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PUMP IT UP RISE Game Cover

About PUMP IT UP RISE

PUMP IT UP RISE is a single player and multiplayer action game with a anime theme. It was developed by ANDAMIRO and was released on March 29, 2026. It received mostly positive reviews from players.

Pump It Up Rise brings the Pump It Up arcade experience at home. This is the first Pump It Up PC release since The PREX 3 in 2003.

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Looking for games like PUMP IT UP RISE? Here are top action recommendations with a anime focus, selected from player-similarity data — start with TAPSONIC BOLD, MUSYNX or MASH VP! Re:VISION.

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Reviews

79%Audience ScoreBased on 243 reviews
music41 positive mentions
grinding11 negative mentions

  • Large and diverse song library including many classics and new originals with high-quality BGAs.
  • Good gameplay mechanics tailored for keyboard and controller play, with charts adapted to provide smooth and enjoyable experience for hand play.
  • WorldMax mode and various gameplay modes add depth and challenge, motivating players and offering variety beyond arcade play.
  • Mandatory always-online DRM causes connectivity issues and prevents offline play, frustrating users and limiting portability.
  • Lack of full doubles (10-key) mode and limited support for dance pads/hardware impacts authenticity and play experience for traditional players.
  • Unlock system is grind-heavy and some modes restrict access to higher level content, which frustrates players; also, quality-of-life features and UI/UX require improvement.
  • music

    207 mentions Positive Neutral Negative
    20% positive mentions, 78% neutral mentions, 2% negative mentions

    The game boasts a large and diverse music library, including many classic and new original Pump It Up tracks with remastered BGAs, appealing especially to long-time fans. However, the soundtrack lacks licensed K-pop, world music, and some iconic songs, with many titles behind unlock walls and DLC, which some players find costly and restrictive. While some new songs and charts are praised, there are mixed opinions on chart design and soundtrack variety, and the game's music presentation and unlock system may detract from the overall experience for certain users.

    • “Now that I've played it for a solid amount of time, I can say that it's fun, it feels fresh, and the new soundtrack is really amazing!”
    • “All of the classic songs from the series history are here, this is genuinely one of the most stacked base tracklists I've seen in a rhythm game.”
    • “I also want to share a very personal experience: I have been playing Pump It Up for 20 years and listening to the legacy songs and seeing the remastered BGAs made me cry (literally). I spent more time rediscovering those songs than exploring the new ones in my first session. If you are old school for sure you will feel like listening for the first time those songs that we have been enjoying for decades, like Beethoven Virus or Oh Rosa!”
    • “The arcade mode has less song selection than warmup and the command window is basically the same in both.”
    • “As others have pointed out, the new songs are not PIU-like or even blatantly grabbing popular songs from other rhythm games.”
    • “Apparently, all the original songs from the game are included (excluding K-pop, world music, J-pop, and crossovers), but some older songs were re-edited "for the purpose of improving," which ended up worsening and distorting parts of the songs.”
  • gameplay

    62 mentions Positive Neutral Negative
    21% positive mentions, 74% neutral mentions, 5% negative mentions

    The gameplay in Pump It Up Rise offers a smooth and enjoyable experience with solid core mechanics adapted for hand play, though it deviates from classic arcade versions, particularly with hold note timing changes that some players find frustrating. While the game provides good customization options and a decent song selection, issues such as timing sync, controller support, and lack of offline play affect overall polish. Despite these drawbacks, the gameplay remains engaging, especially for fans familiar with rhythm games, and shows strong potential for improvement through updates.

    • “Freedom, vanish, sudden, accel, decel, earthworm, x mode, rebirth skin, nx/nx2/nxa skin, soccer ball/slime/dignity sheep skin, rush 80/90/110/120, instant restart button, hd/extra judgement, increase/decrease of speed during gameplay, early/late indicator, auto play, the game gives you nothing.”
    • “[b]all of the changes made to the content and mechanics in Rise feel like they've actually been thought through, and it shows.”
    • “Charts and some game mechanics have been tweaked to better fit hand gameplay, and they keep (at least some of) the gimmicks that give PIU that fun, whimsy charting-style.”
    • “Rise feels very much like a bad port of StepMania, which is especially apparent from the DDR-style holds mechanics.”
    • “All the frustration and trial-and-error gameplay of the NX2/NXA era, with none of the rewards (new songs/mods/skins, not even new icons/banners/emoticons or something); I hope you like pain.”
    • “Also, some arcade step designs don't work well with long notes being like this, and you definitely expect steps to be modified to fit into this new mechanic (alien to the arcade version, ffs), but of course sometimes nothing was changed and you have to smash those supposed-to-be-already-pressed long note heads like an idiot.”
  • story

