- August 14, 2020
- Serious Sim
- 2h median play time
Radio Commander
Platforms
About
Radio Commander is a unique war strategy game set in the Vietnam War where you play as an American military commander, coordinating operations through dramatic radio statements. Your only tool is a strategic map, making for a distinctive and immersive experience, differing from traditional RTS games.
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- Unique and refreshing take on the RTS genre, immersing players in the role of a radio commander during the Vietnam War.
- Engaging story and character development, with well-written dialogue that captures the emotional weight of the conflict.
- Gameplay mechanics that require strategic thinking and decision-making, creating a sense of responsibility for the player's troops.
- Numerous bugs and glitches that can disrupt gameplay, including mission triggers not activating and units getting stuck.
- Repetitive dialogue and voice acting that can detract from immersion, with some lines feeling robotic and unrealistic.
- Limited tactical options and a heavily scripted campaign that can lead to frustration and a lack of replayability.
story
942 mentions Positive Neutral NegativeThe game's story, set during the Vietnam War, is described as engaging yet flawed, with a mix of well-told character dialogues and predictable tropes. Players appreciate the unique storytelling approach through radio communications, but many express frustration with the heavily scripted missions that can lead to bugs and mission failures, detracting from the overall experience. While the narrative has potential, it often feels rushed and lacks the depth needed to fully immerse players in the characters and their struggles.
“The story is well told through great dialogue between the characters, which really makes the interactions feel authentic.”
“The story telling is pretty good and the scenarios are engaging and challenging.”
“The storyline invests you in your units well and covers some of the grittier parts of the conflict.”
“The story itself is a little bit sub-par in my opinion, especially in the end.”
“Another glaring issue with the story is that for a game with so much theoretical tactical freedom, the great tragedies of the story are unceremoniously dropped on you by scripted events that you totally could have avoided if you maintained the same amount of control over your troops throughout the story.”
“The biggest drawback for me was that most of the story missions are heavily scripted.”