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Pump It Up Rise Game Cover

About Pump It Up Rise

Pump It Up Rise is a single player and multiplayer action game with a anime theme. It was developed by ANDAMIRO and was released on March 29, 2026. It received mostly positive reviews from players.

Pump It Up Rise brings the Pump It Up arcade experience at home. This is the first Pump It Up PC release since The PREX 3 in 2003.

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Looking for games like Pump It Up Rise? Here are top action recommendations with a anime focus, selected from player-similarity data — start with TAPSONIC BOLD, MASH VP! Re:VISION or Groove Coaster.

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Reviews

77%Audience ScoreBased on 211 reviews
music34 positive mentions
grinding12 negative mentions

  • Large and diverse song library covering many years of the Pump It Up series, including many classics and new originals.
  • Fun and polished core gameplay experience tailored for keyboard and controller play, with smooth rhythm and satisfying charts.
  • Frequent updates and active developer support improving gameplay, UI, and adding new content.
  • Remastered BGAs and overall good visual presentation with options to reduce overwhelming animations.
  • Inclusion of multiple modes like Warm Up, Challenge, and Division providing variety in gameplay.
  • Half-Double mode adds a unique gameplay style catering to handplay.
  • Good performance even on modest hardware, including Steam Deck compatibility and Linux support via Proton.
  • Mandatory online connection causes frequent disconnections and prevents offline play, frustrating many players.
  • Gameplay changes such as requiring hits on hold note starts differ from arcade rules and negatively affect traditional players.
  • Lack of full doubles mode and limited support for actual dance pads; keyboard-centric design alienates arcade pad users.
  • Grinding and unlock systems are slow and tedious, with significant content locked behind leveling and battle pass progression.
  • UI and menu navigation lack mouse support and can be clunky or confusing, especially for newcomers.
  • Some charts modified from arcade versions make familiar songs feel awkward or altered, frustrating arcade purists.
  • Price is considered high for an early access game missing many quality-of-life features and full content.
  • Lack of local multiplayer and limited online multiplayer modes; competitive features are basic and gated by progression.
  • Offset calibration is manual and limited, making audio sync difficult for some players, especially with wireless audio devices.
  • music

    171 mentions Positive Neutral Negative
    20% positive mentions, 78% neutral mentions, 2% negative mentions

    The music in this game boasts an extensive and diverse library, including many classic and new Pump It Up tracks with upscaled BGAs, pleasing longtime fans. While the selection is strong and the charts are enjoyable, some players note a lack of vocal tracks and certain licensed content (like K-pop) is missing, with ongoing updates expected to expand the catalog. Gameplay synchronization and unlocking mechanics have drawn mixed reactions, but overall the soundtrack is praised for its quality and nostalgic value.

    • “All of the classic songs from the series history are here; this is genuinely one of the most stacked base tracklists I've seen in a rhythm game.”
    • “I also want to share a very personal experience: I have been playing Pump It Up for 20 years, and listening to the legacy songs and seeing the remastered BGAs made me cry (literally). I spent more time rediscovering those songs than exploring the new ones in my first session. If you are old school, for sure you will feel like listening for the first time to those songs that we have been enjoying for decades, like Beethoven Virus or Oh Rosa!”
    • “The game follows the "respect" formula, and it aims to be a huge archive of original Pump It Up songs from all eras, as well as current arcade edition songs and new song/DLC/collaboration content in the future.”
    • “Apparently, all the original songs from the game are included (excluding k-pop, world music, j-pop, and crossovers), but some older songs were re-edited "for the purpose of improving," which ended up worsening and distorting parts of the songs.”
    • “Unlocking songs through leveling sucks, especially after paying $45 (but they have to copy djmax so).”
    • “The difficulty leaves a lot to be desired; even the highest difficulty songs are like 80% single note streams (despite having "keyboard specific" charting).”
  • gameplay

    58 mentions Positive Neutral Negative
    22% positive mentions, 73% neutral mentions, 5% negative mentions

    The gameplay in Pump It Up Rise is generally smooth and enjoyable, with mechanics thoughtfully adapted for keyboard and controller use rather than exact arcade replication. While core timing and hold note mechanics have been changed—sometimes causing discomfort or requiring adjustment—many users appreciate the challenging and accessible design, along with customization options and leaderboard divisions that aid competitive play. However, issues like controller support, sync adjustments, and occasional lag or crashes slightly detract from the experience, though most players see potential for improvement in future updates.

