ Power Cards. Wield God Powers, reshape land, and play the zen-like god-game, Godus, all in one package. Each battle offers a unique experience with maps that change as you play.
Reviews
- The game has a unique blend of god game and RTS mechanics that could appeal to fans of both genres.
- The graphics and art style are visually appealing, maintaining the charm of the original Godus.
- The concept of using god powers in tactical combat adds an interesting layer to the gameplay.
- The game is plagued by technical issues, including frequent crashes and poor pathfinding, making it frustrating to play.
- Many players feel that the game is a cash grab, as it was released without sufficient content and with a paywall for additional features.
- The gameplay is repetitive and lacks depth, with limited unit types and minimal strategic options.
- gameplay49 mentions
- 22 % positive mentions
- 61 % neutral mentions
- 16 % negative mentions
The gameplay of the game has received largely negative feedback, with many users citing a lack of depth, engaging mechanics, and significant technical issues such as crashes and poor pathfinding. While some players appreciate the visual design and basic mechanics, they find the overall experience tedious and marred by paywalls and repetitive gameplay. Despite its potential, the game struggles to deliver a satisfying and strategic experience, often feeling shallow and unpolished.
“The premise is good, the mechanics are quite simple and fun.”
“Neat graphics, simple gameplay, and short missions are great for a quick session on your phone.”
“[i]Godus Wars[/i] offers a unique blend of strategy and god game mechanics at a reasonable price, though it has some technical issues that may affect the experience.”
“The core gameplay lacks any strategy or exciting elements that you would expect from any other RTS.”
“The gameplay is lackluster, not engaging, and load times for levels are painful to the point I felt like the game may have crashed or frozen on me.”
“It's a technical mess; the gameplay is boring as hell and the graphics are just plain bad.”
- stability23 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The stability of "Godus War" has been widely criticized, with numerous players reporting frequent freezes, crashes, and a plethora of bugs that severely hinder gameplay. Many users express frustration over the game's incomplete state and lack of support from the developers, leading to a consensus that the game is currently unplayable for extended periods. Overall, the game's stability issues have overshadowed its potential, leaving players disappointed and seeking refunds.
“It is so buggy that you can only play for a short time before it freezes and you have to close it completely.”
“The game is buggy and broken, the company behind it no longer replies to any questions or tech support mailed to them.”
“Its an absolute travesty where you put out a game where very nearly every time you are close to winning a battle the game freezes and you have to do it all over again.”
- graphics19 mentions
- 32 % positive mentions
- 53 % neutral mentions
- 16 % negative mentions
The graphics of the game are generally described as bright, cartoony, and stylized, providing a fun visual experience that enhances gameplay. However, some users criticize the graphics for being inconsistent, with issues like blurriness and poor performance on higher resolutions, suggesting that while the art style is appealing, it does not compensate for technical shortcomings. Overall, the visuals are seen as decent but not groundbreaking, with mixed opinions on their contribution to the overall gaming experience.
“Molyneux's reinvention of the classic strategy game incorporates only its best elements with new standards in visuals and performance not capable in the early 90s.”
“Godus Wars takes everything I liked about Godus (the art style, the sculpting) and drops it into a much more exciting game that feels like it has a lot more purpose.”
“Quality: decent, with a stylized art style.”
“Graphics look horrible on my 1440p display (I can't even select my resolution).”
“It's a technical mess, the gameplay is boring as hell and the graphics are just plain bad.”
“However, as it doesn't really fit in with the already existing graphic style (which is neither 'gore' nor 'dark humor'), this much blood makes it too deliberate and incompatible.”
- story11 mentions
- 9 % positive mentions
- 64 % neutral mentions
- 27 % negative mentions
The game's story is criticized for being minimal and lacking depth, with players expressing disappointment over the separation of the 'war' aspect from the main title and the absence of engaging narrative. The gameplay is described as repetitive and uninspired, with technical issues further detracting from the experience. Overall, the storyline fails to captivate players, leaving them uninvested in the campaign.
“Neat graphics, simple gameplay, and short missions are great for a quick session on your phone.”
“Long story short: the developer created a decent game, Godus, gave players many expectations, and had a huge roadmap. Then he decided to split the game into two halves, with the 'war' aspect separated from the main title, and pretty much delivered nothing. Instead of an actual warfare PvP full game, we got a very small one-act demo against a dumb AI with only one unit available (archer).”
“It's boring, has no plot or story to get you involved, and has all the same bugs as the old game.”
“Storyline: minimal narrative, focuses on strategic gameplay.”
