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About

"RaidLand is a competitive multiplayer PvP fantasy RPG, featuring fast-paced combat and class customization. Choose from three classes – Hunter, Warrior, or Berserker – and level up to unlock skill perks and masteries. Join friends in Team Greed mode or go solo in Free-For-All, with the goal to hunt and kill opponents and hoard gold for victory."

RaidLand screenshot
RaidLand screenshot
RaidLand screenshot
RaidLand screenshot
RaidLand screenshot
RaidLand screenshot
RaidLand screenshot
RaidLand screenshot
RaidLand screenshot
RaidLand screenshot
RaidLand screenshot
+8

82%
Audience ScoreBased on 684 reviews
graphics12 positive mentions
monetization2 negative mentions

  • The game is fun to play, especially with friends, and offers a nostalgic experience for many players.
  • It has a simple yet engaging gameplay loop that keeps players hooked for short sessions.
  • The game is free to play and runs well on low-end PCs, making it accessible to a wide audience.
  • The game was shut down prematurely, leaving players disappointed and longing for its return.
  • There are significant balance issues, particularly with certain classes being overpowered, leading to frustrating gameplay.
  • The game suffers from technical issues such as lag, poor hit detection, and a lack of content, making it feel unpolished.
  • graphics
    32 mentions Positive Neutral Negative

    The game's graphics are characterized by a minimalist, low-poly art style that some players appreciate for its simplicity, while others criticize it as lacking quality and depth. There is speculation about whether this choice was driven by budget constraints or a design decision aimed at mobile compatibility. Overall, opinions are mixed, with some players enjoying the unique aesthetic and smooth gameplay, while others find the visuals disappointing.

    • “Cool game with a unique art style, recommend.”
    • “The large polygon art style is really nice and it has a very smooth feel to the gameplay.”
    • “Both the gameplay and art style are very simple in an extremely good way.”
    • “They chose to use minimalist/low poly assets instead of contemporary PC graphics.”
    • “First up, the game visuals are terrible; controls are locked, and the overall quality here was woeful.”
    • “Blocky graphics with a generic title; you would almost pass this up as some strange MOBA game.”
  • gameplay
    32 mentions Positive Neutral Negative

    The gameplay is generally praised for its smooth mechanics and engaging combat, with many players appreciating the depth that emerges during matches. However, concerns about the pay-to-win model and balance issues, particularly regarding certain character abilities, have been noted. Overall, while the game shows potential and offers enjoyable mechanics, players hope for future improvements and balance adjustments.

    • “Top quality, fast 3rd person gameplay with leveling and perk systems as well!”
    • “Very smooth fighting mechanics that feel too good to leave behind.”
    • “Had no issues with performance and also with gameplay, I only don't like the shield by the warrior; it should be smaller or the hitbox should be fixed so players can hit his legs in order to make archers more useful against him because you can't do anything about him except when he has different aggro.”
    • “Recommending this game is beginning to feel like a questionable move, and I hope the devs can balance the gameplay.”
    • “At first glance, it feels like any other gamey, flawed software on Steam, but you start to realize there are sophisticated gameplay mechanics when you start fighting in your first match.”
  • stability
    6 mentions Positive Neutral Negative

    Overall, the game demonstrates good stability with minimal bugs and smooth gameplay; however, some users have reported freezing issues at the loading screen, which detracts from the experience.

    • “No glitches, only features.”
    • “Not too buggy and the gameplay is pretty smooth so far.”
    • “Freezes at loading screen, so it's a no.”
    • “Freezes at loading screen, so it's a no.”
  • monetization
    4 mentions Positive Neutral Negative

    The game's monetization strategy has been criticized for being predatory and heavily leaning towards a pay-to-win model, which contributed to its failure. There are calls for more ethical monetization practices to enhance player experience.

    • “Ethical monetization as well.”
    • “Part of the reason for the game failing was predatory, pay-to-win monetization.”
    • “Part of the reason for the game failing was predatory, pay-to-win monetization.”
  • optimization
    4 mentions Positive Neutral Negative

    Overall, players report that the game is well-optimized and performs smoothly, with no significant issues affecting gameplay. However, there are concerns regarding the warrior's shield size and hitbox, which some feel negatively impacts the effectiveness of archers in combat.

    • “I do have to say of all the free games, Raid Lands is shown to be better optimized and polished right out of the gate.”
    • “Had no issues with performance and gameplay, but I don't like the warrior's shield; it should be smaller or the hitbox should be fixed so players can hit his legs. This would make archers more useful against him, as you can't do anything about him except when he has different aggro.”
    • “I have to say, of all the free games, Raid Lands is shown to be better optimized and polished right out of the gate.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is characterized by a mix of witty and absurd elements, with players finding the Archer and axe particularly amusing, while the shield evokes a more melancholic response. Overall, the comedic aspects are well-received, contributing to an engaging experience.

    • “The archer is hilarious, the axe is funny, but the shield just makes me sad.”
  • story
    2 mentions Positive Neutral Negative

    The story aspect of the game is criticized for its lack of depth and engagement, as developers relied on player-versus-player interactions instead of investing in single-player content, storytelling, and character development. This approach is seen as a significant oversight, resulting in a less immersive experience.

  • grinding
    2 mentions Positive Neutral Negative

    Players find the progression system to be excessively grindy, even with paid options to accelerate experience and gold. This grind encourages AFK farming, leading to unbalanced teams, although it is not yet a major issue as players can typically rejoin matches without significant disruption.

    • “My only issue is that the progression is quite grindy. Even after spending $3 on the VIP accelerated XP/gold, it is quite a task to get to level 20 (when you unlock sub-classes). This ultimately promotes AFK experience farmers, whether they're truly player bots set up for this purpose or just people AFK'ing in the match soaking up rewards from both losing and winning while making sure not to get disconnected. It is becoming enough of a trend that teams can sometimes be severely unbalanced, and I hope it gets addressed, though it's not yet a significant issue that you can't just join a new match and typically resume.”

Buy RaidLand

9h Median play time
15h Average play time
6-30h Spent by most gamers
*Based on 6 analyzed playthroughs

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