    • “All of the changes made to the content and mechanics in Rise feel like they've actually been thought through, and it shows.”
    • “Charts and some game mechanics have been tweaked to better fit hand gameplay, and they keep (at least some of) the gimmicks that give Pump It Up that fun, whimsy charting-style.”
    • “However, the core gameplay is functional and feels great to play, so if you're willing to put up with some minor issues then I wholeheartedly recommend Pump It Up Rise.”
    • “And then your controller isn't recognized and you gotta use joytokey, you can't navigate the menus with pad buttons, and the mechanics aren't quite the same as arcade, it's just a total step down.”
    • “The timing and hold mechanics are too forgiving to make passing more straightforward charts feel satisfying, and the more complex ones can be super uncomfortable to execute, especially if you play spread (i.e. sdf jkl).”
    • “Also, some arcade step designs don't work well with long notes being like this, and you definitely expect steps to be modified to fit into this new mechanic (alien to the arcade version), but sometimes nothing was changed and you have to smash those supposed-to-be-already-pressed long note heads like an idiot.”
  • story

    18 mentions Positive Neutral Negative
    17% positive mentions, 66% neutral mentions, 17% negative mentions

    The story aspect is largely tied to the mission mode, which many users appreciate for adding depth and replay value through missions, unlocks, and character lore; however, there's concern over grind-heavy mechanics and monetization, such as mission coins and DLC costs. Fans suggest bringing back or expanding mission modes like World Max and incorporating weekly missions to enhance engagement, while also hoping for future additions like online matching and richer narrative content. Overall, the story-related features add entertainment but are tempered by fears of excessive grinding and paywalls.

    • “- Adding a story mode, where it goes deeper into the games’ mascots and BGA characters since the very first game, can be great fun.”
    • “There are so many enjoyable modes to dive into now, from mission and multiplayer to other exciting features.”
    • “I'm also hoping that in the future they will implement some new modes, such as online matching, and maybe, a big maybe, a mission mode.”
    • “Missions were sorely missed in Phoenix, however it was understandable why it's hard to implement in an arcade setting since no one wants to blow 5 credits in 5 minutes trying to pass a silly mission chart.”
    • “Spending mission coins just to play the DLC song one time in your division bracket is lowkey forcing you to spend money on the whole DLC, knowing that the mission coins are just finite in World Max. Not to mention, you need to buy the DLC separately for a season just to unlock some 'premium' cosmetics if you want the older Pump It Up themes.”
    • “There are also some elements that reignited PTSD memories of grinding in games to unlock stuff (watch them add like daily/weekly missions/objectives/achievements that grant you more in-game currency to buy stuff, similarly akin to PIU Mobile). I get the need for a form of constant engagement, yet I pray they don’t go the route of hyper-grind-minimal-rewards; we already have enough of those elsewhere, so absolutely not welcomed here!”
  • grinding

    12 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is often described as tedious and slow-paced, especially when progressing through higher leagues or the season pass, which can make unlocking favored songs frustrating. While some quality-of-life improvements and alternative modes add variety and convenience, the overall grind-heavy unlock system and rising difficulty contribute to a repetitive and sometimes frustrating experience.

    • “There are also some elements that reignited PTSD memories of grinding in games to unlock stuff (watch them add like daily/weekly missions/objectives/achievements that grant you more in-game currency to buy stuff, similarly akin to PIU mobile)… I get the need for a form of constant engagement, yet I pray they don’t go the route of hyper-grind-minimal-rewards; we already have enough of those elsewhere, so absolutely not welcomed here!”
    • “(Did I also mention you have to complete higher leagues in order? As in, to become master you must first get elite etc. etc.) This is extremely tedious and annoying, though you do have all the difficulties in practice (though it seems the scores don't save).”
    • “On the other hand, network issues like people are saying, some lag, freeze arrows have to be timed now, and the unlock system looks grotesquely grindy (having to unlock noteskins is an absolute joke).”
  • optimization

    11 mentions Positive Neutral Negative
    45% positive mentions, 28% neutral mentions, 27% negative mentions

    The game generally runs smoothly and is well-optimized for keyboards and controllers, even on older or weaker hardware, with active developer support improving performance. Some users report occasional stuttering that can be mitigated by closing background apps or adjusting settings like disabling vsync and using borderless window mode. Overall, it offers low latency features and stable performance across platforms, including Linux via Proton.

    • “This game runs smoothly with my specs.”
    • “Performance has been great for me and I'm impressed that there's NVIDIA Reflex support for low latency already.”
    • “The game runs smoothly even on older/weaker hardware and the devs are actively listening to the community to improve the game.”
    • “The game is fine and is what you would expect except constant issues with stuttering.”
    • “If I want the game to run without stuttering, I have to close any apps running in the background.”
    • “The only performance issue I had was with vsync, which dropped the game to 30fps, even though the Steam counter said it had more, but this was easily resolved by turning off vsync.”
  • graphics

    10 mentions Positive Neutral Negative
    30% positive mentions, 40% neutral mentions, 30% negative mentions

    The graphics are generally praised for their high quality, fluid engine, and detailed background animations, contributing to an enjoyable visual experience. However, some users note occasional lag spikes at the end of songs and express mixed feelings about the psychedelic visuals and limited graphical variety. Overall, while there are minor performance quirks, the visuals are considered a solid and improved aspect compared to expectations.

