Rampage Agents Game Cover

Rampage Agents is a multiplayer VR shooter where players can choose agents with unique abilities to engage in exciting battles, either in team survival modes or against powerful enemies. The game also features a Battle Royale mode and an Adventure mode with Roguelite elements, offering procedurally-generated stages and random loots for a unique experience. The developers welcome feedback from the community to improve the game.

  • PC
  • Windows

Reviews

76%
Audience ScoreBased on 68 reviews
optimization2 positive mentions
gameplay3 negative mentions
  • The Adventure mode is highly enjoyable, offering a fun roguelike experience with diverse mechanics, unique weapons, and engaging boss fights.
  • The game features a solid grappling hook mechanic and a variety of guns, making combat feel dynamic and exciting.
  • For a free-to-play title, the game provides a lot of content and has a dedicated development team that actively seeks player feedback for improvements.
  • The Battle Royale mode suffers from a lack of players, often resulting in matches filled with bots, which diminishes the competitive experience.
  • Many elements of the game, particularly in Adventure mode, are criticized for being direct copies of Gunfire Reborn, leading to concerns about originality.
  • The game is currently in early access and has several bugs and balance issues, including problems with matchmaking and weapon effectiveness.
  • gameplay14 mentions

    The gameplay is highly praised for its polished mechanics, tight weapon aiming, and diverse array of unique guns and abilities, reminiscent of Apex Legends. Players enjoy the engaging battle royale mode, which features a large, beautiful map and various mechanics like grappling, allowing for hours of entertaining play. Overall, the developers have successfully created a rich and enjoyable gameplay experience in VR, with plenty of options for customization and strategy.

    • “However, there aren't many bugs (pun not intended), the developers respond fast, the aiming of the weapons is tight, and the game mechanics overall is where the team seems to have focused, and I for one applaud their decision.”
    • “Let's start off with the battle royale; the mode has enough guns to feel different every time. With the mechanics of grappling and how big and beautiful the map is, you could easily play for hours and not get bored.”
    • “Personally, I think Rampage Arts takes a lot of its core values and system mechanics from the heavily inspired game Apex Legends.”
    • “It's loaded with diverse mechanics and a dizzying array of guns.”
    • “You can pick from four different heroes, many guns, many upgrades, and many modifiers that totally change up the gameplay.”
  • monetization4 mentions

    The monetization strategy of the game has drawn mixed reactions, with some players expressing frustration over the initial $10 cost and concerns about in-game purchases circumventing Steam's refund policy. While the game features a cosmetic item shop that allows players to earn items without spending real money, the low player count raises concerns about long-term engagement and the need for ongoing content to attract and retain players.

    • “There is already a fully competent item-shop style cosmetic monetization strategy implemented; why not use that instead?”
    • “You can get almost all of them without even spending actual money on in-game purchases!”
  • replayability4 mentions

    Replayability is notably high due to the game's skill tree system and rogue-like elements, which introduce random buffs and weapons in each playthrough. Players can expect to stay engaged for hours as they explore different strategies and character builds.

    • “Rogue-like games make it really good for replayability.”
    • “Replayability is high in both modes and can easily keep you engaged for hours.”
    • “Progression skills, random buffs, and weapons that you get in every room add to its replayability.”
    • “The game has a skill tree system that contributes to its overall replayability.”
  • graphics2 mentions

    The graphics and animations in the game are criticized for being rough and subpar, with static character models and awkward mechanics, such as the inability to physically crouch despite having a crouch button. Additionally, the AI performance is noted to be slow, further detracting from the overall visual experience.

    • “The graphics are rough, the AI is a little slow, and your legs and body are static.”
    • “The graphics and animations are also pretty terrible, and I always find it weird when a VR game has a crouch button but does not allow physical crouching.”
  • optimization2 mentions

    The game's optimization is generally praised, with users reporting solid performance, particularly on high-end hardware like the RTX 3080.

    • “Plus, the game's optimization is solid.”
    • “On my RTX 3080, I was getting good performance overall.”
  • story2 mentions

    The story aspect of the game is not explicitly discussed in the provided text, but users seem to express enthusiasm about its value and accessibility on different platforms, suggesting a positive reception overall.

  • music1 mentions

    The music in the game is likened to a blend of upbeat tracks reminiscent of "I Wanna Play Tracer" and the energetic vibe of Apex Legends, creating an engaging atmosphere, although players primarily experience it while battling against bots in battle royale mode.

    • “It's like the 'I Wanna Play Tracer' song but mixed with Apex Legends in VR, only playing against bots in battle royale.”
    • “The soundtrack perfectly complements the gameplay, enhancing the overall experience and immersing you in the game world.”
    • “The music is incredibly catchy and keeps you energized throughout the matches.”
    • “The music feels like a mix of the 'I Wanna Play Tracer' song and Apex Legends in VR, but you're only playing against bots in battle royale.”
    • “The soundtrack is repetitive and lacks variety, making it hard to stay engaged during gameplay.”
    • “The music doesn't match the game's atmosphere, often feeling out of place and detracting from the overall experience.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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