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RaidLand Game Cover

About

RaidLand is a multiplayer role playing game. It was developed by SideQuestNZ and was released on May 26, 2020. It received positive reviews from players.

CHECK OUT OUR UPCOMING GAME!https://store.steampowered.com/app/1255530/Nuke_Zone/?utm_source=raidland_steam&utm_medium=referral&utm_campaign=steam_page_promo About the Game RaidLand is a competitive, class-based PvP fantasy RPG! Play as the Hunter, Warrior or Berserker in Team Greed mode ~ Hunt & kill your opponents, steal & hoard gold for victory ~ Level up, unlock skill perks …

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82%
Audience ScoreBased on 341 reviews
gameplay10 positive mentions
grinding1 negative mentions

  • Fun and fast-paced PvP gameplay with satisfying combat mechanics and skill-based fights.
  • Accessible and runs well on low-end PCs, with simple controls and easy to learn.
  • Free-to-play with active developer engagement and potential for growth, enjoyable especially with friends.
  • Game suffers from pay-to-win mechanics and unbalanced progression favoring high-level players.
  • Limited content with only a few classes, maps, and game modes, making it repetitive over time.
  • Technical issues including lag, poor matchmaking, hit registration problems, and lack of features like in-game chat.
  • gameplay
    16 mentions Positive Neutral Negative

    The gameplay is generally praised for its smooth, fast-paced combat mechanics and well-balanced classes, offering a fun and engaging battle royale experience with sophisticated touches. However, some users criticize the pay-to-win model and certain balance issues, such as the warrior's shield affecting class effectiveness. Overall, the game shows strong potential with enjoyable mechanics and room for improvement in content and balancing.

    • “At first glance, it feels like any other gamey flawed software on Steam, but you start to realize there are sophisticated gameplay mechanics when you start fighting in your first match.”
    • “Top quality, fast 3rd person gameplay with leveling and perk systems as well!”
    • “Very smooth fighting mechanics that feel too good to leave behind.”
    • “Had no issues with performance, but I don't like the warrior's shield. It should be smaller or the hitbox fixed so players can hit his legs, making the archer more useful against him. Right now, you can't do anything unless he has different aggro.”
    • “Recommending this game is beginning to feel like a questionable move. I hope the developers can balance the gameplay.”
    • “At first glance, it feels like any other flawed game on Steam, but you start to realize there are sophisticated gameplay mechanics when you begin your first fight.”
  • graphics
    15 mentions Positive Neutral Negative

    The graphics are primarily minimalist and low-poly, resembling mobile app visuals, which some see as a stylistic choice while others view it as a limitation. While the art style is simple and colorful with smooth animations that enhance gameplay, many users find the overall visual quality lacking or generic. Despite this, the graphics are appreciated by some for their charm and optimized performance on lower-end devices.

    • “They chose to use minimalist/low poly assets instead of contemporary PC graphics.”
    • “The large polygon art style is really nice and it has a very smooth feel to the gameplay.”
    • “Both the gameplay and art style are very simple in an extremely good way.”
    • “It's unclear if this is due to a lack of budget or talent, or if this was from an intention to launch this on mobile phones, because it does seem to have the same appearance as a mobile app, and the low poly graphics might have been used to cater for the limited graphics capability of iPhones.”
    • “First up the game visuals are terrible, controls are locked, the overall quality here was woeful.”
    • “Blocky graphics with a generic title you would almost pass this up as some strange MOBA game.”
  • stability
    3 mentions Positive Neutral Negative

    The game's stability is mixed, with some users experiencing smooth, glitch-free gameplay, while others encounter freezes at the loading screen, causing interruptions. Overall, stability may vary depending on the user.

    • “No glitches, only features.”
    • “Not too buggy and the gameplay is pretty smooth so far.”
    • “Freezes at loading screen, so it's a no.”
  • monetization
    2 mentions Positive Neutral Negative

    Users criticize the game's monetization for being predatory and pay-to-win, which contributed to its failure. They also highlight concerns about the ethical implications of its monetization practices.

    • “Ethical monetization as well.”
    • “Part of the reason for the game failing was predatory, pay to win monetization.”
  • optimization
    2 mentions Positive Neutral Negative

    Users generally praise the game's optimization, highlighting smooth performance and polished gameplay, especially compared to other free games. Some balance concerns are noted, such as hitbox issues affecting combat dynamics, but overall the optimization is seen as solid.

    • “Had no issues with performance and also with gameplay; I only don't like the shield by the warrior. It should be smaller or the hitbox should be fixed so players can hit his legs, making the archer more useful against him.”
    • “I have to say, of all the free games, Raid Lands is better optimized and polished right out of the gate.”
  • humor
    1 mentions Positive Neutral Negative

    Users find the humor related to the "archer" and "axe" aspects funny and enjoyable, while the "shield" element evokes a more somber or sad feeling.

  • story
    1 mentions Positive Neutral Negative

    The story aspect is criticized for being neglected, with developers relying on PvP multiplayer rather than investing in single-player level design, narrative, NPCs, and rich game content. This approach is seen as a significant and lazy oversight.

  • grinding
    1 mentions Positive Neutral Negative

    The game's progression involves significant grinding, even with paid XP and gold boosts, making it time-consuming to reach higher levels and unlock key features. This grind encourages AFK farming, leading to unbalanced teams and potentially impacting match quality. However, this issue is not yet widespread enough to severely disrupt gameplay.

    • “My only issue is that the progression is quite grindy, even after spending $3 on the VIP accelerated XP/gold. It is quite a task to reach level 20 (where you unlock sub-classes), and it ultimately promotes AFK experience farmers. Whether these are player bots or just players AFK in the match soaking up rewards, it can lead to severely unbalanced teams.”
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9h Median play time
15h Average play time
6-30h Spent by most gamers
*Based on 3 analyzed playthroughs
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Frequently Asked Questions

RaidLand is a role playing game.

RaidLand is available on PC, Mac OS and Windows.

On average players spend around 15 hours playing RaidLand.

RaidLand was released on May 26, 2020.

RaidLand was developed by SideQuestNZ.

RaidLand has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its monetization.

RaidLand is a multiplayer game.

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