    • “The engine is very fluid, the graphics look amazing, the background animations (bgas) are in really high quality, and I can see myself playing this game for several months.”
    • “I expected this to be nothing more than a low effort cash grab when it was first announced, but they actually went through the trouble of updating a lot of old songs, visuals, and charts, while adding new, completely original songs that (still) aren't available on the arcade version.”
    • “Although it has some bugs, it's a solid rhythm game in terms of performance; they even have nice graphics, although something is odd.”
    • “You go into an official version like this expecting it to be a step up from Sims, at least in terms of how close it looks and feels to the real thing, higher quality visuals with more QoL, but it's just not.”
    • “Fixing framerate issues when speeding notes up, or upon any changes in graphical settings.”
    • “The game often has a lag spike right at the end of a song, likely because it is evaluating whether to show a graphic like 'no miss', 'full combo', etc.”
  • monetization

    5 mentions Positive Neutral Negative
    60% positive mentions, -20% neutral mentions, 60% negative mentions

    The monetization is viewed more favorably compared to competitors like Konami's pay-per-play model, with appreciation for season prizes, shop features, and potential DLC expanding the music catalog. However, some confusion and frustration arise from unclear communication about supported hardware and gameplay methods. Overall, players see promise for fair monetization if microtransactions remain reasonable and content updates continue.

    • “Much better company/monetization than Konami with DDR Grand Prix, which is pay per play.”
    • “I really appreciate a lot the DJMax mechanics with the season prizes, shop, and leaderboards.”
    • “I expect having some DLC options soon enough to extend the music catalog with all those great songs that are missing.”
    • “But keep in mind this is an early release and it has lots of room to grow and a great potential to compete with other well established music games... I really appreciate a lot the DJMax mechanics with the season prizes, shop and leaderboards, and I expect having some DLC options soon enough to extend the music catalog with all those great songs that are missing, as long as Andamiro doesn't get greedy or add microtransactions.”
    • “Also, much better company/monetization than Konami with DDR Grand Prix, which is pay per play.”
    • “From someone who plays casual pump at the arcade and mainly plays PC vsrgs, I feel like the advertisement of this game was a bit misleading.”
  • humor

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor aspect is noted for its unintended comedic effect, with framerate issues during speed changes amusingly reminiscent of playing on old, worn-out arcade cabinets. This adds a nostalgic and entertaining charm to the experience.

  • replayability

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users appreciate the inclusion of features like world max, skill-up zones, mission modes, actual trains, remixes, shortcuts, and full songs, which significantly enhance the game's replayability and overall entertainment.

    • “Bringing back World Max, Skill-Up Zone, Mission Mode/Zone, actual trains, and others like remixes, shortcuts, and full songs adds more to replay value and entertainment.”
  • emotional

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Players express strong emotional connections to the game, particularly through nostalgic remastered songs and backgrounds that evoke powerful memories and feelings, making longtime fans feel as if they are experiencing beloved tracks anew.

    • “I also want to share a very personal experience: I have been playing PIU for 20 years and listening to the legacy songs and seeing the remastered BGAs made me cry (literally). I spent more time rediscovering those songs than exploring the new ones in my first session. If you are old school, you will definitely feel like you're listening for the first time to those songs that we have been enjoying for decades, like Beethoven Virus or Oh Rosa!”
  • stability

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game's stability is affected by gameplay changes like hidden tap ticks on holds, altering familiar mechanics, and by significant content restrictions, with most music and cosmetics locked behind an unlock wall, limiting immediate access compared to the arcade version.

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Play Times

3h Median play time
3h Average play time
3-3h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Pump It Up Rise is a action game with anime theme. Common tags for Pump It Up Rise include 2d, esports, family friendly, soundtrack, music-based procedural generation and others.

Pump It Up Rise is available on PC, Steam Deck and Windows.

On average players spend around 3 hours playing Pump It Up Rise.

Pump It Up Rise was released on March 29, 2026.

Pump It Up Rise was developed by ANDAMIRO.

Pump It Up Rise has received mostly positive reviews from players. Most players liked Pump It Up Rise for its music but disliked it for its story.

Pump It Up Rise is a single player game with multiplayer and local co-op support.

Similar games include TAPSONIC BOLD, MASH VP! Re:VISION, Groove Coaster, MUSYNX, Intralism and others.