Raubritter: Become a Feudal Lord
- July 22, 2022
- Sartorian
- 2h median play time
"Raubritter: Become a Feudal Lord" is a role-playing game set in medieval Europe, where you can choose to be a chivalrous lord or a "robber knight" plundering merchants. The game combines RPG, RTS, and survival elements, allowing you to develop your domain from a single hut to a magnificent castle. Despite an interesting plot, the game can be very grinding and buggy, offering both single-player and multiplayer/co-op modes for 2 players.
Reviews
- The game has a great concept and potential for future updates, with engaging crafting and building mechanics.
- The developers are active and responsive to community feedback, showing commitment to improving the game.
- The gameplay offers a unique medieval survival experience, allowing for management, crafting, and exploration.
- The game is currently in a very rough state, with numerous bugs, poor graphics, and a lack of content compared to similar titles.
- Many mechanics, including combat and quest systems, are poorly implemented and can lead to frustrating gameplay experiences.
- The game feels incomplete and lacks essential features, making it hard to recommend at its current price point.
- graphics30 mentions
- 13 % positive mentions
- 77 % neutral mentions
- 10 % negative mentions
The graphics of the game have received largely negative feedback, with many reviewers noting that they appear outdated, reminiscent of early 2000s titles, and lacking polish. While some acknowledge that the visuals are decent or have potential, the overall consensus is that the graphics are rudimentary, plagued by errors, and in need of significant improvement to meet modern standards. Many players express disappointment, feeling that the game resembles a tech demo rather than a fully realized product.
“The graphics themselves still have their flaws, but all in all they look pretty good.”
“Sound is actually good and graphics are also at a stage that we can say it's getting there; it's a work in progress.”
“It is very bare bones right now and does need the graphics improved, but you can see the vision with what is provided and it does seem very promising.”
“It feels like it is years behind in graphics, interface, and combat.”
“This game graphically looks much worse than Mordhau, which is about 4 years old now.”
“First of all, the graphics look antiquated.”
- story25 mentions
- 20 % positive mentions
- 68 % neutral mentions
- 12 % negative mentions
The game's story has potential, with a promising foundation and a medieval theme that appeals to fans of the genre; however, it is marred by significant bugs and incomplete questlines that hinder progression. Players report a lack of effective storytelling and quest functionality, with many missions being unplayable due to technical issues. While the tutorial offers some initial context, the overall narrative experience is currently underdeveloped, leaving players frustrated and unable to fully engage with the story.
“It's got a great story and a great path for future advancement as well.”
“The storyline has a good base, and the game is going in the right direction. I think if we stay with it, maybe in the next year it could be a lot better than it is now.”
“I love the game and can't wait for more ideas to come about it, hopefully more for the story.”
“In the actual game, there is no storytelling; we start at a ruin with everything already done around us.”
“Even the quests are different and mostly broken; when asking in Discord, it's on the to-do list apparently.”
“I have met three characters who gave me a mission, but in this version of the game, it is not even possible to start those missions.”
- gameplay14 mentions
- 21 % positive mentions
- 57 % neutral mentions
- 21 % negative mentions
The gameplay of this early access title is criticized for lacking essential survival mechanics and having poor overall engagement, including graphics and animations. While the crafting and building systems are noted as decent, the overall experience is marred by clunky mechanics and a need for significant improvements. Some players find the gameplay loop satisfying, particularly with the addition of NPC interactions, but many agree that the game requires extensive work to enhance its core mechanics.
“Gameplay loops are how you face the challenge to gain the reward.”
“The crafting and building mechanics are quite well despite the limited amount of items available to craft.”
“Satisfying gameplay/survival loop, with the addition of robbing NPCs with just enough of a story reason to justify it to even the morally upstanding amongst us.”
“This game lacks basic survival mechanics such as hunger, thirst, and fatigue systems.”
“The experience of doing this is terrible, from graphics to animation to sound to the overall engagement of the gameplay.”
“The picking up stuff mechanics are implemented quite badly too and don't really feel smooth.”
- music6 mentions
- 17 % positive mentions
- 33 % neutral mentions
- 50 % negative mentions
The music in the game consists of a single, repetitive track that many players find quickly becomes annoying and detracts from immersion, especially given the lack of animations and overall bare-bones graphics. While some describe the soundtrack as relaxing, the constant looping can be frustrating, leading to a mixed reception regarding its impact on the gaming experience.
“The soundtrack is relaxing.”
“It only has one song that plays over and over.”
“The one song soundtrack I could imagine getting annoying very quickly, and having absolutely no animations for any of the crafting upon initial early access release is immersion breaking.”
“Make sure you turn off the background music; the constant loop will drive you a bit nuts.”
- stability5 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game is widely criticized for being unstable, with numerous bugs and glitches that hinder gameplay, including uncompletable quests and misleading quest markers. While some players appreciate the developers' quick response to issues, the overall consensus is that the game's stability is currently too poor for a satisfactory experience.
“Full of bugs and glitches.”
“However, the game does not deliver this in my opinion, due to its many bugs and glitches and quests that you simply cannot complete or a quest marker that sends you in the wrong direction.”
“It's just too buggy to play at the moment.”
- grinding4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players have mixed feelings about grinding in the game; while some find it tedious due to slow resource respawn rates and quick tool degradation, others enjoy the grind as part of the overall fun experience. Many appreciate that the grind doesn't feel overly time-consuming, allowing for engaging gameplay without excessive frustration.
“The respawn of resources is pretty tedious for the grind, especially how spread out ore resources are and what it requires for tools which degrade quickly.”
“I'm not refunding my money; I am going to hold this title and maybe do another quick playthrough, because it doesn't take much time to get to a point where you're kind of just grinding merchants anyway.”
- optimization1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's optimization has been criticized for its dated graphics and noticeable pop-in issues, where animals appear abruptly when viewed from a distance, even on high settings.
“It's not very optimized; the graphics are a bit dated, and animals pop in and out of existence if you're about 30 meters away, even on epic graphics settings.”
- atmosphere1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The atmosphere of the game is criticized for being toxic and unnecessary, detracting from the overall experience rather than enhancing it.
“It's absolutely unnecessary and makes the game environment somewhat toxic in atmosphere and does not contribute.”
- monetization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The monetization model is viewed as not overly exploitative or a cash grab, but it still falls short of being considered good, indicating room for improvement.
“It's not complete trash, and it's not a cash grab, despite some other reviews' claims: but it's a long, long way away from really 'good' right now.”
“The monetization system feels overly aggressive and detracts from the overall experience.”
“I feel like I'm constantly being pushed to spend money to enjoy the game fully.”
- replayability1 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
Users note that the game's improved stability in version 0.3 enhances its overall playability, making it more enjoyable and replayable compared to some AAA titles from EA.