    21 mentions Positive Neutral Negative
    14% positive mentions, 72% neutral mentions, 14% negative mentions

    The story aspect is loosely tied to mission modes that add depth and replay value, though some missions can be frustratingly difficult or luck-based. There is appreciation for mission modes like World Max and suggestions for expanding story elements around mascots and characters, but some users find unlocking older tracks and high grind requirements problematic. Overall, mission modes enhance engagement, but improvements and more story-driven content would be welcome.

    • “- Adding a story mode, where it goes deeper into the game’s mascots and BGA characters since the very first game, can be great fun.”
    • “- Bringing back World Max, Skill-Up Zone, Mission Mode/Zone, (actual) trains, and others (like remixes, shortcuts, and full songs) adds more to replay value and entertainment.”
    • “There are so many enjoyable modes to dive into now, from mission and multiplayer to other exciting features.”
    • “World Max is full of annoying missions; around half of them involve invisible mines and last-note nukes that are impossible to react to.”
    • “And luck-based missions.”
    • “There are also some elements that reignited PTSD memories of grinding in games to unlock stuff (watch them add daily/weekly missions/objectives/achievements that grant you more in-game currency to buy stuff, similarly akin to PIU mobile)… I get the need for constant engagement, yet I pray they don’t go the route of hyper-grind-minimal-rewards; we already have enough of those elsewhere, so absolutely not welcomed here!”
  • optimization

    13 mentions Positive Neutral Negative
    46% positive mentions, 31% neutral mentions, 23% negative mentions

    Optimization is generally praised, with smooth gameplay, good GUI, and thoughtful quality-of-life improvements, running well even on older or weaker hardware. However, some users experience occasional stuttering and performance hiccups, especially on laptops or when background apps are running, though issues like vsync drops can often be resolved with simple tweaks. Overall, the developers actively address optimization concerns, and features like Nvidia Reflex support help maintain low latency.

    • “It runs smoothly, has a great GUI in general, all the Banya classics, quality of life improvements over the arcade game, and a lot of attention to detail.”
    • “Performance has been great for me and I'm impressed that there's NVIDIA Reflex support for low latency already.”
    • “The game runs smoothly even on older/weaker hardware and the devs are actively listening to the community to improve the game.”
    • “It’s very disappointing to see this game stuttering on my laptop, which isn’t even that weak, while community-made simulators such as xsanity and stepp1—including some that are even open source—run perfectly smoothly.”
    • “The game is fine and is what you would expect except constant issues with stuttering.”
    • “If I want the game to run without stuttering, I have to close any apps running in the background.”
  • graphics

    11 mentions Positive Neutral Negative
    27% positive mentions, 46% neutral mentions, 27% negative mentions

    The graphics are praised for their high quality, fluid engine, and impressive background animations, offering a visually appealing experience. However, some users note occasional lag spikes and framerate issues, as well as a somewhat psychedelic or odd visual style. Overall, while not groundbreaking, the visuals are solid and contribute positively to the gameplay.

    • “The engine is very fluid, the graphics look amazing, the background animations (BGAs) are in really high quality, and I can see myself playing this game for several months.”
    • “I expected this to be nothing more than a low effort cash grab when it was first announced, but they actually went through the trouble of updating a lot of old songs, visuals, and charts, while adding new, completely original songs that (still) aren't available on the arcade version.”
    • “Although it has some bugs it's a solid rhythm game in terms of performance, they even have nice graphics although something is odd...”
    • “You go into an official version like this expecting it to be a step up from sims, at least in terms of how close it looks and feels to the real thing, higher quality visuals with more quality of life, but it's just not.”
    • “Fixing framerate issues when speeding notes up, or upon any changes in graphical settings.”
    • “The game often has a lag spike right at the end of a song, likely because it is evaluating whether to show a graphic like 'no miss', 'full combo', etc.”
  • grinding

    11 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is generally seen as fun but frequently tedious and slow, especially when progressing through required league ranks or unlocking high-level songs. While some quality-of-life features help ease score grinding, the overall progression and unlock system can feel overly grind-heavy, with concerns about repetitive tasks and minimal rewards. Network issues and the need for tedious adjustments further add to the frustration during grinding.