- grinding9 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be tedious and repetitive, with many expressing frustration over bugs and gameplay mechanics that hinder enjoyment. Despite its addictive potential, the game suffers from imprecise controls, limited features, and recycled maps, making the overall experience feel laborious and unfulfilling. Many reviewers note that the grind detracts significantly from the game's fun factor, leading to a lack of motivation to continue playing.
“I support the fact that 22cans is continuing development on the game, but at this stage the 'war' element is tedious and repetitive.”
“Not sure what happens after you have conquered all continents, but as stated, the game is too tedious to try to find out.”
“Maps start getting recycled, the gameplay gets tedious (as does the music), and the god-powers on offer are very limited.”
- monetization8 mentions
- 13 % positive mentions
- 38 % neutral mentions
- 50 % negative mentions
The monetization strategy of the game has been criticized as a frustrating cash grab, relying heavily on timers and microtransactions that detract from the overall experience. Players express dissatisfaction with the introduction of in-game purchases and the perception that the game is merely a vehicle for profit rather than a completed product.
“Microtransactions: none.”
“Yes, it's one of those types of mobile games, where the monetization is achieved by trying players' patience with awful timers for nearly everything.”
“A desperate cash grab to appease Godus players.”
“They tried to introduce microtransactions into the game to pay for new continents.”
- music6 mentions
- 33 % positive mentions
- 17 % neutral mentions
- 50 % negative mentions
The music in the game is described as pleasant and thematically fitting, effectively supporting the overall atmosphere. However, some users find the soundtrack repetitive and tedious over time, suggesting a lack of variety and depth in the musical experience.
“Imagine if Mozart, Beethoven, and Justin Bieber collaborated on a classical piece and had Lady Gaga produce the music video...”
“Background music is pleasant and fits the theme perfectly.”
“Maps start getting recycled, the gameplay gets tedious (as does the music), and the god-powers on offer are very limited.”
“Never has a song been so true.”
“Imagine if Mozart, Beethoven, and Justin Bieber did a classical piece together then got Lady Gaga to produce the music video...”
- optimization5 mentions
- 20 % positive mentions
- 20 % neutral mentions
- 60 % negative mentions
The game's optimization has been heavily criticized, with players reporting numerous bugs and performance issues that detract from the experience. Comparisons to the original "Godus" highlight a significant decline in quality, suggesting that the current iteration is overly simplified and poorly executed. Overall, the optimization appears to be a major drawback, leaving players feeling disappointed.
“Molyneux's reinvention of the classic strategy game incorporates only its best elements with new standards in visuals and performance not possible in the early 90s.”
“It's an ultrasimplified version of Godus (if you could imagine Godus even more simplified), that has more bugs and performance problems (if you could imagine Godus with even more bugs and performance problems), and seems to be chock-full of developer deceit and misdirection right out of the gate (if you could imagine Godus with even more... you get the idea).”
“It's like when you go see a live performance that is so terribly bad you feel embarrassed for even being there to behold it.”
“Optimization: some issues reported by players.”
- replayability4 mentions
- 25 % positive mentions
- 0 % neutral mentions
- 75 % negative mentions
The game lacks significant replayability compared to similar titles, with players noting that the absence of features like a procedurally generated skirmish mode limits its long-term engagement. However, some users appreciate the random elements present, suggesting that if implemented effectively, they could enhance replay value.
“This would have maybe been okay if Godus Wars would come with a procedurally generated skirmish mode that adds replayability to it.”
“The game is actually somewhat enjoyable in an Age of Empires sense, but it has nowhere near the same amount of replayability.”
“This would have maybe been okay if Godus Wars came with a procedurally generated skirmish mode that adds replayability to it.”
“I like the random nature of this, and if it works right, it would add a lot of replayability.”
- humor3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is generally well-received, with players finding it genuinely funny and appreciating the quirky touches, such as humorous messages before battles. However, some feel that the excessive bloodshed clashes with the overall graphic style, making it seem out of place. Overall, the humor adds character to the game, reminiscent of classic titles.
“Hahaha so funny, devs! And for the record, I've got a pretty beefy PC.”
“Even at this early stage, it feels like a Molyneux game in a way Godus never did. Little touches like the funny messages before battles start serve to give it a lot more character.”
- emotional1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional response to the game is overwhelmingly negative, with users expressing feelings of betrayal and frustration, leading some to delete it from their hard drives entirely.
- atmosphere1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The soundtrack significantly enhances the game's atmosphere, effectively complementing the overall experience and immersing players in the game world.
“The soundtrack beautifully enhances the game's atmosphere, immersing you in its world.”
“The atmosphere is incredibly immersive, making you feel like you're truly part of the environment.”
“Every detail contributes to a hauntingly beautiful atmosphere that lingers long after playing.”