- October 14, 2016
- Rubycone
Quell 4D
Platforms
About
In "Quell 4D," play as Murderman, a ruthless veteran on a mission to eradicate mutated gene experiments with the help of Mucus, his slime beast friend. Wield six unique weapons to annihilate various enemies, from Ratfoxes to Necro Beefcakes, and face off against challenging bosses in frenetic bullet hell combat. Your country depends on your ruthless efficiency: exterminate the enemy threat in The Lagoreatory.





- Quell 4D offers a nostalgic experience reminiscent of classic shooters like Doom and Wolfenstein, with a unique and charming art style.
- The game features a variety of enemies and weapons, providing a fun and challenging gameplay experience that keeps players engaged.
- The developers have shown responsiveness to feedback, implementing updates that improve gameplay mechanics and overall enjoyment.
- The locomotion system is poorly designed, causing significant motion sickness for many players and making movement feel clunky and frustrating.
- The game lacks variety in level design and can feel repetitive, with some players noting that it could benefit from additional content and polish.
- There are issues with aiming and weapon mechanics, leading to a less satisfying shooting experience compared to other VR titles.
- graphics39 mentions Positive Neutral Negative
The graphics of the game are characterized by a retro aesthetic reminiscent of classic shooters like Doom and Wolfenstein, featuring simple, colorful visuals that evoke nostalgia while maintaining a charming appeal. While some players appreciate the unique art style and smooth performance, others criticize the repetitive environments and occasional graphical glitches. Overall, the graphics effectively complement the gameplay, though they may not satisfy those seeking modern, high-fidelity visuals.
“An off-the-walls campaign with a timeless art style, Quell 4D deserves some credit for being one of the scant few Vive-era games that still works almost perfectly on modern headsets.”
“The simple colorful graphics work surprisingly well, giving the game a very distinct style that works together with the music and sound effects to pull you into this surreal world.”
“The graphics are very pleasant to the eye, enemy types are varied and provide different strategies, the control style is very easy to use, and quite frankly this is a game that is few on the VR market.”
“I get this game is going for Doom/Wolfenstein aesthetics, but the extremely repetitive-feeling rooms and the heavy use of billboards just looks pretty ugly to me.”
“The visuals look nifty in the trailer, but not so much when you get depth perception involved.”
“Beyond level 1, it breaks away from the 'enter room, kill everyone' formula and introduces well-known FPS tropes such as avoiding snipers and shooting exploding barrels; however, due to the cartoonish aesthetic, all rooms and corridors look the same.”