    • “There are also some elements that reignited PTSD memories of grinding in games to unlock stuff (watch them add daily/weekly missions/objectives/achievements that grant you more in-game currency to buy stuff, similarly akin to PiU mobile)… I get the need for a form of constant engagement, yet I pray they don’t go the route of hyper-grind-minimal-rewards; we already have enough of those elsewhere, so absolutely not welcomed here!”
    • “(Did I also mention you have to complete higher leagues in order? As in, to become master you must first get elite, etc. etc.) This is extremely tedious and annoying, though you do have all the difficulties in practice (though it seems the scores don't save).”
    • “On the other hand, network issues like people are saying, some lag, freeze arrows have to be timed now, and the unlock system looks grotesquely grindy (having to unlock noteskins is an absolute joke).”
  • monetization

    5 mentions Positive Neutral Negative
    60% positive mentions, -20% neutral mentions, 60% negative mentions

    Users find the game's monetization preferable to pay-per-play models like DDR Grand Prix, appreciating the inclusion of season prizes, a shop, and leaderboards without aggressive microtransactions. However, some feel the advertising around hardware compatibility is confusing, and they hope future DLC expansions will enrich the music catalog without becoming overly greedy. Overall, early impressions show cautious optimism due to the game's potential and thoughtful updates.

    • “Much better company/monetization than Konami with DDR Grand Prix, which is pay per play.”
    • “I really appreciate the DJMax mechanics with the season prizes, shop, and leaderboards.”
    • “I expect having some DLC options soon to extend the music catalog with many great songs.”
    • “But keep in mind this is an early release and it has lots of room to grow and a great potential to compete with other well established music games... I really appreciate a lot the DJMax mechanics with the season prizes, shop and leaderboards, and I expect having some DLC options soon enough to extend the music catalog with all those great songs that are missing, as long as Andamiro doesn't get greedy or add microtransactions.”
    • “From someone who plays casual Pump at the arcade and mainly plays PC versus, I feel like the advertisement of this game was a bit misleading.”
    • “Also, much better company/monetization than Konami with DDR Grand Prix, which is pay per play.”
  • humor

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is highlighted through charming framerate issues with notes changing speed, which amusingly mimic the quirks of older, less-maintained arcade cabinets. This nostalgic glitch adds a playful and lighthearted touch to the experience.

  • replayability

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users appreciate the inclusion of features like world max, skill-up zones, mission mode, actual trains, remixes, shortcuts, and full songs, which significantly enhance the game's replayability and overall entertainment.

    • “Bringing back World Max, Skill-Up Zone, Mission Mode/Zone, actual trains, and others (like remixes, shortcuts, and full songs) adds more to replay value and entertainment.”
  • emotional

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Players express a deep emotional connection to the game, especially appreciating the remastered legacy songs and visuals that evoke nostalgic and heartfelt memories. Long-time fans find rediscovering these classics as moving as experiencing them anew.

    • “I also want to share a very personal experience: I have been playing PIU for 20 years, and listening to the legacy songs and seeing the remastered BGAs made me cry (literally). I spent more time rediscovering those songs than exploring the new ones in my first session. If you are old school, for sure you will feel like listening for the first time to those songs that we have been enjoying for decades, like Beethoven Virus or Oh Rosa!”
  • stability

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The stability aspect highlights a gameplay change with hidden tap ticks that prevent early hold freezes, impacting player control. Additionally, a significant portion of the music and cosmetic content is locked behind an unlock system, differing from the fully accessible arcade version.

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Play Times

3h Median play time
3h Average play time
3-3h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

PUMP IT UP RISE is a action game with anime theme. Common tags for PUMP IT UP RISE include 2d, esports, family friendly, soundtrack, music-based procedural generation and others.

PUMP IT UP RISE is available on PC, Steam Deck and Windows.

On average players spend around 3 hours playing PUMP IT UP RISE.

PUMP IT UP RISE was released on March 29, 2026.

PUMP IT UP RISE was developed by ANDAMIRO.

PUMP IT UP RISE has received mostly positive reviews from players. Most players liked PUMP IT UP RISE for its music but disliked it for its story.

PUMP IT UP RISE is a single player game with multiplayer and local co-op support.

Similar games include TAPSONIC BOLD, MUSYNX, MASH VP! Re:VISION, Groove Coaster, Spin Rhythm XD and others.